Counter-Strike 2

Counter-Strike 2

Foray
23 Comments
Thisted 10 Feb, 2022 @ 11:27am 
fix minimap, please
Bhoppi 9 Nov, 2018 @ 5:01am 
The radar was misaligned since the Panorama update, please fix it, thanks!
PJ Tucker 27 Jul, 2016 @ 2:43pm 
Many clipping issues, nav mesh issues,
michael porn 4 Jul, 2016 @ 5:40pm 
That said, I would also remove one or two entrances per site. It's a bit too much, and overwhelms the player, even when just navigating when no enemies
michael porn 4 Jul, 2016 @ 9:44am 
I would change the B nade vents a little- rather than having plywood covering it, why not some non-solid railing that would allow nades to go through?
McMessenger  [author] 3 Jul, 2016 @ 9:29pm 
Just a heads up for people still following this page. I plan to release some layout changes based on feedback, but it may not be til after this map is taken off of 3klikphilip's server. Thank you to all the thoughtful comments on this level. It's truly helped me see this in a new light, as well as what I can work on for visuals and potential level layouts in the future. And a very special thanks to 3klikphilip himself for choosing Foray. Couldn't have done this with out you.
404 3 Jul, 2016 @ 7:59pm 
The flag is a liitle distracting.
404 3 Jul, 2016 @ 7:56pm 
Mid leaves ct's too vunerable
Chuck McGill 3 Jul, 2016 @ 2:38pm 
the mid to this map needs a bit more cover perphaps some doors to slow down spawn to spawn rushes also the t spawn to site rush lanes need to be shortened a bit or just more straight forward its a bit to complicated but besides that great map
DManstrator 3 Jul, 2016 @ 2:08pm 
CTs have an impressive advantage. They can jump down 1 sec after start and fuck the whole T-Side with Scar-20.
Herdbirne 3 Jul, 2016 @ 1:18pm 
It's a really nice map, but so some of the terrorist models are hard see in front of some walls (for someone like me who has problems with seeing colours :-). Thank you for making this map.
TacoBeast 1 Jul, 2016 @ 6:19pm 
When if was loading this map up I was instantly amazed. Extreemlay well designed and looks life a map that would be in an opernartion. Cleraly alot of time was put into this map. there are no unessary props or textures. this a great competative map.
McMessenger  [author] 30 Jun, 2016 @ 11:19pm 
@Y u do dis - If you could post an Imgur link album, thatd be fine. I can't view your profile actually, since it's private for me.
ZutterN 30 Jun, 2016 @ 11:17pm 
Hey McMessenger, check out the screenshots on my profile ive found a few runboosts,boosts and weird clip brush misses.
Gull 30 Jun, 2016 @ 9:26am 
Looks very polished and was pretty fun to play, but I think you could stand to simplify some of the routes without losing any of the better gameplay. I was playing this for ~15 minutes and still felt like I never knew where I was. Neither spawns nor bomb sites were very distinctive, and the general design (whilst pretty) was so cluttered it was difficult for me to pick out landmarks. Simply put, I had very little sense of direction. After playing for those 15 minutes, I then discovered another third of the map I'd never seen before, which is part of why I'm saying you could cut some out - even looking at your screenshots now I don't recognise some places. I'd say try to simplify some of the routes on the left-hand side of the map (as viewed in the top-down), and think about visual clues/landmarks you could give to make certain areas feel familiar and distinct from one another.

Otherwise, it's a fun map to play, with a good mix of open, vertical space and CQ sections. Good job :D
Agati 30 Jun, 2016 @ 3:34am 
Did some playtesting, and there is a lot of spots where someone could greif the bomb on high ledges on the way to B site (the open area), or just be unlucky that the bomb "jumps" there when you get killed.
Someone else also mentioned that there are two different voices for when the bomb gets planted on A and B, so CT would 100% know what site it was by just knowing what voice it is.
Thicc pigeon 28 Jun, 2016 @ 11:43am 
It seems completely fine
McMessenger  [author] 28 Jun, 2016 @ 11:25am 
I've never had any actual playtesting done for it, and I want to start mapping for it again. I'm willing to make changes to the layout if I have to.
Thicc pigeon 28 Jun, 2016 @ 11:13am 
Why is this map being playtested when it is already finished
pornouns 15 Apr, 2016 @ 1:41pm 
fucking sick. next map to do tournament with my friends
Nevado 7 Mar, 2016 @ 7:55am 
look cool at all. I like it.
slavikov4 6 Mar, 2016 @ 9:58am 
nice