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This fix is already included into Core Collection Meta Mod, so if you have that mod, you don't need this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2166295671
For those wondering, if I'm reading the source code correctly, it actually sets the action point cost dynamically (using the weapon's "typical cost") instead of a static 2 AP (the description probably says that for the sake of simplicity). That means it shouldn't affect Darklance, for example.
Funny enough, what's "set in stone" by this mod are the ammo costs of HoB and Rupture (3) and their "ends turn" behavior, but even those can probably be overridden by other mods, like Ability Editor.
@Aries_tae it would be cool if the abilities required the same number of actions as the equipped weapon requires for a standard shot. There's a mod... that you've actually linked in your own mod description, that does something similar with Deadeye (since it's normally hard-coded to two actions, which is sad for Reapers). You might want to look into how that mod does it.
Thanks for checking the WotC compatibilty.
I'm still super busy and don't time to do any modding. But I'll look at new abilities once I have free time.
Would you plz tell me where is the code that disable squadight? I want to delete it. The rapid fire in lw still not work.
Grab "AWC Cost & Other Fixes" as well as this mod.
Besides, Am playing with a choosable AWC perk.. I picked rupture for that very reason :D.. If only author could make it editable :D
Yes it should be fixed.
Feel free to use my code.
Would you allow me to use this code (slightly modified) in my mod, I obviously would ink this mod in my details and credit it to you Aries_Tae