XCOM 2
The Batmod
169 Comments
MalteseFalchion 14 Apr, 2024 @ 5:16pm 
PSA: The author said back in 2017 that they basically gave up on modding even before then.

This mod does work on WOTC.

Also, just here to repost that the bottle intentionally has no upgrade, despite what the config implies. I've wasted several days trying to figure that out before I read it many comments back.
Zero 10 Apr, 2024 @ 11:26am 
Love this mod.
I'd like to see it repacked for LWOTC, is the author still around?
Smiley 23 Jul, 2023 @ 1:05pm 
Probably late as fuck to ask, but this is not showing up in my launcher. What do I do?
Emeyin 28 Apr, 2022 @ 3:40am 
I love this mod but I'm also getting the "melee defaulting to the broken bottle" bug.
Nick Nape'em 21 Dec, 2021 @ 6:20pm 
needs a cricket bat
John Banana The Fool 7 Nov, 2021 @ 1:23pm 
hotline-xcom
Matanza_ECU 12 Oct, 2021 @ 12:09pm 
works with wotc, never had problem
shadow2neutro45 24 May, 2021 @ 6:46pm 
Any idea this mod is for WOTC?
☆King Rocket☆ 26 Feb, 2021 @ 11:09pm 
Ah yes, i can finally roleplay drunk Demoman.
Rys 15 Feb, 2021 @ 11:38pm 
Bonk
Artyom Saveli 12 Feb, 2021 @ 4:03am 
Finally, I can make that irish barfighter ranger I've always wanted.
gliscor96 4 May, 2020 @ 1:59pm 
i tried using this in WOTC, and i get mixed results. on one hand, it does mostly work as intended. on the other hand, there is a bit of text bug for melee skills, and my melee slot seems to be slightly bugged because whenever i reload a save file all of my melee units default to the bottle instead of keeping their assigned melee weapons. i'm not exactly sure what's causing it, but i figured i'd point this out in case anyone else here is experiencing something similar
@R+5 26 Jan, 2020 @ 7:04am 
is this working in wotc?
CaffeneProblems 7 Sep, 2019 @ 9:58pm 
Works good for a TF2 themed playthrough for Rangers.
CallSignAlza 10 Jul, 2019 @ 4:42am 
@Lord Tachanka It also adds a 100% chance to stun if hit.
What's An Airport? 27 Aug, 2018 @ 6:56pm 
How about a frying pan?
+Increased crit chance, +Increased crit damgage,
- Attracts enemy pods, - Rapes the commander's ears
existerequo 21 Mar, 2018 @ 12:53pm 
No Batman custumes to make a "Batman with a Bat"... (*hercules voice* DISAPPOINTED!!)
Conefed 24 Feb, 2018 @ 9:41pm 
The Allow Bat pales compared to the Arc Sword: perhaps add rupture?
Hace <3 10 Feb, 2018 @ 4:31pm 
We need more drunk hobos wielding broken bottles in XCOM. The perfect recruit.
Dragon32 22 Jan, 2018 @ 10:18am 
@Conefed:
Mentioned this myself back in July 2016. You can edit XComGame.int and add AbilityDescName="words"

I just copied the values from FriendlyName
Conefed 21 Jan, 2018 @ 8:36pm 
When an ability references a held melee weapon, and that weapon is a bat, it yields a error placeholder type for name.
For example "When holding bat" vs "When holding ErrorNoDescription"
SharpChipmunk 2 Dec, 2017 @ 9:47pm 
yes
FIRESTARTER 12 Sep, 2017 @ 1:09am 
WOTC compatibility when ?
UATUU 9 Sep, 2017 @ 6:25am 
So this is compatible with WOTC?
Totally Not An Illuminate Spy 8 Sep, 2017 @ 1:29am 
Perfect for my TF2 Scout Character. :D
José 2 Sep, 2017 @ 11:57pm 
@Arkangel: You, my friend, have obviously not hit a Chosen in the face with a POWERED bat. :D
Arkhangel 30 Aug, 2017 @ 2:56am 
@Jose: you know, very few things are going to be as satisfying as hitting a chosen in the face with a Bat.
José 30 Aug, 2017 @ 1:38am 
Still works with WotC, folks. For those of you who want variety.
Slappy 8 Jul, 2017 @ 12:04pm 
BONK!!!
Arkan 7 Jul, 2017 @ 5:01pm 
Very nice! :dipaddle:
Dragon32 3 Jul, 2017 @ 10:56am 
@Mulqueeny:
I doth believe that raiment is granted to those in possession of the "Resistance Warrior Pack" addendum. Historicaly a boon granted to those who pre-ordered, now available to all with the doubloons to purchase it.
Mulqueeny 3 Jul, 2017 @ 3:13am 
@Synthorange ;How doth one geteth thy attire as shown by the gentleman holding the broken liquid containment implement?
Chi 18 Jun, 2017 @ 11:31am 
Cosmetic-only version when?
hygorct 29 Mar, 2017 @ 10:39pm 
compatible with LW2?
Cael 24 Mar, 2017 @ 5:00pm 
@ Oberfuhrer-Razgriz Where am I supposed to slap that code? XcomLW_Overhaul.ini? And if so on which part?
BE02-Raziel 20 Mar, 2017 @ 1:49am 
@Arkhangel @Sturm

It would seem that the strings Arkhangel posted doesn't work. Digging into the Localization of the mod, the bats are "SO_Bat_MG" and "SO_Bat_BM". Tested "additem" command through the console and I managed to get these bats (albeit infinite...).

So the strings should pretty much be...:

+ItemTable=(ItemTemplateName="SO_Bat_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)

Contd...
BE02-Raziel 19 Mar, 2017 @ 11:28am 
+ItemTable=(ItemTemplateName="SO_Bat_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

I haven't tested these strings however but so far, using the same logic of working "additem" names in these strings have worked so far with me. With items like Tech Vest and Psionic Grenade.
Cael 16 Mar, 2017 @ 4:04pm 
@Arkhangel: Did you manage to get the mod to work on LW2?
TaraPryde 3 Mar, 2017 @ 11:19pm 
If it works on neo nazis, it'll work on ADVENT.
Arkhangel 27 Feb, 2017 @ 3:17am 
test*
Arkhangel 27 Feb, 2017 @ 3:16am 
@Synth: It's compatible-ish. all it really needs is to be coded in, kinda like this, i'd think:

[LW_Overhaul.LWTemplateMods]
+ItemTable=(ItemTemplateName="BAT_T2", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)
+ItemTable=(ItemTemplateName="BAT_T3", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

something like that. since weapons are now limited run. I coded that in myself, gonna text and see if it works, i'll get back to ya.

Die By My Sword666 19 Feb, 2017 @ 5:17pm 
Does the knife do a stabbing motion instead of a slash?
KZFKreation 27 Jan, 2017 @ 8:58am 
Hey, can you, if you ever return to this mod, make a war-hammer model or something?
Arkhangel 23 Jan, 2017 @ 5:05am 
@Hy: is. whether or not it stuns guys in another matter, but you can still clock people with a Bat.. which is what we're here for.
GarbageWitchy  [author] 23 Jan, 2017 @ 1:18am 
No clue, sorry. I basically gave up modding for XCOM2 awhile back. :v
hygorct 22 Jan, 2017 @ 7:17am 
LW2 compatible?
zetsubou_gintama 24 Oct, 2016 @ 6:38am 
Interest in make a bat compatible with grimmy's loot mod sir?
Arkhangel 17 Oct, 2016 @ 10:56pm 
@synth: ever gonna make that melee Claw? :)
Dragon32 25 Jul, 2016 @ 11:05am 
Great mod, thank you.

I trained a rookie into a Ranger in the AWC. They chose a broken bottle as their weapon. Who wouldn't? When Viewing the newly promoted soldier there was an error in the Ranger flavour text, something along the lines of "Rangers hit people with a Error! Item has no friendly name! and shoot them with guns".

Basically, in XComGame.int there're no AbilityDescName="Item name goes here" entries like AbilityDescName="Baseball Bat".
Colonel Mustache 15 Jul, 2016 @ 2:17am 
Oh, there are no bottle upgrades? Interesting, considering it looks like there's stats for the upgrades in the files. I guess it makes sense that it's the only one that doesn't, since guaranteed panic is very potent (especially combined with Bladestorm). If worse comes to worst, I could always manually change the bottle's stats to simulate it being "upgraded" with the other melees :)