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This mod does work on WOTC.
Also, just here to repost that the bottle intentionally has no upgrade, despite what the config implies. I've wasted several days trying to figure that out before I read it many comments back.
I'd like to see it repacked for LWOTC, is the author still around?
+Increased crit chance, +Increased crit damgage,
- Attracts enemy pods, - Rapes the commander's ears
Mentioned this myself back in July 2016. You can edit XComGame.int and add AbilityDescName="words"
I just copied the values from FriendlyName
For example "When holding bat" vs "When holding ErrorNoDescription"
I doth believe that raiment is granted to those in possession of the "Resistance Warrior Pack" addendum. Historicaly a boon granted to those who pre-ordered, now available to all with the doubloons to purchase it.
It would seem that the strings Arkhangel posted doesn't work. Digging into the Localization of the mod, the bats are "SO_Bat_MG" and "SO_Bat_BM". Tested "additem" command through the console and I managed to get these bats (albeit infinite...).
So the strings should pretty much be...:
+ItemTable=(ItemTemplateName="SO_Bat_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)
Contd...
I haven't tested these strings however but so far, using the same logic of working "additem" names in these strings have worked so far with me. With items like Tech Vest and Psionic Grenade.
[LW_Overhaul.LWTemplateMods]
+ItemTable=(ItemTemplateName="BAT_T2", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)
+ItemTable=(ItemTemplateName="BAT_T3", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)
something like that. since weapons are now limited run. I coded that in myself, gonna text and see if it works, i'll get back to ya.
I trained a rookie into a Ranger in the AWC. They chose a broken bottle as their weapon. Who wouldn't? When Viewing the newly promoted soldier there was an error in the Ranger flavour text, something along the lines of "Rangers hit people with a Error! Item has no friendly name! and shoot them with guns".
Basically, in XComGame.int there're no AbilityDescName="Item name goes here" entries like AbilityDescName="Baseball Bat".