Cities: Skylines

Cities: Skylines

Modular Park 1
49 Comments
Meatball 1 Apr @ 7:24pm 
Anyone know if vanilla paths will let cims on to this park's paths? i know it doesnt snap and connect but will it let them if its close enough?
carlosbastinos 6 Oct, 2021 @ 2:58am 
can find onlz Modularpark1. How do i find the others?
Turtle 7 Aug, 2020 @ 2:24am 
For those with trees not working, you could always just get the prop and tree anarchy mod, and place your own trees....gives it a more personal touch...
maninredd 29 May, 2017 @ 12:32am 
I love this park, sadly as cameronsteele mentioned, tree's are not showing up for me :< This can make a very useful walk way between major streets allowing pedestrians and bikers to get from one place to the next :)
cameronsteele 16 Apr, 2017 @ 4:46am 
Trees won't show up for me, I am subscribed to all the trees it needs and more from the same creaters. Just doesn't work for me.
UniverseMasterer 7 Apr, 2017 @ 6:26pm 
make more modular parks pls :hardhat:
Legio32 1 Oct, 2016 @ 2:14pm 
There is a similar park at
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=538294903
5part modular park if there who want. Made by myself july 2015 ;) No props required.
Wisp 10 May, 2016 @ 10:29pm 
For a asset that requires so many tree assets, it has so few trees xD
Legenden 9 Apr, 2016 @ 10:59am 
I get the same problem. I did some testing, and when turning off Prefab Hook the problem disappeared.
mwevant 25 Mar, 2016 @ 12:55pm 
Distance too short problem here too.
Glowstrontium 22 Mar, 2016 @ 4:41pm 
I also get "Distance too short".
starguitaristjay 16 Mar, 2016 @ 4:29pm 
hey boformer, great work! I'm trying to design some of my own parks, how did you manage to make the parks placeable on steep terrain?
Jen 15 Mar, 2016 @ 12:29pm 
3rd for the "distance to short" message
stuax 13 Mar, 2016 @ 5:22am 
I also get the "distance too short" message. Not sure what causes it though.
Cake 🎂 11 Mar, 2016 @ 12:11pm 
A few more variations of parks of this quality and things will start to look really nice. This is brilliant.
JernBesta 10 Mar, 2016 @ 2:02pm 
This asset worked fine until yesterday when the message "Distance to short" came up while trying to place it.
boformer  [author] 10 Mar, 2016 @ 9:21am 
That's probably caused by a mod. Maybe one of the "unlocker" mods.
aantono 10 Mar, 2016 @ 9:17am 
Getting an error during game startup - Custom Assets: 600623895.Modular Park - Dome Pavillon_Data: Duplicate prefab name
boformer  [author] 9 Mar, 2016 @ 6:34pm 
Just do it yourself. You don't need any modeling skills for that.
boformer  [author] 9 Mar, 2016 @ 3:26am 
I could reduce it a bit.
Spec. Tater 9 Mar, 2016 @ 12:41am 
This is "Park 1" - will you be adding more pieces that will link smoothly to this one?

Also note - if you place multiple parks adjacent, the Entertainment bonus gets very large. If the park is intended to be used multiple times, perhaps the per-park bonus should be lower?

Looks great!
Fefalas 8 Mar, 2016 @ 2:19pm 
thanks now i understood what u meant:)
boformer  [author] 8 Mar, 2016 @ 7:33am 
just put pedestrian paths near the ends of the pathways. pedestrians will be able to "jump" over to them.
Fefalas 8 Mar, 2016 @ 4:59am 
nope, i cant connect anything to it. i just place and then it is what it is.
boformer  [author] 8 Mar, 2016 @ 2:58am 
you can connect paths to it, just place them right next to the ends. Cims will use them.
laurencereeves 8 Mar, 2016 @ 2:34am 
you need to make the paths normal..you cant connect paths to the park when you dont want to snap this in between four roads, its makes the traffic terrible
boformer  [author] 7 Mar, 2016 @ 1:21pm 
Doesn't make sense as long as the trees are not updated.
El Presidente 7 Mar, 2016 @ 12:29pm 
Do you have plans to make this mod work properly with Snowfall?
Efluff 6 Mar, 2016 @ 3:52pm 
It keeps telling me "distance too short" and won't let me place it
boformer  [author] 6 Mar, 2016 @ 10:42am 
I hope stuff like that will be possible in the future ;) Maybe in a few years.
Arctic 6 Mar, 2016 @ 10:33am 
Oh all right, I got the idea, I'm somewhat new to CS and thought the park would "fill" a given space :P
boformer  [author] 6 Mar, 2016 @ 10:31am 
you just place more "main parks". The ends perfectly fit together.
APeeler 6 Mar, 2016 @ 10:28am 
It's definitely enabled because it shows up in the parks menu. It just won't let me plop it.
Arctic 6 Mar, 2016 @ 10:24am 
Awesome job btw
Arctic 6 Mar, 2016 @ 10:23am 
Just a question, once you build the "main park" how do you turn it into a modular park?
boformer  [author] 6 Mar, 2016 @ 10:23am 
did you enable it in content manager?
APeeler 6 Mar, 2016 @ 10:03am 
It keeps saying "Distance too short" when I try to place it. I tried disabling No Pillars, but the problem didn't go away. Any suggestions?
Trashbot 6 Mar, 2016 @ 8:14am 
Wonderful Bo. I really like the red pavement !
SilverBullet 6 Mar, 2016 @ 7:58am 
This is the thing that I need!
boformer  [author] 6 Mar, 2016 @ 7:21am 
asset editor
Gabagool 6 Mar, 2016 @ 6:40am 
Basic question too : how do you open the properties panel ?
boformer  [author] 6 Mar, 2016 @ 3:58am 
You place it down
Jaws 6 Mar, 2016 @ 2:36am 
I am asking a basic question , but how do I use it?
Zake 5 Mar, 2016 @ 9:37pm 
Ahh well that's no good then. Thanks though!
boformer  [author] 5 Mar, 2016 @ 9:55am 
The problem is that parks not bound to road that are not only dummy objects will display a "no road connection" icon.
Zake 5 Mar, 2016 @ 9:16am 
This is great! I was pondering free-placing playground and park props that place like windmills, for parks that aren't bound to roads. Is that feasible?
Soviet Sanvich 5 Mar, 2016 @ 8:46am 
A ring of path with an open middle section would be a nice one to see, pretty common park design. Other then that, just happy to use whatever else you make. Some new playground props would be useful but they might be a complex.
boformer  [author] 5 Mar, 2016 @ 7:45am 
What kind of configurations would you like to see? Can you make a drawing?
Soviet Sanvich 5 Mar, 2016 @ 7:05am 
Shame the games default parks aren't like this. Are you planning on making any more?