Total War: ATTILA

Total War: ATTILA

MaxRavenclaw's Easier Loyalty
22 Comments
Tonymon 25 Mar @ 4:06pm 
it seems so
DreamNegater 2 Mar, 2022 @ 10:32am 
Does this work with 1212?
ProT StiTcH 26 Apr, 2021 @ 1:42pm 
Pls update this excellent mod
m3chanixxx 19 Mar, 2020 @ 3:32am 
Would it work with MK1212? Also, can you please make a mod that makes family members' influence unlimited / 999?
MaxRavenclaw  [author] 31 Dec, 2019 @ 7:12am 
I've reinstalled Attila and am looking at my older mods. This one is still fully functional and working as intended, to this day. Man, I'm happy I've made my mods to be so easily compatible with everything.
MaxRavenclaw  [author] 13 Sep, 2019 @ 8:22am 
Make sure you're loading it first. If that doesn't work, it's possible they've changed traits in a way that cancels my mod since I last updated it. Haven't been playing Attila for over a year.
SirCartonDeWiart 13 Sep, 2019 @ 7:42am 
Not working for me, at all. -5 Loyalty "More Influental than the ruler" bullshit...
MaxRavenclaw  [author] 24 Feb, 2018 @ 12:53pm 
I've checked the files. I don't see any problem within the code.

lower_level_character_granted_office True lower_level_character_granted_office 0

this line covers subordinates. Make sure you don't somehow trigger the malus for removing someone from the office. Like if you give the office to someone else, you're technically removing the previous general from it.
MaxRavenclaw  [author] 24 Feb, 2018 @ 12:38pm 
I'll re-install Attila and check what's up.
Phantus 23 Feb, 2018 @ 10:47pm 
does this work or not?
Eevee.exe 23 May, 2017 @ 12:00pm 
to the author maybe a update has messed with the code a lil in the past year but atm the mod only seems to work partially for the most part it works but for some reason giving a office to a subordinant still decreases loyalty so you may want to have that cheaked out and possibly fixed
Ol_OneNut 8 Jul, 2016 @ 12:05am 
Sweet!
MaxRavenclaw  [author] 7 Jul, 2016 @ 10:12pm 
OneNut, it doesn't remove the effect if it's already there. But if you promote another guy, he won't be mad.
Ol_OneNut 7 Jul, 2016 @ 6:04pm 
Doesn't seem to be save game compatible as my characters still have negative loyalty for a subordinate being promoted above them.
TemplarX 7 Jun, 2016 @ 4:41pm 
@MaxRavenclaw
thanks for the mod
MaxRavenclaw  [author] 7 Mar, 2016 @ 12:47am 
No, this shouldn't have anything to do with that. I haven't touched random events.
MaxRavenclaw  [author] 6 Mar, 2016 @ 10:13am 
God is not pleased. He might take away the loyalty of your generals. Build churches! Deus vult!
Not online!!! 6 Mar, 2016 @ 10:06am 
Nope, roman paganism > better then christianity (i mean i can be flavius honorus, God of the sanitation buildings, (possibilty to ascend to godhood))
MaxRavenclaw  [author] 6 Mar, 2016 @ 5:03am 
You can thank God by finishing the Roman campaigns without converting back to Roman Paganism. He'll be happy.
Not online!!! 6 Mar, 2016 @ 4:37am 
A gods blessing this little thing of a mod.
MaxRavenclaw  [author] 6 Mar, 2016 @ 3:35am 
@ brandonlott938
Yeah, I hated the loyalty limitations too, and I found no mod for it, so I did it myself. Glad you like it.

@Kreayshawn
I have no idea. I don't think so. I never had to deal with rumors... it's the first time I hear about them.
brandonlott938 5 Mar, 2016 @ 10:14am 
awsome mod thanks for making it :steamhappy: