Garry's Mod

Garry's Mod

GM_Lily_Runoff_Revamp
34 Comments
Dead Kill 25 Jan @ 4:06pm 
Cool
buerto gonzales gaming 2005 21 Jun, 2020 @ 11:17pm 
Lighting or AI Nodes maybe?
Lily McFluffy Butt  [author] 13 Mar, 2017 @ 2:09pm 
You're not supposed to be moving vents like that anyway, so I see no reason to fix it.
Ω Torbin Ω 23 Jul, 2016 @ 4:03pm 
No need to complain about nukes... There are nuke mods somewhere in the workshop ;)
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 3:09pm 
I think I spent three days on it.
Neuron 28 Mar, 2016 @ 2:52pm 
How many hours/days you spent for this? Its a really good map, you could added some ambients on background too.
Neuron 28 Mar, 2016 @ 2:48pm 
Ah damnit, hl1 content required
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:48pm 
I'm not going to say anything about the HL1 map except two things. It will require Half-Life: Source, and will not take place in Sector C.
Neuron 28 Mar, 2016 @ 2:45pm 
Does that mean it will be LIKE black mesa?
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:42pm 
I've actually put HL2:DM maps on a halt for now for an upcoming HL1-based map.
Neuron 28 Mar, 2016 @ 2:41pm 
Oh okay.
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:40pm 
I will not be making any public modifications of normal HL2 maps.
Neuron 28 Mar, 2016 @ 2:39pm 
What about after the maps done? Normal hl2 modified maps like Gate 5, citadel, etc?
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:37pm 
DM_Resistance is next on the list, then DM_Steamlab, DM_Powerhouse, and maybe Halls3.
Neuron 28 Mar, 2016 @ 2:36pm 
Also, you planning any future maps like dm_steamlab?
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:35pm 
It's a very easy fix and I'm actually going to release the fix in a few minutes.
Neuron 28 Mar, 2016 @ 2:33pm 
i hope you can fix it because this maps really good
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:26pm 
Oh, shit, you know what those are? The door is from CSS, and the light is from Portal. I will fix that as soon as I can.
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 2:07pm 
Send screenshots of the areas, and I'll check out the textures I used. I may have made a mistake and used Portal textures or something.
Neuron 28 Mar, 2016 @ 2:03pm 
Heres what i did in map: First time, i got in and i was planning to do a npc with model manupulator, when i spawned addons model cubemaps got fucked up, then when i reloaded map, i noticed the missing textures.
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 1:56pm 
I'm beginning to think you're fucking with me. You didn't complain about the missing textures earlier, just the cubemaps, so this is very suspicious.
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 1:54pm 
Uh, no? Who the hell uses CSS for an HL2:DM map modification?
Neuron 28 Mar, 2016 @ 1:44pm 
There is alot of missing textures in this map, like literraly everypart, easter egg room, above the ladders. Did you use CSS for that?
Lily McFluffy Butt  [author] 28 Mar, 2016 @ 12:39pm 
Do mat_specular 0 in console.
Neuron 28 Mar, 2016 @ 12:38pm 
I think you need to upgrade cubemaps or something.
Neuron 28 Mar, 2016 @ 12:38pm 
I found a thing, when i spawn a addons prop, EVERY ONE OF MY ADDONS PROPS the map's cubemaps die
Lily McFluffy Butt  [author] 9 Mar, 2016 @ 12:24pm 
I added that so people wouldn't be driving their cars, go over the hill, and then fall off the map.
BlueBlaster 9 Mar, 2016 @ 12:23pm 
yes
Lily McFluffy Butt  [author] 9 Mar, 2016 @ 12:22pm 
You mean the yellow striped barrier?
BlueBlaster 9 Mar, 2016 @ 7:43am 
Hello :D
Do we really need that barrier at the bridge? Because the NPCS can't go straight on/through the bridge.
Lily McFluffy Butt  [author] 6 Mar, 2016 @ 5:40pm 
None of the revamped maps have AI nodes. I tried to do them, but they didn't work on stairs and ramps for some reason.
flushed away on imax 6 Mar, 2016 @ 5:31pm 
Ai Nodes?
BlueBlaster 5 Mar, 2016 @ 2:18pm 
Now,I gonna do a node for it :D (great work btw)