XCOM 2
GuerrillaFighter
25 Comments
Kutso  [author] 11 Mar, 2016 @ 5:22pm 
@mafia_corporation It's not the names of the skill trees, it's the squaddie skill, when I play on my game file the name "Sword Skill" doesn't show up (no name next to the skills icon), and on top of that it seems to be overriding the Ranger "Sword Skill" as well.

It's possible that I messed up somewhere along the building, but I am in the process of making a new class since this one is givin me so many problems.

If you are not having any problems with the mod then I hope no else is either that way I'll just leave it where it is.
mafia_corporation 11 Mar, 2016 @ 4:42pm 
@BallsB.Adanglin, "I will not be posting any mods that I make in the future unless I know for sure there are no problems and it is complete" that is a good idea, i personally don't post mods until i tested in many missions as possible, to make sure the mod is 100% working, keep in mind that if you load this mod or any other when you are 4 mission away from the end and the game start going like crazy, many user aren't going to be happy, but don't give up and keep going, from errors we learn. About not seeing the ability tree
Left side ...... Shielded Might
Right side .....Steelie Might
i can see both of them, i have tested it and i have no problems with the mod, maybe you mess something on your PC, that happens when you don't clean the build and the mod before rebuild it after changes are made, had that problem before, people can see a flag properly and in the debugger show me, can't load flag texture (just an example)
Kutso  [author] 11 Mar, 2016 @ 12:23pm 
*C:\Users\'YourNameHere'\Documents\Steam\steamapps\common\XCOM 2\Development\Src
Kutso  [author] 11 Mar, 2016 @ 11:33am 
I seem to have alot of learning to do with all of this so I will not be posting any mods that I make in the future unless I know for sure there are no problems and it is complete.
Kutso  [author] 11 Mar, 2016 @ 11:31am 
anyone who had subscribed to my mod when it was still 54mb please go into C:\Users\'YourNameHere'\Documents\Steam\steamapps\common\XCOM 2\XComGame\Script and delete the guerrillafighters script in there I don't think it's suppost to be there (I made a mistake and added the class to the xcom game folder rather than my mods class folder. sorry about the inconvienence). also go to the C:\Users\'YourNameHere'\Documents\Steam\steamapps\common\XCOM 2\XComGame\Development\Src folder and do the same with the guerrillafighter folder in there. If you do not see these files then I am mistaken and they only appear for me.

If you are having too many problems with this mod please remove it and don't look back because this mod is DEAD.
Kutso  [author] 11 Mar, 2016 @ 10:40am 
If I can't get the locfriendlyname fixed then this mod is offically dead. I really have no clue what is going on with it because it's there on the right side of the abilities page.
mafia_corporation 5 Mar, 2016 @ 10:41pm 
@BallsB.Adanglin, glad to help :-) , keep going with this cool mods
Kutso  [author] 5 Mar, 2016 @ 8:49pm 
I have confirmed that it is still working.
Kutso  [author] 5 Mar, 2016 @ 8:40pm 
Alright! Hell Yeah. I just hope it still works. Didn't do any debugging this time because i thought it'd be fine if all I did was delete that folder that all it had was templetes. Time to test it out.
EiserneDrossel 5 Mar, 2016 @ 8:00pm 
Thank you!
Kutso  [author] 5 Mar, 2016 @ 7:42pm 
Or rather after i run though rgis solution mafia was kind enough to share.
Kutso  [author] 5 Mar, 2016 @ 7:38pm 
@EiserneDrossel I will add the skill tree to the description tonight.
Kutso  [author] 5 Mar, 2016 @ 7:37pm 
I will try that mafia and i really hope it works because that is way to big for my liking
EiserneDrossel 5 Mar, 2016 @ 7:34pm 
Can we see the skill trees please? I am interested to see them
mafia_corporation 5 Mar, 2016 @ 7:22pm 
ok i just download your mod i think this is the problem, open mod buddy, open your mod, delete the folder XComgame (you probably going to get an error, is ok), click on save all, close mod buddy and reopen it, open your mod, if XComgame folder still there remove it again (this time will be for good) save all again, click on build, click clean solution, click clean modname, rebuild solution, rebuild modname, save, re-upload, hope this help
Kutso  [author] 5 Mar, 2016 @ 7:09pm 
I don't know where it came from because in XCom Mod Buddy i don't have a XComGame.u, I guess maybe the mod buddy made it. If anybody know of any solutions feel free to comment.
Kutso  [author] 5 Mar, 2016 @ 7:03pm 
I think i found the problem. My unreal "script" file is 38.5mb. My class mod is only 4kb but the other file XComGame.u is pretty big. Know of any solutions?
mafia_corporation 5 Mar, 2016 @ 6:57pm 
i think that isn't the problem i used to have the same issue (fixed following the steps on the link that ObelixDk provided), the file ShaderCache-PC-D3D-SM4.upk was adding about 87 mb to any mod i was creating, even a flag mod, remove the file and all is good now, but again, i don't think it is the problem, just to make sure check in steamapps\common\XCOM 2 SDK\XComGame\Mods\thenameofyourmod, how big is the file thenameofyour mod_ModShaderCache (should be no more than 200 kb)
ObelixDk 5 Mar, 2016 @ 6:21pm 
you are welcome to add me on friend list and i can try tell you the steps i took, so we dont spam your wall here ;)
Kutso  [author] 5 Mar, 2016 @ 6:20pm 
That's wierd because i did the very same thing maybe i should try it again
ObelixDk 5 Mar, 2016 @ 6:15pm 
1) Delete the file C:\Program Files (x86)\Steam\steamapps\common\XCOM 2 SDK\XcomGame\Content\LocalShaderCache-PC-D3D-SM4.upk

2) Rebuild


I took theese steps and it worked fine
Kutso  [author] 5 Mar, 2016 @ 6:15pm 
thank you for the help. that will probably help out with other mods i will make in the future but for now this is a real head scratcher for me.
Kutso  [author] 5 Mar, 2016 @ 6:13pm 
I did what the page in the link told me to do but, the file size is still the same. What the hell do I need to do?
Kutso  [author] 5 Mar, 2016 @ 4:01pm 
If anybody could tell me how to make the file smaller that would help out alot.