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steamapps\workshop\content\268500\642159768 for Soap
steamapps\workshop\content\268500\649179658 for Foley
(I'm assuming this folder path is the same for all people who use the Workshop, I really don't know)
...to see if they have the correct file structure. It should be a Config foldier with an ini file in it, a Content folder with the upk, a Localization folder with an int file and then a jpg, a readme.txt and .xcommod file.
Hope this helps.
How the game handles Lanaguages set like that I don't know. My guess is that a voice pack with an unknown Language will never get randomly assigned to a soldier. I think that someone would need to modify a Nationality to use a particular Language.
Whether that's even possible I don't know. I'm currently only using mods and haven't dived into the sea of modding this game yet.
Do you know how the languages are assigned? For instance since there's no Chinese language in the game, does the game always default them to English or can I put Language="Chinese" in there. Or does it only recognize the existing languages?
That means the voice will show up on random UK and Scottish people rather than Americans and Canadians and all the other nations without specific languages set.
I made the same change to your CoD John Price and Ghost voice packs too.
You may want to consider making the change in the INIs distributed with the mod.
Thanks for all your voice packs, they're great!
Only MW2 character in my campaign is Ghost.
Dammit.