XCOM 2
Make Neutralize All Enemies Objective Optional
107 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 22 May @ 5:43am 
Not compatible with WOTC !!!!
Hazy  [author] 1 Apr, 2019 @ 4:40pm 
I recommend everyone check out the Pyrrhic Victory mod by RealityMachinima for a better implementation of this concept in WotC
Hazy  [author] 8 Mar, 2019 @ 11:29am 
Not compatible with WOTC :(
pintocat 8 Mar, 2019 @ 9:31am 
Does this need anything to work on WOTC?
kazuya0010 21 Nov, 2018 @ 10:42pm 
Is this compatible with WOTC.
Tam Kay Chi 20 Sep, 2018 @ 8:13pm 
I thought of that issue in my games. I'll be looking out for a WOTC version (if that is planned) as this kind of modification is a sensible one to me. Like, if I am to neutralize all enemies, what's the point of telling me to kill the general as an objective. It should be the opposite.
Colonol Nutty 20 Aug, 2018 @ 7:00pm 
It was a guerilla op but when failed it only gives the Restart Mission, Load Last Save, and Quit Game options.
Colonol Nutty 20 Aug, 2018 @ 6:59pm 
Oh, it was a guerilla ops, I thought it was a main mission because it was titled "Operation Little Gift"
Hazy  [author] 20 Aug, 2018 @ 6:53pm 
@Colonol Nutty This mod only affects Guerilla Ops and Retaliation Missions.
Colonol Nutty 20 Aug, 2018 @ 6:42pm 
@HazyAssaulter It's a forced mission, it's the second mission. I think it may be a part of the tutorial. The one given right after you retrieve the reactor thingy for the engineer. Right before the mission they fly the vehicle thing or something across the map to the US for you.
Hazy  [author] 20 Aug, 2018 @ 10:20am 
@Colonol Nutty Please read the mod description.
Colonol Nutty 20 Aug, 2018 @ 12:26am 
Your mod doesn't work mate. Attempted extract on first relay mission after destroying the relay and was greeted by Mission Failed.
Korpys 4 Jul, 2018 @ 6:06am 
Please update too WOTC !
Schepeppa 30 Jun, 2018 @ 8:39pm 
Why though? Why would he not make it for WOTC for the many other people who do enjoy the DLC, such as myself?
OotaOTT[RU] 30 Jun, 2018 @ 5:33pm 
Please do not WOTC! WOTC - is shit
Hazy  [author] 1 Feb, 2018 @ 11:14am 
@Raynor One day! I promise!
Raynor 1 Feb, 2018 @ 9:12am 
Please make it on WotC, addition of reapers made great oportunity on assassination missions, but it looses point when you have to neutralize all tangos
Sir Cumcision 14 Jan, 2018 @ 6:58pm 
Would love to see WotC adaptation
Hazy  [author] 18 Dec, 2017 @ 3:58pm 
@PandaCG It's really great to know that this mod is such a boon for people! Thank you for taking the time to let me know how much you like it. I will definitely be coming back to XCOM 2 for WotC at some point. Unfortunately money is a bit tight right now and I can't afford it. However when I do I promise I'll be looking in to making a mod compatibile with WotC. No promises I'll be successful though, I really had to pull my hair out just to get this to work with the vanilla game!
John 18 Dec, 2017 @ 2:03pm 
Hazy, you're a fantastic modder, so much so that no one has been able to replicate this mod for WOTC so far. This is (and was) one of my favorite if not top 5 mods. It adds an entirely new layer of strategy, depth, roleplay, and realism to the missions.

Personally, I find some of the missions unplayable without it (the only mod I've seen come close to this is the surrender mod). I know you're probably sick of hearing people ask for an update to this mod, and I know it doesn't come easy trying to update it in the first place, but please consider updating this mod if you/when you come back to Xcom 2. This mod is a hidden gem that, quite frankly, is underrated as hell.
Riothegod 26 Nov, 2017 @ 10:45am 
i mainly just like it since i try and do an honest man and that my missions can go badly so doing the objective is the best i can hope for.
Cato 22 Nov, 2017 @ 4:27am 
But on the other hand, I guess there has been a few occasions when I would have liked to hit the objective quickly and get out without mopping up. The expansion does allow you to do this but you only cancel the Dark Event, you do not get the reward. So on one or two mission types I guess I would install this mod if it came out for WOTC?
Cato 22 Nov, 2017 @ 4:20am 
But changes have been made to timers, increasing them by 33%. Also when the chosen show up the timer freezes, giving you even more breathing room. I have never ran out of time on WOTC on Legendary, whereas this mod was essential (and a godsend) on base game.
Schepeppa 21 Nov, 2017 @ 6:49pm 
Ooh, that's what you mean! WoTC doesn't really touch the base game missions, and the new ones generally don't have neutralize all enemies as an objective.
Hazy  [author] 21 Nov, 2017 @ 6:13pm 
@Schepeppa No no, I meant I thought that this sort of mod wasn't needed in WotC because of its own changes to missions.
Schepeppa 21 Nov, 2017 @ 11:54am 
Sadly, no. It crashes on start up with the mod enabled
Hazy  [author] 21 Nov, 2017 @ 10:33am 
@Schepeppa is that the case? I honestly assumed that WoTC kind of fixed this problem itself :O
Schepeppa 20 Nov, 2017 @ 10:04pm 
One day this will be updated for WoTC and all will be right in the world. Probably.
Hazy  [author] 30 Oct, 2017 @ 8:31am 
@Riothegod haha, I may revisit it, but at this time I've been so busy that I haven't even played WotC yet
Riothegod 29 Oct, 2017 @ 3:49pm 
can you please make this WOTC compatible. your mod makes the game bearable.
Cato 22 Oct, 2017 @ 11:54am 
90% of those missions are in the Tunnel maps, where extraction is not an option. I personally like how dicey those missions are on legendary and put together an expendable team accordingly.

Thematically, ADVENT will just yank the dead Commanders chip and slot it into a new host, which is why you want to secure the corpse for your own intel.

It would be a cool mechanic if you could extract the corpse by retracing your steps to the tunnel entrance, but since 'AI hunt mode' engages once the Commanders pod is revealed this would be really hard.
Zodyr 22 Oct, 2017 @ 11:45am 
@Cato Heresy: Yeah but they still don't make a whole lot of sense. There's the new "Kill the Alien Commander" mission, for example, where you have to kill all enemies even after you kill the commander.
Hazy  [author] 13 Sep, 2017 @ 4:20pm 
Don't have WOTC myself, but I can only assume that this mod isn't compatible with it.
Cato 9 Sep, 2017 @ 10:24pm 
I believe this modifies some of the main mission profiles, which have now totally changed for WOTC. It will likely cause issues and or CTD's.

That said, most missions in WOTC have had the timer re-worked or removed anyway. When the Chosen show up any timers actually pause which is really helpful.
Vaeringjar 9 Sep, 2017 @ 12:07pm 
is it still needed / does it work, with wotc?
Hazy  [author] 6 Jul, 2017 @ 3:12pm 
@42nfl19
The objective will stay in the list. You will get a mission failed. It won't affect your monthly resources.
42nfl19 6 Jul, 2017 @ 9:37am 
When this works as intended, does it remove the objective from the list or does it just stay there? If I do the main objective then do a quick evac I get a mission failed still correct? That still effects my monthly report?
darkness soul99 5 Jul, 2017 @ 7:16am 
****ING THANK YOU
Hazy  [author] 3 May, 2017 @ 3:25pm 
@PureH Ignore the objective. You'll still get the rewards of a success regardless of whether you complete the objective.
PureH 2 May, 2017 @ 10:53pm 
@hazyassaulter how do i activate it? It still says i need to kill everything
Hazy  [author] 2 May, 2017 @ 3:46pm 
@PureH

You can start in the middle of a game, even in the middle of a mission
PureH 2 May, 2017 @ 10:14am 
Does this only work ona new game?
Cato 26 Feb, 2017 @ 7:42pm 
--------------------------------
Refreshing XCOM2 to Vanilla / Clearing Corrupt .ini's

For best results, always start a new game when doing a mass mod work. XCOM 2 is very poor at removing previous modded ini files even if you unsubscribe from a mod.

First deactivate all current mods using the game launcher (this may take a few minutes). Now exit the launcher.

Right-click XCOM 2 in your Steam library -> Properties -> Validate Game Cache

Whilst that is running, navigate to your ' Documents/My Games/XCOM 2/XCOM game/Config ' and delete all the config files there.

Once Steam Validates, launch XCOM 2 'clean' (no mods checked) and get to the main menu. This regenerates those deleted vanilla config files.

You can now exit the game, go back to the launcher and renable your desired mods. Make sure you are thinking about any potential conflicts if you are using other gameplay mods which may target the same element.
Cato 26 Feb, 2017 @ 7:40pm 
Sorry to hear that - sounds like you will need to regenerate you INI files before your next campaign to fix up some incompatibilites or left over duff settings. It's unlikely we can get it working mid-campaign for you.

You might know how to do this already, but I will copy paste my notes on how to refresh the ini cache for Xcom 2.
coco the magical 26 Feb, 2017 @ 2:21pm 
@cato it definately didnt work. I'm looking at the screen as I type this, and I am being reprimanded by the mysterious dude, and it says that I failed one guerilla mission. I have completed all the guerilla main objectives put in front of me thus far.
coco the magical 25 Feb, 2017 @ 8:25pm 
@Cato Since it's now a while ago, I can't quite remember such a detail (me and my faulty memory) but that might be it, I will evac without killing everyone and look closely next time (tm most likely), and report back. Thank you!
Cato 25 Feb, 2017 @ 4:44pm 
Mod works absolutely fine for me, been using it for about 250 hours now.

@Elite are you sure you really did fail the mission? It literally says in the description that whilst the interface tells you Mission Fail & the sad music plays, when you get back to base you are awarded all the victory conditions as normal and the Spokesman congratulates you.
coco the magical 25 Feb, 2017 @ 4:17pm 
@happyangel it is the same for me, right before I typed this I got a failed mission because I evaced after I completed the mission objective (hack the terminal) after only killing 4/10 of the enemy (they had me surronded on mostly rooftops, I didn't stand much of a chance if I didn't). This mod doesnt seem to work :/
Hazy  [author] 8 Feb, 2017 @ 3:44pm 
@HappyAngel Haven't heard any other reports, so I have to assume for now that there may be a conflict on your end.
BlessAngel 8 Feb, 2017 @ 3:15pm 
The Mod isn't working for me. it's still making me kill all enemies. even with the mod on.