XCOM 2
ADVENT Ascended - Acidtrigger
13 Comments
Deadput 11 Nov, 2018 @ 2:04am 
It would not.
Maddogjoe15 11 Nov, 2018 @ 12:12am 
Would this work with wotc
Dęąth Viper 28 May, 2017 @ 6:28am 
this mod is probably dead but advent ascended can you please remove the extra ammo types from the PG?? I have upgraded ammo mods and I keep getting the ones you put on there
Weebos 24 Mar, 2016 @ 11:03am 
@Indigoblade That sounds awesome! I hope you separate out some of the cooler ones.
Kanan 14 Mar, 2016 @ 6:04pm 
Nice, makes the game that much better when you can change the experience on what enemies you face :)
Indigoblade  [author] 14 Mar, 2016 @ 4:25pm 
Eventually probably
Kanan 14 Mar, 2016 @ 3:17pm 
Do you plan to add the other units in separate solo packs, or only this one?
Deadput 13 Mar, 2016 @ 3:40pm 
@Fuzzyballs01 What exactly would you call it.

You have nothing good to say then don't say it.
Fuzzyballs01 ꦙ 13 Mar, 2016 @ 12:42am 
that's your best title for this soldier?
acid trigger?

try, try again
Indigoblade  [author] 12 Mar, 2016 @ 9:21pm 
Ammunition is gained through your normal experimental ammunition
Kaldin 12 Mar, 2016 @ 5:10pm 
Is the ammunition acquired through one of these Trooper's corpses?(can't find the word...whatever Tygan does with them XD)
Would be cool if it was like that, imho.
Arkan 12 Mar, 2016 @ 1:49pm 
Very Nice! Thank you! :orb:
Deadput 12 Mar, 2016 @ 1:01pm 
Thank you Indigo I am forever grateful that you made this!