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It could not have a larger playable area without reducing lightmaps severely (baked shadows).
Even if that was done, users would be forced to type in a console command to start the map each time, which I did not want to force.
So the 3D Skybox saves it by adding more "space" by scaling geometry up by x16 so fewer displacements are used to get more and lightmap detail can be really low.
This map as my others were made for machinima, so playable area takes a hit for visual fidelity.
Again, thank you for the feedback and sorry the map was not to your liking.