Garry's Mod

Garry's Mod

Swanky outback road [Gmod]
52 Comments
Frederick 22 Nov, 2024 @ 8:45am 
*literally that one rock that looks like a bridge and is featured in every sfm*
Some Storm Trooper 3 Mar, 2024 @ 2:01pm 
perfection
PanchoMtnDog 15 Feb, 2024 @ 9:52am 
Roo approved
D 17 May, 2023 @ 7:05pm 
"Sniping's a good job mate, Challenging work, Outdoors."
GibsonPaul 28 Sep, 2021 @ 1:17am 
Professionals have standards-TF2 Sniper
tyefal 5 Oct, 2020 @ 8:50pm 
hes not a crazed gun man mom
Billy Justsjo 2 Oct, 2020 @ 2:15am 
BOOM HEAD SHOT BOOM HEAD SHOT BOOM HEAD SHOT!!!!!!!!!!
Snord 18 Jul, 2020 @ 5:38pm 
ITS THE MAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Guilherme130 13 Mar, 2020 @ 3:43pm 
"Boom, headshot."
king stinga 20 Aug, 2018 @ 5:02am 
nice map although one thing I should say is that the aussie outback dosen't have any cactuses native but that's just a nit pic
Alonette 15 Aug, 2018 @ 10:13am 
Now i can make meet the edgiest edgy sniper
QuotoBovo 7 Mar, 2018 @ 10:06pm 
is it weird that i can phase through most of the objects that arnt the earth like their all ghosts?
Darkness 4 Feb, 2018 @ 9:48am 
Nice map:steamhappy:
Zatemedek  [author] 3 Jan, 2018 @ 5:10am 
@Beaster399 Could you provide a screenshot of whats missing? If most of the map has missing texures. You'll need to check that TF2 is installed and mounted for Gmod.
Nuki_The_Coonie 2 Jan, 2018 @ 6:30pm 
Missing textures
Zatemedek  [author] 20 Dec, 2017 @ 7:45pm 
@<|*_*|>: Thank you for the feedback. This map hit Source engine limits.
It could not have a larger playable area without reducing lightmaps severely (baked shadows).
Even if that was done, users would be forced to type in a console command to start the map each time, which I did not want to force.

So the 3D Skybox saves it by adding more "space" by scaling geometry up by x16 so fewer displacements are used to get more and lightmap detail can be really low.
This map as my others were made for machinima, so playable area takes a hit for visual fidelity.

Again, thank you for the feedback and sorry the map was not to your liking.
Senhorita Wu 20 Dec, 2017 @ 9:26am 
@Zatemedek: I was kind of disappointed by the map, becouse the forest one was nice and when I saw this one, I thought woah what a big map and then when I played it, I was super small and the models where kinda meh
Zatemedek  [author] 19 Dec, 2017 @ 6:48pm 
@<|*_*|>: Care to share what you think makes it "bullshit" then? :]
Senhorita Wu 19 Dec, 2017 @ 7:57am 
Dude this map is bullshit
JustThatGuy 3 Sep, 2017 @ 7:19pm 
why so small i wanted to go to the rocks
Bitz 8 Aug, 2017 @ 9:34am 
Where do you find this under?
Zatemedek  [author] 11 Jul, 2017 @ 6:59am 
@No.: Thank you, glad you liked it. :}
jahpeg 10 Jul, 2017 @ 2:39pm 
I really like this map a lot,it's great for posing and it's TF2 styled.I wish I could live here.
CT-7567 Oswald C. Crowley 23 Apr, 2017 @ 11:56am 
yeah I noticed when I almost fall out of the world
Zatemedek  [author] 23 Apr, 2017 @ 11:39am 
@Zuki the engineer: There is a limit until you hit the 3D skybox. The video shows rough map limits.
CT-7567 Oswald C. Crowley 23 Apr, 2017 @ 9:33am 
possible to hit a invisible wall or can you drive a like hours?
Melancholy Angel 18 Mar, 2017 @ 8:08am 
could be bigger but besides that its a great map :)
rapakymppi 21 Feb, 2017 @ 8:45am 
@Zatemedek Good thing i have TF2! :D
Sir Clarence 6 Dec, 2016 @ 4:16pm 
Ah, I forgot to mount it *facepalm* cheers!
Zatemedek  [author] 6 Dec, 2016 @ 3:13pm 
@Sir ClarenceLoafCat: You're missing TF2 textures, make sure it's installed and mounted.
Alexco 11 Nov, 2016 @ 2:51pm 
Gorgeous map
♬♫~Joe Blaze~♫♬ 13 Oct, 2016 @ 5:31pm 
This is where the sniper lives at.
missbe 7 Oct, 2016 @ 8:32am 
Looks like tf2 style.
douchebag 5 Jun, 2016 @ 11:46am 
zanks mate!
Zatemedek  [author] 19 Apr, 2016 @ 1:23pm 
@Bor_Machine [SmbH]: Only thing I can think of that may be causing issues would be that I left LDR out when compiling. I'll recompile the map as soon as I have spare time. And hopefully this will correct the lighting for some of you.
Bor_Machine [SmbH] 19 Apr, 2016 @ 9:08am 
hey man I guess the map wasn't compiled correctly. there is no lighting, aka no shadows at all on this map. can you fix it please?
johnnyboy13 18 Apr, 2016 @ 6:22pm 
i tried all the console comands but none of them work to fix the lighting problem. Can anybody help me?
deebs 8 Apr, 2016 @ 9:09pm 
To anyone having problems with the lighting, type in MAT_SPECULAR 0.
Paper Hat Society 🧩 [INFJ-T] 26 Mar, 2016 @ 1:59pm 
Sniping's a good job, mate.
Zatemedek  [author] 21 Mar, 2016 @ 7:16am 
@Mr. Toriel: Could you start a thread and provide an image of how the lighting looks on your end in the discussions section?
Diokat 21 Mar, 2016 @ 6:05am 
really wish i could use this map if it wasnt for the broken lighting :T
Zatemedek  [author] 17 Mar, 2016 @ 12:25pm 
@[U.P.Z.] λdmiral Maxx Zteel: Custom content used is already packed into the map, the description is poorly worded by me now that I read it again, my bad.
Admiral Gundam, Maxx Zteel 17 Mar, 2016 @ 12:04pm 
Once I have downloadd that Material and model pack from Minerality, do I have to drop it into a certain file in gmod/tf2 or will it work fine jusrt with download?
ra 17 Mar, 2016 @ 10:51am 
ok, just wondering if there was an addon or something to get smooth camera paths. I guess i could just attatch a camera with a slider and put elastic to the back, or front so it stays facing the thing i want it to
Zatemedek  [author] 17 Mar, 2016 @ 10:49am 
@Dropyonder | TSG: That video was made in Source Filmmaker, the map was originally made for it.
ra 17 Mar, 2016 @ 10:43am 
how did you make the camera move so smoothly in the promo video
Zatemedek  [author] 14 Mar, 2016 @ 4:46pm 
@Mr. Toriel: No clue, tonemap settings should prevent it from being overbright.
Zatemedek  [author] 14 Mar, 2016 @ 4:45pm 
@HobberMallow: Not sure about Gmod machinima, but at least one person wanted the SFM version of the map to be available for Gmod as well.
Diokat 14 Mar, 2016 @ 3:13pm 
what to do if everything is really bright?