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The increase can stack up very quickly.
Started a new campaign with this, big mistake. My first retaliation strike mission I had to fight THREE berserkers, 2 advanced troopers, and an advanced stun lancer.
Yeah, everyone died.
10/10 would rec.
Am I assuming correctly that this is already compatible with War of the Chosen? I looked at the script and it seems WotC friendly...
Recently on a Retaliation, I encountered a Sectopod with an elite Officer in April. Two weeks later, a Guerrilla Op pops up, and a Gatekeeper spawned, in May.
Is it possible that the mod is causing this, and if so, is there any way I can tweak this? Thanks!
ty!
10/10 would get flawless again
Last campaign was really brutal for me so I decided to try something different - I reversed the numbers (from -1 on Flawless and Excellent to +1 onFair and Poor and +3 on Aborts), so that when I do well I can actually feel I'm hurting Advent.
The game is already so hard on Legendary, with all the mods I've installed, this change balances the pain somewhat :)
any chance of an option(or perhaps separate mod) allowing adjustments in pod sizes and strength
I'm playing with a good amount of xcom buffing mods so any increase in baddies squad size(ideally based on success) would be a good balance imo
Excellent = mission complete, nobody died
Good = mission complete, less than 1/3 of the squad died
Fair = mission complete, less than 1/2 of the squad died
Poor = mission complete, 1/2 or more of the squad died
Poor is also the rating used for mission failures.
Flawless = all mission parameters completed, everyone is full hp, no deaths
Excellent = all mission parameters completed, no deaths
Good = all mission parameters completed, 1-2 deaths?
Fair = Some mission parameters completed? Some surviving operatives
Poor = No mission parameters completed or no surviving operatives?
Abort = excacuation with no mission parameters completed
I assume this is documented in the SDK, but I don't know how to get it.
Agree with the general principle of adjusting the game to be easier if you keep osing and harder if you keep doing better, but do think smaller increments might be better for most people. Given that the range is only from 1-20, a jump of 1 or 2 is pretty damn big.
However, I do love that it forces you to rethink how to approach things strategically instead of just tactically - and that you're NOT always going to be winning every battle, and for that challenge, quedos to you :)