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Obvious question but do you have the Resistance Warrior Pack DLC?
Anyhow.. i've lost the old capacity to obtain Kevlar/Predator/Warden INVentory options to list their usual "Civilian" versions as once there for extra customization features.
Hard to tell what or how something began to screw up your simple but numerous"Templates".
If possible have a quick look at the codes involved and please fix if necessary.
UPD: Yup, this mod was the culprit. Therefore, I wanna report it. Not sure if there is some incompatibility with other installed mods or it's due to lack of DLCs or the mod itself is bugged, but here it is: it breaks tactical save/loads. Missions autofail upon loading with either "all ops are down, returning to base" loop or simply immediate fail. In the latter case, if the mission objective gets completed anyway, the mission ends as failed one.
Does it crash in a manner of quitting the game or you autofail the missions? I have autofail issue right now and I'm still trying to find the trouble causing mod.
My mod list: http://pastebin.com/x4HH4w1N
I've heard of mods having lasting effects even when they are un-subbed. Hopefully the mod that caused you issues, or another mod, isn't causing the incompatibility. I haven't had any issues with it in my current playthrough and any of my testing last week on other mods. When I start my next one, I'll re-verify that it is still working. The plated civilian clothes are unlocked when predator armor is researched and using the same "key" template, so if another mod changed that somehow, that's really the only way I could see it not working.
No, I don't have the separate CivOps. All other prop packs should not touch your stuff (CnpBubs, WA, Free the Hood). I'm going through the pains of removing a crash-inducing Experimental Items Unlock mod.
I did the unsub-resub thing.
I wish I could't see plasma skin until I actualy unlock plasma tech
Do you know how to do it ?
Can you be more specific of which bits of which .ini file?
@Bandrix, There might be a few I update on my original mod but, honestly, there is very little I like about the DLC. I'm actually working on a mod that disables most of it and keeps a couple of the good ones. I haven't looked to see if there were any new civilian torsos to add to this one, I think it was all just parts and pieces where it would make more sense for me to update the original Progressive Armor or make a compatibility mod.
The only remaining stubborn flaw still is how the Character Pool handles transition copies (of custom Torso+Legs+Arms) and its consistant refusal to maintain our pre-defined (with cool Civ clothing for storyline purposes!) special soldiers... cross-fingers some genius coder will find a fix for that stuff -- eventually!