Killing Floor 2

Killing Floor 2

KF-SantasHouse
25 Comments
Pt.Jones  [author] 11 Dec, 2019 @ 3:52am 
Hey all!

Just wanted to let everyone know that finally after so many setbacks and trying to polish the map as much as possible before the first public release, my latest custom map KF-BoathouseFinale is finally released!

Soon I shall begin making a revision of all my previous uploaded maps to ensure that they are working properly on the latest KF2 build.

Hope you all enjoy it as much as I did on creating it! :boomer:
Pt.Jones  [author] 17 Dec, 2018 @ 11:07am 
Hey everyone, just wanted to let you know that a new mini update is live, check out the change log for more info!

However, most importantly be sure to check out the new showreel! :boomer:
Pt.Jones  [author] 13 Dec, 2018 @ 3:13pm 
Greetings everyone!

Just wanted to let you all know that finally version 6 is live! Not only did I change the maps name in order to avoid any confusion from TWI officials Santas Workshop, but the map also underwent numerous changes.

To view the complete change log simply click here.

Please be advice! If you have previously subscribed, please remove the old “KF-SantaWorkshop“ which is located in your “Documents\My Games\KillingFloor2\KFGame\Cache\646996463\0\Published\BrewedPC”.

That is all and I do hope you enjoy the new updated map! :B1:
Pt.Jones  [author] 4 Dec, 2018 @ 1:52pm 
@рокегмап Thanks for the heads up! I shall work in a fix asap!
Pokerman 4 Dec, 2018 @ 8:42am 
Change map name, it conflict the official map SantaWorkshop
Pt.Jones  [author] 19 Feb, 2018 @ 4:53am 
Hello everyone! V5 if out and like always features the community most requested features. To see the complete change log simply click here. Hope you all enjoy it and sorry for the wait! :boomer:
Pt.Jones  [author] 7 Jan, 2018 @ 5:51am 
Hello everyone, I am deeply sorry if I didn't release a new update recently, this is mostly due to several personal matters and the fact that I became obsessed on completing another map. Now that this new map has been finally released, I can finally get back to work!

If anyone is interesting on my lastest map feel free to click here. Thanks for the patience!
Pt.Jones  [author] 15 Dec, 2017 @ 2:41am 
Hey рокегмап thanks for the suggestion! Not only I am i going to make the custom music optional, but I'll be sure to change the gameplay music and trader to the new xmas music.
Pokerman 15 Dec, 2017 @ 2:21am 
Request :

Change gameplay music to christmas music : https://i.imgur.com/kRgiJv2.png
"Ass Stare" Ian 13 Dec, 2017 @ 9:04pm 
Sweet! Will wait patiently.
Pt.Jones  [author] 13 Dec, 2017 @ 1:58am 
Hey Stealth The Fox, thanks for the feedback! I am planning to update all my workshop maps for compatibility. Additionally, I am also planning to add an optional in-game feature that allows the player to enable or disable the custom music.
"Ass Stare" Ian 12 Dec, 2017 @ 10:36pm 
Question; is there a way to turn off the custom music? Love the map, but the music's a bit much.
Pt.Jones  [author] 4 May, 2017 @ 7:56am 
Hello Everyone,

Version 4 is live and features a wide range of changes and fixes! For more information click here.

Enjoy! :B1:
t.gaze 29 Jan, 2017 @ 4:33pm 
There is a problem where zeds get stuck in the space above the glass hallway in the secret base below the map. It makes it impossible for us to finish the map. I have removed it from the playlist, and hope that you can take a look at fixing this issue. Our community came to love this map. Best F
MrRogersBestNeighbor 25 Dec, 2016 @ 11:46am 
I think it's fine with the switch. Just might need to add some text at the beginning of the map or at the door when the switch hasn't been activated that says to find the switch to unlock the downstairs or something. If people play it enough, I'm sure it'll spread by word of mouth.
One thing I'd change though is to make the basement area a little more open/have more escape routes. I can't imagine anyone wanting to hold up down there.
The whole workshop area was pretty fun to hold up in though.
Pt.Jones  [author] 25 Dec, 2016 @ 5:39am 
Hm... I think I might re-visit this map again in the near future. Thanks everyone for the new feedback.
MrRogersBestNeighbor 25 Dec, 2016 @ 2:04am 
Ha, that explains it. Played this map with a group and we didn't know about the switch. So we couldn't make it to two traders, almost wiped since we had almost no ammo for two waves.
t.gaze 12 Dec, 2016 @ 10:27pm 
Great map! People have been love playing it on the 42 slot hopelessdemocracy server.

However we have noticed that zeds can get stuck spawning above the glass tunnel in the secret area. Unable to finish the map a couple times due to this. Please take a look. Great work!
Pt.Jones  [author] 23 May, 2016 @ 4:33am 
Hey all for anyone having problems on opening the doors which lead the to biotic lab here's the solution:

You must active a switch located near the pool table room, simply look at the monitor and press the E button to activate it.
Sciemniak ツ 22 May, 2016 @ 11:56pm 
can't open doors leading to the undergrounds. Route to trader ends on those doors.
oldmidget 21 May, 2016 @ 9:19am 
fun one, didnt notice any bugs and well optimized
Pt.Jones  [author] 1 May, 2016 @ 5:38pm 
Final version 3 is live!

Feel free to check out the changes that have been made by simply clicking on the "Change Note" tab!
Pt.Jones  [author] 22 Mar, 2016 @ 5:19am 
@Devoldo That's odd, when I tested it out on public and private servers everything appears to be working properly. Can you please try to download it from the alternative link, perhaps it could either be a workshop upload problem or client-side.

Nonetheless, I would like to thank everyone for feedback and trying out the map!
Devoldo 21 Mar, 2016 @ 1:37pm 
Music is wayyyy to loud, everything is overly bright and the doors are buggy as all hell. Really needs a lot of improvement but its a good idea. Keep working on it.
Peridoxide 17 Mar, 2016 @ 5:40pm 
Good work <3