XCOM 2
ADVENT Ascension
164 Comments
Ehlookatthat! (She/Her) 26 May, 2024 @ 10:21am 
ADVENT Rangers!
You should make it so like 5 of them can do an action in a circle or something to summons a MEC IE Voltron or Megazord.
Bcuz rn they are more ADVENT Handsome Men than ADVENT Voltron.
Dęąth Viper 9 May, 2024 @ 5:42am 
Hey Im going to port this to WotC! I hope you dont mind. If I get a message saying to take it down I will but I really love this idea and you already spent the time recoloring and making all the code... I would love to have this back in
Olof Plays 4 Oct, 2021 @ 6:06am 
I miss this old classic... :(
Deadput 26 Mar, 2021 @ 9:49am 
Not sure if this is up to date but here's a link I found: https://www.reddit.com/r/xcom2mods/comments/8e3apb/porting_vanilla_mods_to_wotc/

The people on the Xcom 2 Modding discord server if you can find it can probably help you out.
Indigoblade  [author] 26 Mar, 2021 @ 9:23am 
Hey everyone! Id like to say that Ive always planned this mod to be updated to wotc! but unfortuately I was having trouble converting this. If anyone knows of anyone that has experience with converting the mod, I'd love to get in touch with them
papai.PIRU 6 Feb, 2021 @ 5:16am 
Is this compatible with long war?
Queen Victoria's Top Guy 12 Jul, 2020 @ 4:18pm 
I haven't forgotten this
Dęąth Viper 10 Nov, 2019 @ 10:51pm 
are you still porting this over to wotc? I will do it for you if you dont have time..
ChonkiestHonky 28 Aug, 2019 @ 11:42am 
it looks to be a wonderful mod, but i play exclusively WOTC, and am wondering if this will ever be supported
Dęąth Viper 6 Jun, 2019 @ 2:39pm 
please tell us you are still updating for wotc! <3
Sophist88 6 Jun, 2018 @ 5:57pm 
Consider making this compatible with this very helpful UI mod. He is taking suggestions!
Dęąth Viper 29 Apr, 2018 @ 1:58pm 
Im really excited. If you need any help let me know man!
twinsenvr4 16 Mar, 2018 @ 1:55pm 
Sounds good! I hadn't tried this in vanilla and would definitely try it if it was updated to WoTC, thanks for chiming in!
Indigoblade  [author] 16 Mar, 2018 @ 10:05am 
Still learning the differences from XCOM 2's orginal code and the new code... Taking a bit.
twinsenvr4 15 Mar, 2018 @ 2:16pm 
*cough*
Queen Victoria's Top Guy 16 Feb, 2018 @ 7:00pm 
WEW
Indigoblade  [author] 16 Feb, 2018 @ 8:39am 
YES. I jsut bought the expac and will be making update to it. GET UR BUTTS READY. I am also interested in making massive updates to the code and stuff as well
Dęąth Viper 25 Dec, 2017 @ 1:37pm 
will you be updating ths for wotc? If not can you guide me on how to do it? I could port it over for you..
Queen Victoria's Top Guy 19 Oct, 2017 @ 3:14pm 
I sorely wish this worked with WotC. One of my favorites.
Olof Plays 28 Aug, 2017 @ 7:21am 
Indigoblade - after things has settled down with the expansion a bit - I think you should bring this great mod back to life with a new update, both a vanilla and LW2 edition would be awesome. I always used to use your mod with oldtime vanilla and I kinda miss the great enemy variety it contains (which IMO LW2 Aliens only partly added to the game.)
Kintaro 9 Jul, 2017 @ 3:30am 
Just so I understand correctly. Please answer my question ^^. There will be no longer normal boring weak Troopers? The only Troopers who can spawn are now urs? What about the Units u need to kill for certain autopsies? Kind regards
OotaOTT[RU] 13 Apr, 2017 @ 8:48am 
Snipers will?
OotaOTT[RU] 11 Apr, 2017 @ 10:28am 
Where the melee units?
Why do they walk on the spot?
Why not use overwatch?
Goaton 13 Mar, 2017 @ 7:40pm 
ok yay i can use this mod
Dreyfus0414 13 Mar, 2017 @ 7:36pm 
yes
Goaton 13 Mar, 2017 @ 7:35pm 
is this compatible with a better advent?
ChaosMadeFlesh 20 Jan, 2017 @ 1:34pm 
No, I haven't played it yet. Some of the mods I use need some tweaking so I'll wait for them to be updated before I play it again.
Indigoblade  [author] 20 Jan, 2017 @ 1:32pm 
Research is done, I will be making something
Indigoblade  [author] 20 Jan, 2017 @ 1:20pm 
It looks like there are several types of ADVENT soldiers, will be doing some research
Indigoblade  [author] 20 Jan, 2017 @ 12:45pm 
Have you been playing it? Have you noticed anything new or different with ADVENT units?
ChaosMadeFlesh 20 Jan, 2017 @ 12:41pm 
Makes sense. If they already offer what your mod does (I don't know, will only play LW2 after I'm sure it doesn't conflict with any of the other mods I use), it would be a bit pointless for you to do all the convertion for something already there. But if not... I'm looking forward to it. :D
Indigoblade  [author] 20 Jan, 2017 @ 12:39pm 
I'd need to know how th ADVENT troops work in LW2 before I do anything, it's probably not too bad, but if there are alot of variety in ADVENT already I might not do it, or at least try to replicate it's style
ChaosMadeFlesh 20 Jan, 2017 @ 12:37pm 
Great. Looking forward to it, of course! :)
Indigoblade  [author] 20 Jan, 2017 @ 12:03am 
Actually yea, I need to play the mod alot first but I want to do it. Will make a seperate mod when doing so
ChaosMadeFlesh 19 Jan, 2017 @ 3:05pm 
Guys, I have a question. Are you going to update this mod so that it becomes compatible with LW2?
Dreyfus0414 14 Nov, 2016 @ 1:59pm 
Can you make officers spawn more often? Also, does anyone care about this mod anymore?
=[NK]= Col. Jack O'Neil 12 Aug, 2016 @ 2:16am 
Yeah it would be nice if the forse weight was adjusted a little! :)
Styrbear 6 Aug, 2016 @ 6:50am 
just a note for subscribers, Be very prepared for an unfair early game, these guys spawn right away, you can get lancers and Death Aegis's on the first gurilla ops mission
The Clairvoyant 25 Jun, 2016 @ 5:01pm 
Have you tested for Compatibility with other mods? A lot of other mod authors put whether or not this is compatible with other mods that are similar, I think you should do the same rather than let the comunity do it. However this mods is fun and keep up the good work!
alex409 20 Jun, 2016 @ 7:58pm 
thanks for squadwiping me on the second mission 3 times OP (although I did play on legend first time)
Phantom 6 Jun, 2016 @ 1:03am 
hello can you make a seperate mod with only the enemies which is compatible with a better advent mod without editing the xcommission.ini? thanks
DerBK 28 May, 2016 @ 3:42am 
@willieshat/ChaosMadeFlesh:
Yes, that is happening. Is going to be released in the next few days.
Until it is, here's an Better Advent Sectoid Soldier hanging out with an Advent Ascension Deadshot Trooper: Click me!
Deacon Ivory 24 May, 2016 @ 11:38am 
@ChaosMadeFlesh

DerBK has just released an add-on to his ABA mod that allows other mod's enemies to be added to ABA pods. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=690477767

He mentions this mod specifically for future inclusion. So, it is probably going to happen at some point.
ChaosMadeFlesh 20 May, 2016 @ 4:17pm 
I'm curious about this mod working with A Better Advent. They seem to be lots of similar stuff so I'm unsure if they override anything from each other or if I can combine them to have a much better troop base for Advent.
unikornus 13 May, 2016 @ 9:13pm 
Will this work with ADVENT Spliced?
Dreyfus0414 10 May, 2016 @ 12:53pm 
This mod is amazing except for one issue. Advent officers almost never show up. Making skulljacking extremely hard. Also, I would think it would be cool to add in more officer types. Such as officers that call in back up. Or use grenades to destroy cover in order to pave the way for a barrage of trooper shots.
Artuurs 10 May, 2016 @ 7:05am 
Whenever you get to Mutons, make sure to give them back their Blood Call ability from the previous game. And perhaps their way more badass looking and cooler sounding weapons aswell.
Emperor Dao 24 Apr, 2016 @ 7:29am 
did as you said, interesting thing happened. This time around, the game crashed after the first mission "Gatecrasher"

I have no idea what the hell is going on why the hell it's happening. thanks for the help though, i dont think it was your mod, i might have something that broke in the last update or just two or more mods conflicting with each other.
Prophetic ShadeZ 20 Apr, 2016 @ 5:56pm 
because after backing up my config files everything worked fine
Prophetic ShadeZ 20 Apr, 2016 @ 5:55pm 
i think it was another mod uninstalling baddly, though i would like to know if there is a ini file i can tweak for loot drops and such?