XCOM 2
ADVENT MEC : Breacher
51 Comments
Dęąth Viper 11 Jun @ 1:48am 
Mind if I port and improve this? I did port it but didn't do it properly back then, given my lack of skills. Now, with my new skills, I can port, improve the AI, and add some new passives / active abilities to them to torture our fellow xcom players :)
mayrenise123 22 Apr, 2024 @ 11:44am 
HELLO 2024 is asking if this mod works for wotc and it's long war 2 counterpart
powertrooper 28 Feb, 2022 @ 8:01pm 
"a little bit before our friends the sectpods" just love that humor
Sir Luis 14 Jan, 2018 @ 9:47pm 
i was wondering if it would be possible for you to make another mod of this guy thats Advent Elite ADVENT MEC.please???
RagingBlizzard 30 Dec, 2017 @ 12:33pm 
or a flamethrower
WeaponisedMoron_2 30 Dec, 2017 @ 6:10am 
For the sake of giving good impressions. Get a picture where the breacher uses the flamethrower... You know the Autopsy report said it had one when i looked at the pics :P
RagingBlizzard 9 Dec, 2017 @ 4:29am 
do u have 2 start a new campaign?
Dragon32 3 Sep, 2017 @ 11:45am 
@Kahvana:
No. Enemy mods need to be updated to work with WoTC
Kahvana 3 Sep, 2017 @ 11:12am 
Is it compatible with WOTC?
Slappy 28 Jul, 2017 @ 12:38pm 
why do some have micro missle lauchers and some dont?
Giant Hat 13 Jul, 2017 @ 5:15pm 
Will Redscreen ammo conflict with the Redscreen rounds added by the Cut Content: Ammo Types mod?
darktoto 22 Apr, 2017 @ 9:44pm 
LW 2 compatible ????
hygorct 29 Mar, 2017 @ 10:41pm 
compatible with LW2?
SlowFatKid 26 Jul, 2016 @ 3:10pm 
Ingame Redscreen rounds lists +5 damage (like bluescreen). The text says -50 hacking plus 2 damage. so is it +7 damage overall to mecs?
Sir Luis 22 Jul, 2016 @ 8:37am 
echo?
Sir Luis 18 Jul, 2016 @ 8:03pm 
Kobazco i just want tot say thank you for making this mod. Could you add another ADVENT MEC mod for us such as a elite endgame enemy. maybe one that provides a really dangerous threat prehaps so dangerous that you have to put a disclaimer that this ADVENT MEC enemy is not for the faint of heart.
Kobazco  [author] 8 Jul, 2016 @ 9:04am 
Thats if you are in a current save. In order for the autopsy reward system to work properly it requires a new save. In a current save you still need the wreck so its not too big a deal. You can still research the autopsy if you want.
Sergeant Kelly 7 Jul, 2016 @ 7:40pm 
It looks like Redscreen rounds are showing up in the engineering menu even before the Breacher MEC has been encountered. Is this intended?

Cool mod btw!
Kobazco  [author] 28 Jun, 2016 @ 10:59pm 
Yes it does work with DlC, sorry about not responding.
Gonanda 16 Jun, 2016 @ 11:16am 
Author, please tell us, your mod works with Alien Hunters DLC or not?
Nico 4 Jun, 2016 @ 5:32am 
Does it work with the Alien Hunters DLC?
Cato 27 Apr, 2016 @ 5:42am 
Holy balls this Flamethrower Mech is terrifying.
Latis 16 Apr, 2016 @ 6:06pm 
a wink to the old x-com enemy within ;)
Kobazco  [author] 16 Apr, 2016 @ 10:02am 
That seems to happen with all enemy mods on some random missons. Just enable it again after that mission?
Skarsatai 2.0 16 Apr, 2016 @ 2:58am 
appears to crash the game. after the soldiers selection screen and the flight of the avenger was shown, it stops before one can see the inside sitting of xcom crew on the flight to the mission. after unchecking mod, reload the game before the mission starts, --> soldiers selection, avenger flight AND sitting inside the avenger loads without probs and the game proceeds to the fight screen.
Kobazco  [author] 25 Mar, 2016 @ 8:30am 
They appear right before sectopods should be fine
Bullett00th 25 Mar, 2016 @ 3:24am 
Kobazco, can you please confirm or deny that these mecs appear early game? I'm doing an ironman walkthrough atm and kinda scared to welcome them too early. Love your other enemy mods.
TheRyderShotgun 21 Mar, 2016 @ 3:44am 
Is there a video demo?
Kobazco  [author] 20 Mar, 2016 @ 11:37pm 
oh when i said named the same i meant across all mods usually as far as i know
Kobazco  [author] 20 Mar, 2016 @ 11:36pm 
thats because all the ini files are named the same. It should be in the config folder of my mod
Hansworth 20 Mar, 2016 @ 10:43pm 
Really? Which folder is in in? I can't find it even if I search through the workshop folders.
Kobazco  [author] 20 Mar, 2016 @ 8:49pm 
There are ini file in all of my mods?
Hansworth 20 Mar, 2016 @ 8:45pm 
Can you add ini files to your alien mods so we can edit the stats?
Kobazco  [author] 19 Mar, 2016 @ 9:57pm 
It uses the same animation as MEC missiles
Kaldreth 19 Mar, 2016 @ 3:03pm 
Can we see pictures of the flamethrower in action?
Arkan 19 Mar, 2016 @ 10:48am 
Very Nice! :DarkOphelia:
Julian Skies 19 Mar, 2016 @ 9:31am 
Oh, no, very early game pods of two are somewhat common.
Very late game pods of two ALSO turns common because you wind up with numbers of enemies not multiples of three. So sometimes you get pods of four, sometimes pods of two.
Cyph 19 Mar, 2016 @ 9:13am 
Is it normal to be seeing only pods of 2 in the early game? I'm not sure if it's this mod or not, but since I added new enemies mods, I'm only seeing pods of advent officer and one advent trooper. Can someone tell me if this is normal or something bugged out?
Experiments 19 Mar, 2016 @ 8:16am 
Nice gameplay, and classy look. Looking forward to trying it. This a MEC T3 that can act as a MEC T2 pod leader?

Any interest in EW meshes when I've got the files composited to the new skeletons? I mean before adding the polys and higher textures that brings it to modder's resource quality. Your designs are somewhat hit or miss for right now, so I get maybe 50% of the creatures. But I know you can retexture well if I get you the skeletons at least. Updated skeletons is fine too but could take a while if I'm the source. Mind that EW MEC M1-3 use a prop for a head (a Trooper).
Bladesuun 19 Mar, 2016 @ 7:53am 
I like the sound of this. Especially the flame thrower.
TheRyderShotgun 19 Mar, 2016 @ 4:31am 
A MEC with a shottie? Is there a video demo?
Milf-Hunter 19 Mar, 2016 @ 3:37am 
Evil Evil Evil...love it!
Fuzzyballs01 ꦙ 19 Mar, 2016 @ 2:53am 
even a flamethrower?
this is going to suck... thanks!
Darkeng 19 Mar, 2016 @ 1:42am 
Oh, Hi Robocop~
Kobazco  [author] 19 Mar, 2016 @ 12:17am 
Good to hear
Field 19 Mar, 2016 @ 12:13am 
Thanks, Kobazco my bad, she works
Kobazco  [author] 18 Mar, 2016 @ 11:55pm 
Just tested again, flamethrower works. I have it at the top of priority list so they should be using it.
McDenny's 09 18 Mar, 2016 @ 11:44pm 
ily
Kobazco  [author] 18 Mar, 2016 @ 11:38pm 
I tested the Ai, should work
Field 18 Mar, 2016 @ 11:37pm 
she didn't use flamethrower.. I waited for she burning all my xcom soldiers with a pounding heart. :( glitching mec..