XCOM 2
XCOM EU/EW Ports: Helmets [Vanilla XCOM2]
367 件のコメント
criminelis 2019年10月3日 13時25分 
its not the same without the radio headset trooper hat...
AsyxA 2018年11月1日 4時54分 
Returned and noticed that this mod was crashing the LGP WotC client. Thanks for updating and porting it over. I will trygetting the new versions to work in my mod environment. :praisesun:
Deesthetics 2018年9月16日 12時38分 
I actually agree with @Guy LaBeef with this one. I would prefer to have a WOTC version of this mod with the helmets only.
Petrichor 2018年1月20日 13時58分 
Was about time...
Guy LaBeef 2017年9月1日 10時16分 
Will there be a WOTC version of this mod that just contains the helmets (all tiers) without the armors?
Cynath 2017年8月31日 8時46分 
it is updated now, check the EDIT above for the new set of links.
Sputnik Monroe 2017年8月30日 23時22分 
I really hope this gets updated for WOTC as well, I can't live without the Hyperion and Kevlar helmets.
Reduviid 2017年8月30日 21時52分 
I really hope this gets updated...
caboose 2017年8月29日 9時39分 
This mod is majorly borked with WotC, but the tier 1 armor mod seems to work fine. Do you have an ETA on when you'll get these mods compatible with the expansion?
Popo Bigles 2016年11月20日 7時01分 
I missed these helmets...
kaerka 2016年10月23日 2時01分 
more more xcom eu/ew
The Fallen Snow 2016年7月4日 19時09分 
There any way for you to get these helmets to work with the MEC/SPARK heads?
JaegerMeister 2016年5月30日 12時28分 
Ever thought about distributing the helmets among enemies? Some of the Titan and Carapace helmets look like they'd work amazingly with ADVENT units to designate elite commanders or some such!
Channel5 Gaming 2016年5月22日 15時35分 
@Mr Kablamm0fish Really amazing mod, I created a youtube video review for this set of mods you created!
Link to video: https://www.youtube.com/watch?v=c25OKezmBsk&index=1&list=PLDL-FFGW9sLY2mqf2FB3rIlrogabm-oUY
Also, other modders have asked if they could use their video to embed next to their screenshot for the subscribers to watch. Feel free to do so! xD
指向正义的左指 2016年5月15日 7時31分 
I'd like to make Simplified Chinese localizations for this and other 2 Armour mods, will you give your approval?
stefan_nieberding 2016年5月13日 5時06分 
@Hellsium this mod is just as big as it is. Adding props are as big as 85 mb
PRPE7UAL 2016年5月12日 21時01分 
Spreading the knowledge around: Please apply this fix if necessary, it helps with the memory overflow issues people are having with mods.
https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/
Kuno1 2016年5月12日 12時32分 
Will you be doing the alternate tier one armors and arm plugs as well? I miss messing around with them in long war.
Gazzzah 2016年5月8日 17時33分 
Excellent, thanks so much for this!
Insufferable Smartypants 2016年4月29日 23時57分 
NICE work here! Thank you so much!
MrShadow 2016年4月18日 8時33分 
Any chance you might go back over all he helms and update the textures? Love that you added them back in the game but the quality of the texturing isn't as good as some other mods that add melmits. Very much appreciate you doing these mods for us. Just curious if you might go back over it all at some point and update any textures to make it the best it can be.
팬더 2016年4月16日 18時30分 
Great mod, but I get some helmet's black texture. solution?
Jiroguitar 2016年4月12日 17時07分 
Great mods!!!!
Cahos Rahne Veloza 2016年4月12日 7時58分 
@Banzaii:

Crack the game, lose mod support simple as that ;)
AcceptableMike 2016年4月12日 7時54分 
Any chance of uploading it to the Nexus?
Cahos Rahne Veloza 2016年4月10日 15時22分 
@Ramsoos:

Didn't you know that the ingame "Striped Bandana" is supposed to be a nod to EXALT's bandana?
mortis 2016年4月10日 11時14分 
I don't suppose you'd be able to port the EXALT stuff over? As in their standard and elite uniforms, as well as the original EW EXALT Bandana?

Probably asking a lot, but either way, this is great stuff. Excellent work.
kregano 2016年4月7日 10時18分 
@Mr. Someguy: I think he's doing the weapons after the armor's all done.
Mr. Someguy 2016年4月7日 10時14分 
I wasn't fond of the helmets anyway, seeing as I have 2 other helmet packs. This split just makes my headwear catagory less cluttered, so I like that.

Are you still porting the Pistol over, too?
Cahos Rahne Veloza 2016年4月6日 18時44分 
@Mr Kablamm0fish:

That's fantastic news regarding you splitting this mod up into smaller sets :)
Zyxpsilon 2016年4月6日 16時50分 
MrK -- Okay then, i'll just check (and probably try to adapt the Carapace assets for proper tier1 compatibility) the INI switcharoo multi-tasks once you've released the newest split version(s). Thanks.
Scelus 2016年4月6日 14時43分 
Finally, I needed the psi helmet without the skull, thank you so much for making this mod.
Mr Kablamm0fish  [作成者] 2016年4月6日 13時51分 
Right update: The carapace armour is getting split off tomorrow and Tier 3 Titan is done, this is a heads up, this mod will become helmet only, nothing will break if you download the new stuff, they're going to be in seperate mods.

I'm splitting it because 1, no one wants to download a huge mod everytime I update bits of the mod, 2 I don't have to upload a big file everytime.

Asking if I'm porting/don't forget specific things is pointless (and mildly annoying), things will be ported when they get ported. Apart from the fedora I guess, I was asking for it :p

@Farkiller Default tier 3 legs don't have crotches, it's not my problem.

@Zyxpsilon, if you look at any armour mods xcomcontent.ini files, you'll see it's kinda messy, I just don't feel like copying and pasting those lines over and over again. If anyone wants to make a all tiers/progressive tier mod, they're welcome to do it, it's all in plain text anyway, you only need to call the archetypes.
Spookyfish 2016年4月6日 1時17分 
Awesome, was thinking when someone would get to this :)
Don't forget the exalt stuff (mostly weapons).
Reduviid 2016年4月5日 16時25分 
Hey, great mod! Love being able to have decent helmets for my higher tier armors now.

Are you planning on porting over the Titan/Ghost/Archangel armors?
Zyxpsilon 2016年4月5日 2時00分 
Just in case it might be "important" enough later on once you try tackling other armor types.
Is there a solid technical reason why Carapace Arms&Legs are activated only for Tier-2+ (Predator)?
While testing my qUIck_FLG packages and starting new games to verify the Nationality lists, i went right in to check the "newly added textures" on that armor back and --instinctively-- wanted to see those cool arms+legs.
Panic ensues; shooooootttttsss, what have i broken? They aren't there anymore or what??

Soooooo -- fairly simple conclusion... any of the armor kits should be integral & persistent, AFAIC. Barring the code (and your assets structural demands) does allow for such static "standards" to work, though.

Right?!? ;)
kenanthebarbarian 2016年4月4日 17時55分 
I'm pleasantly surprised by how nice it is to have all this stuff again. How are the weapons coming along? The Escalation Classes Rocketeer is in sore need of a rocket launcher.
Farakill 2016年4月2日 6時28分 
Hey nice job! Maybe you should consider making the EU/EW laser weapons for teir 2 and plasma for teir 3. One visual bug, crotch area with carapace armor torso selected under teir 3 armor is invisible.
ButterDwarf 2016年4月1日 19時38分 
Are you planning to port some armor options from the Titan for the tier three armor in xcom 2? It is severely lacking and incredibly lazy that they put in so many options for kevlar as people see that first so they will be happy but they settle for paint jobs for the late game.. Help us Mr Kablamm0fish, you are our only hope! <3
Zyxpsilon 2016年4月1日 17時04分 
AFAIC... Fedora == Dress Hat. At least near enough visually.
Game kNight Plays 2016年4月1日 16時01分 
Had a request from a viewer on my twitch channel if I could grant his character a fedora - if you get the time you would be awesome for adding it :)
Bipav Aoxke 2016年4月1日 6時59分 
The leg ports are great.
Cahos Rahne Veloza 2016年4月1日 5時51分 
@Mr Kablamm0fish:

Can't wait for the Titan armor deeocs. I hope you can also port XCOM EU/EW's kevlar models, except the one they used in the "Resistance Warrior Pack", as a sign of respect for the Developers of course ;)

Also how about the Skeleton and Ghost Armors as skins for the Spider and Wraith suits as well?
marshmallow justice 2016年4月1日 5時40分 
Oh well that's why. The first issue I had was because of another mod that lets you use all armours regardless, but I deleted tat and thought it still wasn't working :P
Mr Kablamm0fish  [作成者] 2016年4月1日 5時39分 
@Cahos Ah it must have been an update issue then, good thing it's working now.

@Fennix Thanks, this means I can continue using the deco system then.

@marshmallow Yes, currently most of the customisation is linked to the tier 2 armour so you'd have to set them in the campaign.
Cahos Rahne Veloza 2016年4月1日 5時11分 
@marshmallow justice:

You have to be in a campaign to see the options. It doesn't work on the "Character Pool".
marshmallow justice 2016年4月1日 5時09分 
How do you guys even get to access the Legs / Arms deco? I've unsubbed, deleted everything in the config, etc. and I still can't see the option in my character pool. Do you have to be in a campaign only?
Cahos Rahne Veloza 2016年4月1日 4時23分 
OK this is absolutely funky... I just re-verified the game's cache after reading Fennix's post. The game needed to download one file and now look at this:

http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Untitled_3.png

Strange that it now works *scratches head... 0_0
Kontrahent 2016年4月1日 3時52分 
hm just checked again, works without AC : http://imgur.com/a/aI9aE
Cahos Rahne Veloza 2016年4月1日 3時09分 
@Mr Kablamm0fish: Yes I did try your mod without the DLC as I do not own it. However I am 100% certain the arm deco options are not patched onto the base game. If you need a screencap here's one for you:

http://i304.photobucket.com/albums/nn179/Cahos_Rahne_Veloza/Deco.png

As you can see I do not have those Arm Deco options... unless they unlock at higher soldier ranks. But even if they were Rank locked, they should appear as blacked out (unaccessible) options if they were at all available on the base game.