Total War: ATTILA

Total War: ATTILA

Stronger Romans
78 Comments
Roania 3 Jul, 2024 @ 8:14pm 
Seems to give the WRE a better chance, though the ERE is now effectively unstoppable except for occasional civil wars, which for the time period does make a bit of sense.
davidmolloy13 30 Apr, 2024 @ 4:43am 
Is this for the player and AI or just the player?
Sarı Sülo 11 Mar, 2023 @ 3:00pm 
The mod definitely works. Western Rome, which normally lost many of its cities in 20-25 turns and was on the verge of collapse, was able to protect its cities to a large extent, although it lost some of its cities. Because I was Vandals in the legendary campaign, I settled in northwest Spain, and until the 460s I was only able to reach the territory of Carthage, struggling with western Rome.
Aristoxenus 2 Jun, 2022 @ 5:26am 
Thats made mostly for the AI, right?
Jessy2299 3 May, 2022 @ 9:06pm 
Could you remove the Religious influence toward the Roman Paganism from the "Auditorium" and all the next level of that building ?
Rex Insanis 10 Mar, 2022 @ 2:48am 
(2/2) Problem, Wisigoths and Vandals are still in Dacia/central Europa, and I don't know where Suebians are. These factions should do damages to WRE on ealy game. Maybe Romans are too strong now. I will expect Attila rise to find out if the campaign is unbalanced. Perhaps the reduction of armies for small factions with the "2000 base income" mod pushes the Germanic nations to confront each other rather than invading the large Romans armies.
Rex Insanis 10 Mar, 2022 @ 2:47am 
(1/2) I tried this mod on my Frank campaign, coupled with some others mods liste "2000 base income" and "Weaker Hun Invasion" in order to have a slightly more realistic campaign (Romans still alive after 453).

After 25 turns Romans appear really stronger. On vanilla WRE in 400 would have already lost large parts of Gaul, Iberia and Illyria, because of the rebellions. Here, all the provinces I can see have 100% public order. I invaded Belgium Gaul first without resistance, after ~10 turns they send 3 full armies in order to take the province back. Geats took Rotomagus and Marcomans invaded Iuvavum, maybe somes cities lost by rebellions in Africa and Illyria, owether WRE is still unbroken.
ChocolateZajec 4 Jan, 2022 @ 11:11am 
Does it work with ancient empires?
BoredShibe 10 Oct, 2021 @ 7:03am 
does this apply to the expedition dlc ???
Fedor von Bock 25 May, 2021 @ 9:15am 
game crash
GreenJKing  [author] 19 Jan, 2021 @ 6:16am 
Tested, works fine. Updated.
dimych177 23 Nov, 2020 @ 12:07am 
it still works, simply check buildings upkeep, and food consumption rate
Preacher_Exo15:3 6 Sep, 2020 @ 8:58am 
Is the author still looking for feedback on campaigns with Roman?
"Let me know what kind of campaigns you have been having, how the Romans have been performing."
I'm gonna start a campaign with WRE rn, will take notes
VIKINGBLOOD 23 Jun, 2020 @ 2:46am 
can you make all unit equipment lvl 3 (gold)?
rcorse 10 Jun, 2020 @ 2:37am 
does it work yet?
Marlon1003 8 May, 2020 @ 11:35am 
the version is old
Plootonovy 22 Apr, 2020 @ 5:35am 
Im playing on Radious and this mod and I can feel no difference. Only couple of turns have passed and Rome already had lost Britain, Galia and most of Spain. As Saxons I didnt even have time to properly fight the Romans.
Exilarto 6 Oct, 2019 @ 7:33pm 
Everytime I deal with the romans somehow I seriously beat them so bad they have no chance, unless you don't pay attention. But for real the romans in this game seem very weak and unorganized despite sending three armies at me every time i fight them. Its nuts how weak they are. I wouldn't mind trying this mod as I feel even with the fall of Rome don't think the romans be so patheticly weak and seemed doomed to fail.
Will zocken CIV; Total War 26 Apr, 2019 @ 3:27pm 
Hey there :) I would really try your mod but it says that the mod has been made for an older version of the game so it may crush. Has this ever happened to anyone?

And does this mod work with the "four roman developed" mod?
Hendricus 4 Sep, 2018 @ 5:20pm 
Hello, i really like your mod and i was wondering if you have seperate mods for both factions? for when i want to play either roman faction of course, i wouldn't want it to be easy for myself :p
IcePhenex 21 Jun, 2018 @ 1:52am 
Rip me playing the Province of Britonnia vs the Roman Hegemony... the Hegemony armies have a morale buff so freakishly huge that you almost have to kill every little soldier... so the Hegemony AI literally deathballs everything i have even if i have multiple armies supporting. plus with the Hegemony unit buffs their armies outclass mine even when im using my best troops... im all for a stronger buffs in general for the WRE but playing Roman vs Roman Faction makes it impossible.
dimych177 24 May, 2018 @ 11:40am 
I guesss this mod might be incompatible with any other mods allowing increased garrisons...
Basileia tôn Rhōmaiōn 31 Jan, 2018 @ 10:11pm 
Playing with Imperium mod, the West steamrolls everyone everytime lol :p, played with vanilla, one of my favorite mods on here. Nice work man thank you!
benjiboi 15 Jan, 2018 @ 2:14pm 
for some reason none of my port cities have naval units
Andrew_Ghrandt 4 Dec, 2017 @ 7:02am 
With this mod, the Roman faction can survive and defend better ?
abc 30 Sep, 2017 @ 5:33pm 
I think the Romans need a better base income This mod is great and all but they need like a base of 10,000 income for just as is or maybe a better base income from their main buildings This mod is great but they Still have a hard time Maintaining them selves and still lose much of their empire in the first 40 turns and then stablize a bit get a few Provinces back then the huns sweep through and wipe them clean. They need more income at base so its worth fighting them. otherwise it's mostly just garrisons.
Barake 13 Jul, 2017 @ 3:58am 
I am playing Rome using the Imperium Mod, has anybody used this mod with the Imperium mod?
William A. Grey 9 Jul, 2017 @ 12:24am 
I never thought I'd see the Western Roman Empire with positive public order balance, in ALL their provinces (except Mauretania - balance there is 0), on Hard difficulty, in turn 1. Never.
Smile 5 Jun, 2017 @ 1:36am 
not sure why, this mod use to work for me but now whenever i try to play with this mod on my game crashes
スケベ武士 26 Feb, 2017 @ 9:18am 
i can't research the tecnology which let me use the news units
Espritviril`` 8 Feb, 2017 @ 12:20pm 
Did you do anything like changing auto-resolve ? All auto resolves with Eastern Romans seems to favor them so much. Also is this compatible with "Forgetten Realms" mod ? I played twice and both near turn 100 Eastern Romans capture all of north africa and arabia no one can stand them. Dont know because of your or his mod. Maybe both of them buff romans. Going to try using only one mod too see which one has more difference.
GreenJKing  [author] 8 Feb, 2017 @ 6:57am 
@Alaric; Sure, no problem at all.
Alaric 8 Feb, 2017 @ 6:39am 
Hey! I love your mod :)
I would like to incorporate it on a mod i'm making, if you allow me of course!
I sent you an invite, would you be willing to chat?

Cheers :)
GreenJKing  [author] 2 Feb, 2017 @ 1:15pm 
Not sure that I want to remove attrition. I quite like it.
White 2 Feb, 2017 @ 1:08pm 
add no attrition from desert and winter for romans
GreenJKing  [author] 2 Feb, 2017 @ 3:44am 
Now that I have replaced my rig after a catastrophic PSU blow up! (Won't buy Corsair again). I'm going to carry on with this mod.

- Modifications to the whole roman roster
- Better garrisons for the romans
- A few other changes

Let me know what kind of campaigns you have been having, how the romans have been performing.

Thanks
sam.pidgeon 21 Dec, 2016 @ 3:04pm 
how come romans die fast using radious though im using forgotten realms mod to
Painters Top Guy 20 Dec, 2016 @ 6:55am 
If your goal is to make romans not perish so early why buff their elite units and not their tier 3 units??
PSPSoldier534 10 Dec, 2016 @ 9:14am 
Good luck. My GTX 670 is slowly dying so I'm waiting for the New Years sale to finally upgrade to maybe a 970 or something. Anyways, I did always find it odd that a defensive force in a small settlement that is like 1600 men strong can only build one barricade. I also left you some campaign feedback in the relevant discussion thread.
GreenJKing  [author] 10 Dec, 2016 @ 8:41am 
Adding more deployables should be easy enough. Will get it done as soon as I fix my PC. PSU has just blown and I'm worried it has damaged the rest of the components. Hopefully the corsair psu had good built in safety features. :(
PSPSoldier534 9 Dec, 2016 @ 6:47pm 
Is it possible to add more defensive deployables or barricades to cities?
AZ Reaper 9 Dec, 2016 @ 2:25am 
Can you make it so that in the beggining you start off with more troops in your legions? That would be useful, as facing large stacks of migrating tribes is hard with half-stack legions.
GreenJKing  [author] 14 Nov, 2016 @ 1:18pm 
Will see about updating the mod soon. Will fix a few issues and make it even more challenging to go up against the romans
Rez 15 Oct, 2016 @ 3:01pm 
This really help the romans especially for the Western side. Could you make a separate ones since me I want to play either one of them. That would be nice for the player. Thank you.
okkebeltman 1 Sep, 2016 @ 5:38pm 
I combined this with the base income 1000, radious and Terminus Britain. Turn 50 and ERE is at 56 regions and WRE at 67. I'm 3rd place with 9. Getting scared for the future.

BTW my Britain Empire doesn't gain the boosts.

so for those who still deal with weaker romans, just add the base income reduced mod and the WILL be strong,
Dan the Nord King 3 Jun, 2016 @ 9:26am 
yeah but i think i found some modes that do but sometimes the wre in my game becomes really strong, for some reason, right now i finally balanced it out, i think, whatever this mode is cool too it goes good with playing as the Huns.
GreenJKing  [author] 1 Jun, 2016 @ 2:04pm 
First time i've had anyone ask for a weaker WRE lol
Dan the Nord King 25 May, 2016 @ 12:07pm 
can you make a mod that weakens the Western roman empire? for some reason they are rediculously strong in all my games even without mods, i'm playin as the eastern empire but 80 turns in the western roman empire has destroyed the huns and is conquering germania, i want to reconquer western territories without starting war with the west but the Ai for the barbarians isn't smart enought to seize on roman weakness, they are all destroyed one by one without ever settling and when they do they settle or attack the completly wrong places and are eventually destroyed bt the WRE, it's upsetting.
Eloquent Paradox 23 Apr, 2016 @ 5:02am 
Both E & W Roman Empires are practically non-existent by turn 80, Sassanid Empire is the most powerful faction. E & W Roman Empires lasted longer without this mod,
Rubino303 20 Apr, 2016 @ 7:25pm 
So far i started a new campaign as the westen romans to try out this mod. Things are going quite well for me on hard difficulty around year 401. The eastern romans started off to a rocky start with a visigothic incursion into dacia and macedonia as well as a tanukhid invasion of palestina. They are well on their way to recovering though with the visagoths being destroyed alongside a rebel macedonian army by my great emperor Stilicho (yes i assassinated Honorious) and an eastern roman allied general in northern greece. The tanukhids still rampage across the desert, with rebellion spreading in palestina. I currently have two legio inbound to aid in this new desert theatre where it seems i am sorely needed. Great mod so far! :steamhappy: