Door Kickers

Door Kickers

.50 Cal Beowulf AR-15
12 Comments
Cacaphrakt 10 Aug, 2018 @ 3:50am 
The Beowulf round was a complete failure. It's initial goal of stopping vehicles wasn't met and the mechanical tensions inflicted on the Ar-15 mad it prone to various problems (including but not limited to misfeeds, misfires and other). Fun mod tho.
Scapegoat  [author] 28 Nov, 2017 @ 4:06pm 
So odd, I sent you a friend req to see if we can fix it
Ahroovi 28 Nov, 2017 @ 3:32pm 
I tried that before and Steam had issues downloading the thing again. Why I hate workshop. I had to restart my game about 12 times. It's only your guns with this range issue though. Other rifles work fine, and my troopers can engage with your handguns last I checked so I just have no idea what is going on. I really want to use these.
Scapegoat  [author] 28 Nov, 2017 @ 1:58pm 
have you tried deleting the old copy and letting it download again? I have it working on my machine it may just be an issue with anothe rmod. I'm not sure.
Ahroovi 28 Nov, 2017 @ 12:21am 
I don't know what the deal is still. Same issue. I test is on the suburbs VIP extraction mission. Enemies using the AK's can shoot at me no issue but my guy won't engage with the rifle.
Scapegoat  [author] 27 Nov, 2017 @ 2:15pm 
That should solve it. I have it running correctly on my game now.
Ahroovi 26 Nov, 2017 @ 5:14pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1213294143
Still doing it for me. And it was the IOV mod I have, not Ten David. Someone said it changes damage values, not sure what else. Still only your rifles that do this for some reason.
Scapegoat  [author] 26 Nov, 2017 @ 5:08pm 
thas the range bug, I fixed it. I did have a bug where my guys wouldn't reload unless i manualy did it for them. I guess that was a diffrent bug.
Scapegoat  [author] 26 Nov, 2017 @ 4:02pm 
I just updated the mod, I have fixed an issue with the weapon not firing over long distances and I think I've solved the issue with the not reloading. Let me know if it still an issue.
Ahroovi 25 Nov, 2017 @ 10:36pm 
The configs look fine but I am using a lot of mods though. The handguns in all your packs seem to work fine though. Haven't been able to test the LMG's yet.
Scapegoat  [author] 25 Nov, 2017 @ 6:34pm 
Sorry, I haven't been working on this stuff for a bit. I'll take a look.
Ahroovi 17 Jul, 2016 @ 7:03am 
My operator will not fire or reload this weapon for some reason. Not an issue with the operator, as switching to secondary allows him to engage.