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Props: >”’Civilian Clothes’ (starting item, unprotective, agile).”
Civvies, Resistance, and AC raiders are often T0 to me for a later LWOTC inclusion. T1 Civvies needs a malus v. its bonus. The non-MGS Covert Ops Armor mod used horridly-balanced costs.
T2 Civvies should describe its carbon weave underlay from ADVENT troopers like Predator Armor’s ADVENT plates and EXO’s repurposed MEC frame. T2 AC is definitely T1/raider-level. AC WAR suits are more T1.5, ideally with weaker heavy weapons in workshop or a preset powered weapon.
I can basic 3d model now: expect a harness prop immediately to hide disgusting outfit seams. Mostly I have EU/EW/Bureau stuff half-ported because it has issues and is time-consuming. I’ll send my version of Exalt T0/T2 Plated clothes sometime because they’re dapper.
>I'm making Kevlar a non starting item (buildable, extraprotection). […] Spider-Kevlar and HeavyWeapon-Kevlar”
I think grapple and arm-rockets are best as utility items. LW1/2 style armor may be up your alley though.
It may effect balance that I’ll eventually finish singleton weapons/armor as cost reduction of their infinites, reducing drudgery. Higher Tiers bring down costs more.
Tier 0 primary weapons using the H&K lookalikes from EW. At least for NPCs. EXALT lasers are a delicious kitbash on top of the H&Ks. Secondary Tier 0/1 equivalents can include EU rocket launchers even modified into an RPG, though I’d miss its animation.
So yeah, I've got a lot of assets mostly needing textures if you want more Tier 0 stuff. It's far less intimidating if I can pass off final scripting to someone else.
thanks!
Unfortunately I don't have anything done on this "visual" subject to give you because I'm still a total ignorant about it (I don't even know how/where to load the 3D models to edit them)... my experience is unfortunately limited to only use Modbuddy to edit code and change variables here and there... for now for my upcoming Minimod I'm only able to (try to) make the code for the armor tiers and make them available to soldiers but still all with the identical kevlar look... I will soon start to assign to each different armor tier already existing visuals that are already separated in body parts and easily accessible from XCom2 default code or from cool mods' code like yours.
If you have a decent head start it would really help and I'll send it back to you for additions and posting.
I'd better look up what the WOTC port texture issue was.
Shanty Body Parts doesn't include Resistance Warrior
Spart's Resistance Bashes does it but he didn't preserve the original textures (leaving the colors pretty ugly)
Additionally, LAO Resistance Warrior Addon does the same as your mod (5 complete sets) but in a worse way (requiring 5 additional Mods while your Mod is a standalone)
Please, please, please... maybe you could use Spart's Resistance Bashes adding the original textures... I need it for one of my new upcoming Mods (RW Resistance Anarchy Kevlar Tiers Integration)... I'm kind of stuck because I have no idea how to do it myself... ;(
Tell me if he missed anything.
But with alternatives, there's little reason to update this quick-n-dirty mod. And there's cleaner 'kit-bash' potential in adding smaller assets to the 'gear' and 'thighs' categories on non-hero units.
I think I've done due dilligence to reach out to Firaxis and the lack of an answer at this point is equivalent to "go ahead but we reserve the right to take it down". I'm at no risk as long as I respect their decision if/when they make one. So when I get time to assemble and post that other file it's not worth pretending it has any DLC dependency. Irregardless, this file will stay up.
PS: Even if that's an option, I'd prefer the full body remain available. It works surprisingly well with ADVENT Armours to hid missing faces, since ADVENT Armours is not designed to be mixed and matched with anything outside it's set.
You have upvote and favorite from me!
I thougth you cut the mesh to arms,torso and legs.
I was wrong
@Holesale, I can't redistribute the meshes unless Firaxis gives me the go-ahead (basically giving people the Preorder DLC for free). I'd like to, though! I promise I won't leave ugly torso gaps if they suddenly give me permission.
Ever since I got my hands on Xcom2 I wanted this mod in the game so I could save the parts of the DLC in my Character Pool.
Thank you once again!