XCOM 2
Wild Talent
22 Comments
Chonsu 30 Aug, 2017 @ 4:24am 
I guess after all the calls for a LW2 version a new wave of calls for a WOTC version will start. .... would be nice, I might add....
Chonsu 7 Jun, 2017 @ 3:31pm 
Hi there. Any chance this mod will be upgarded to LW2? Thanks :)
Dęąth Viper 23 May, 2017 @ 6:38pm 
this is broken.. they dont get anything from psi strength boosting affects/ abilities like allies unkown aliens and cut content: psionics
RandomCrueltyGenerator 14 Dec, 2016 @ 3:43am 
"Combat Celerity - Identical to Implacable."
...then, why not just give them Implacable ._.
Sidetable 8 Aug, 2016 @ 7:27am 
I think it'd be interesting to have the third column for the PerkPack, but have the abilities be non-psionic for those soldiers who like to multitask psionic abilities and their gun/other.
saximaphone 13 Jul, 2016 @ 8:36am 
Is this compatible with the Psi Weapons mod?
SuBing 25 May, 2016 @ 7:08pm 
Combat Celerity is also missing
SuBing 25 May, 2016 @ 12:04pm 
the statis sheild template is missing
InverseFalcon  [author] 16 May, 2016 @ 12:41am 
@heleqin
I updated the class to accommodate for the patch changes. Armors should be equipable as expected.

Thanks for letting me know about the problem! Please let me know if you see or find any other bugs relating to the patch!
InverseFalcon  [author] 15 May, 2016 @ 10:47pm 
@heleqin
Ah, I've been out of the loop for awhile. I'll need some time to review the patch and changes, unsure if there will be a timely update, but I'll see what I can do.
heleqin 13 May, 2016 @ 3:41pm 
with the new DLC and patch as of 5/10/2016, the wild talent class are no longer able to equip armor, any idea where in the ini files i can fix this, or can the mod be updated?
José 24 Apr, 2016 @ 7:45pm 
Whoops, need to pick up a dictionary more often. Anywho, any thoughts on adding your skills on a Psi Op, where they could only get one of the skills through training? Figure it would be easier to implement than through AWC.
InverseFalcon  [author] 24 Apr, 2016 @ 1:36pm 
@José
"Combat Celerity" is correct. "Celerity" is quickness of movement, which makes sense given the ability.

I don't believe there's a way to filter AWC abilities so they are conditional based upon the class, though I'd have to look through the code to make sure. It could also be the case that PSI ops cannot get psi abilities, though I have heard they can get some with the retroactive AWC mod.
José 16 Apr, 2016 @ 8:14pm 
Oh. Psi Operatives don't have AWC abilities. Any way you could set a way for them to get some of your custom skills as such?
José 16 Apr, 2016 @ 8:11pm 
Is it supposed to be 'Combat Celerity,' or 'Combat Clairty?'
/!!!!!!!!!!!!!!! 30 Mar, 2016 @ 1:57pm 
Thanks for the reply!
InverseFalcon  [author] 30 Mar, 2016 @ 1:40pm 
@Geezer
The cannon the grenadier uses? No, but you should be able to edit the ini file to allow that capability. Alternately, the custom Vanguard class is a psionic cannon user out of the box.

@King Charles
Thanks! Though keep in mind that this class is still under development. Some abilities may shift around, notably the Soulfire squaddie ability, haven't decided yet. Just a heads up.
Weebos 30 Mar, 2016 @ 12:23pm 
Very cool class idea, I already like it more than most existing Psi custom classes. I'll keep an eye on it, nice work.
/!!!!!!!!!!!!!!! 30 Mar, 2016 @ 11:15am 
Can this class use beam cannon?
Arkan 26 Mar, 2016 @ 1:34pm 
Very Nice! :csgohelmet:
InverseFalcon  [author] 26 Mar, 2016 @ 11:15am 
Thanks for being the first to review, both here and in the feedback thread! :)

I can't take credit for the class icon, it's just a reused icon from one of the Psi Op ranks, but I like it too!

The flavor you mentioned is definitely one of the main reasons I made this, glad it's appreciated! And while they very well could be Avatar project escapees, I didn't add that in purposely as ALL of them, especially the ones you train, couldn't all be escapees, that doesn't seem too realistic.

However...I really like the idea of having a custom point-of-interest-scan-thing on the global map to gain a Wild Talent escapee from the Avatar project. I think I'm going to do that.
kenanthebarbarian 26 Mar, 2016 @ 8:38am 
Looks interesting. I love the class icon! The custom abilities seem appropriate to the class's backstory. Ego Fortress sounds awesome, and I especially love the rationale for creating concealment from Eye Bite. (I'll post my thoughts on features that appear unbalanced and replacement suggestions in your discussion section.)

For some reason, I find this class concept much more compelling than those of other custom classes. Could the Wild Talent be, like, an escapee from the Avatar project! WHO KNOWS!? Can't wait to try it out and give you more feedback!