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...then, why not just give them Implacable ._.
I updated the class to accommodate for the patch changes. Armors should be equipable as expected.
Thanks for letting me know about the problem! Please let me know if you see or find any other bugs relating to the patch!
Ah, I've been out of the loop for awhile. I'll need some time to review the patch and changes, unsure if there will be a timely update, but I'll see what I can do.
"Combat Celerity" is correct. "Celerity" is quickness of movement, which makes sense given the ability.
I don't believe there's a way to filter AWC abilities so they are conditional based upon the class, though I'd have to look through the code to make sure. It could also be the case that PSI ops cannot get psi abilities, though I have heard they can get some with the retroactive AWC mod.
The cannon the grenadier uses? No, but you should be able to edit the ini file to allow that capability. Alternately, the custom Vanguard class is a psionic cannon user out of the box.
@King Charles
Thanks! Though keep in mind that this class is still under development. Some abilities may shift around, notably the Soulfire squaddie ability, haven't decided yet. Just a heads up.
I can't take credit for the class icon, it's just a reused icon from one of the Psi Op ranks, but I like it too!
The flavor you mentioned is definitely one of the main reasons I made this, glad it's appreciated! And while they very well could be Avatar project escapees, I didn't add that in purposely as ALL of them, especially the ones you train, couldn't all be escapees, that doesn't seem too realistic.
However...I really like the idea of having a custom point-of-interest-scan-thing on the global map to gain a Wild Talent escapee from the Avatar project. I think I'm going to do that.
For some reason, I find this class concept much more compelling than those of other custom classes. Could the Wild Talent be, like, an escapee from the Avatar project! WHO KNOWS!? Can't wait to try it out and give you more feedback!