Total War: ATTILA

Total War: ATTILA

Trait Overhaul Only - Epic Roleplay Mod
33 Comments
JesusChristIsLord 12 Apr, 2024 @ 7:02pm 
all these great mods never get updated
Nekcarb 13 Dec, 2019 @ 4:35pm 
Is this compatible with Radious and Better Family System! ( by Anime Thot Slayer ) ?
TheZuma  [author] 1 Sep, 2019 @ 10:47am 
@[AUT]_So´n_Feuerball_Junge! Hahahah, that's just my good friend Gabriel being too polite, he knows more about animations than I do now, I simply guided him a bit.

He hasn't created custom animations, as it is close to impossible for the TW games, however, what I/he do/does is mixing the existing animations together, making it look like new ones. E.g I made WIP bastard-sword animations for the 7K mod, which was a mix of the 1H sword, falx and 1H sword and shield animations.
You can find Gabriel here: https://steamhost.cn/steamcommunity_com/profiles/76561198168894205/
Chilliballs 1 Sep, 2019 @ 5:08am 
@TheZuma Hi there, seems like this is the only way I can contact you.
There´s this guy on youtube who claims to have learned how to mod animations from you.
https :/www.youtube.com/watch?v=U-THi_OI4Vs

Since this includes proper two handed sword animations, and not only the same old Romphaia/Falx animations from Rome2, it seems like he made custom animations.
Would you happen to know who this is and how to contact them?
SaltShaker 7 Jun, 2019 @ 3:04pm 
I think this mod may conflict with the Lay of Ybor. Ybor ends up without his special trait, so it sort of messes up Langobard campaigns.
Carnivorous Cabbage 6 Oct, 2018 @ 10:48pm 
@TheZuma may I ask you to ask about some modding ? Thanks ^^
FearRection 9 Jul, 2018 @ 3:59pm 
lol first play through, 3 family members. each have a list of bad traits and 1 good trait its pretty hilarious.
Tomato Juice 15 Dec, 2017 @ 9:18am 
Is Bad Tactician Traits - or like that one can remove from winning rapidly or heroic victory?
Komenus 12 Dec, 2017 @ 11:05am 
Hi! Thx for this mode! Can u explain me pls, this traits are changes after some player action or not?
Space_Void 2 Oct, 2017 @ 9:34am 
There review over...damned word limit.
Space_Void 2 Oct, 2017 @ 9:34am 
I'll admit though that when a general is good they are REALLY good. To bad you have to sacrifice your first born to cuthulu to get him.

Just so you know I'm not hating on your mod I really do like it. I just wish it didn't make me reload a campaign 15 odd times, only to still get a mostly poo-poo family.
Space_Void 2 Oct, 2017 @ 9:34am 
Ultimately my rambling point is this: Normal people are called 'normal' because they are common. Lunatics and psychos are rare becuase very few of them exist. So tell me why do I have 10 statesmen all Bizzare, and or mean, or unpleasant, or lunatics which vastly outnumber the normies?

Something is wrong with how extreme this mod is. I think you need to tone down the bad traits (Or balance the probabilities better) so that they are remotely manginable instead of cuasing you to consign a whole streams of characters to the listings trash heap. Feels like theres no point in nuturing your leaders family, just adopt the normal guys, who proceed to have monsters for children Haha. Good old breeding, your parents were normal were they?? We can't have that! Here have a side order of Psychosis!
Space_Void 2 Oct, 2017 @ 9:33am 
You know I really like this mod. To bad it makes "Bizzare" the most common trait I've seen. In fact if you ever met any of these people in real life in those times many would be wondering why a knife hadn't been slipped between their ribs for being so god damned awful.

The point I'm trying (and failing) to make is that generally if someone gets into a position of power they aren't going to be raving psychopathic lunatics that like butchering people (In history its always the bad ones stand out not the normalish ones).

Getting a good general or governer is absurdly hard with this mod. I shouldn't have to play russian rollette with army leaders to this extent (Somtimes going through 3 or 4 generals just to get a okayish one). During a long play through I have so MANY unused generals its not even funny just trying to get the half normal sod that won't murderize his own men or city.
TheZuma  [author] 12 May, 2017 @ 7:45am 
@A/LCpl Rapenbub [1st AB] I think I might have removed the triggers, because I was having some trouble with everyone turning into dwarves... Not sure though, you'll have to try it for yourself
TheZuma  [author] 12 May, 2017 @ 12:49am 
@A/LCpl Rapenbub [1st AB] Well, you have just been unlucky then. No, they do not change throughout the campaign, just keep restarting until you're satified with his trait, they shouldn't stay the same, since they're randomly generated. None of those mods should conflick with it
joe9719s 26 Feb, 2017 @ 2:18pm 
I think it may be blocking the unique Ybor and Ollam Ri traits that these generals earn in their decision line is anyone else having this problem when using this mod or should i start checking over mods i have installed?
Dalthius 6 Apr, 2016 @ 10:40pm 
After some experimenting, I have learned that your mod does not work with Prometheus/Skidvar's Better Triggers/Traits/Heirlooms or the House/Rank mods. Makes sense, as they automatically add traits. Because your mod adds so many traits at level one, it makes many other mods incompatible. Have you considered dropping the trait number down from 8? It may make your mod more popular if it was more compatible with other trait mods. Not even sure if dropping the trait numbers would help, however; I'm no modder.
TheZuma  [author] 5 Apr, 2016 @ 11:33pm 
@Dalthius Well, i use them together myself, so i guess :)
Dalthius 5 Apr, 2016 @ 7:15pm 
Does it also work with Legendary Generals and Armies?
Xplosive 4 Apr, 2016 @ 12:26am 
yes youre right. i changed the load order and got it working right. cheers mate.
TheZuma  [author] 3 Apr, 2016 @ 11:10pm 
@Xplosive Well i must disagree with you there. I'm playing a campaign with both of them, so the problem isn't there...
Xplosive 3 Apr, 2016 @ 2:37pm 
hey does this mod work with Characters Overhauled (Grand Campaign) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=656661436&searchtext=
TheZuma  [author] 28 Mar, 2016 @ 8:41am 
@ivanpera and thank you for the nice words! :)
ivanpera 28 Mar, 2016 @ 8:15am 
Got it. You made the right decisions, compatibility friendly mods are always better :) I'll hope to see some improvementes on this project, even though it is already an extraordinary mod, thanks for the hard work!
TheZuma  [author] 28 Mar, 2016 @ 7:40am 
@ivanpera Yes, they are "principally" compatible, though you might not get all the traits, when you're using this mod together with other trait mods. Sadly, it isn't a bug. The only way to remove the already incoded traits, is by editing a file called the "startpos". If i edit this, then it will not be compatible with other mods, adding in new factions and such. It's completely random if the traits are good or bad, you might just have been unlucky!
ivanpera 28 Mar, 2016 @ 7:19am 
I'm definetly going to keep an eye on this mod, hoping for better progression system then ;) I had also run a quick test to try the compatibility.
It seemed to work fin with "Houses, ranks and bonds" but I saw some vanilla traits appearing like "Political animal" or "hates smelly barbarians". Is this intended or a bug/compatibility issue?
Also, I could be wrong but it seemed to me that almost every character ha da majority of bad traits, but I just ran 2/3 quick tests, so I might be wrong
TheZuma  [author] 28 Mar, 2016 @ 7:00am 
@ivanpera No, it's not compatible with other trait mods, simply because the maximum amount of traits you can get, is 10. The evolve system is at the moment very basic. You can't go from fat to thin by joining the army unfortunately, you can only evolve your current traits to become even worse/better.
ivanpera 28 Mar, 2016 @ 6:50am 
(I just read about the evolving of he plumb trait, my bad. Still, does this kind off thing apply to most traits?) Also, would this mod be compatible with traits mods that add new traits? (Like ranks & bonds or special heirlooms)
ivanpera 28 Mar, 2016 @ 6:45am 
This is indeed a very interesting approach to the trait system! The one gripe that I have is that I didn't understand if the traits could evolve into positive or negative ones.
For example, by witnessing a lot of gory battles, a friendly general may turn into a cold one or will he stay with the traits that e ho got from the beginning?
TheZuma  [author] 27 Mar, 2016 @ 12:56pm 
@Fischer aus Port Lolloth Wait what, you're telling me you won't appreciate my work, yet you're asking me to translate it? Anyways, i'm sorry, but i will not translated, but feel free to do so yourself, just edit the text files.
PradaErwin 27 Mar, 2016 @ 12:29pm 
@TheZuma [S.P.Q.R] alright, I wont appreciate your work:trazz: Yet it should be easy for you, as a danish, to translate it to german, that would be nice.:ss13brain::steamsalty:
TheZuma  [author] 27 Mar, 2016 @ 12:16pm 
@Fischer aus Port Lolloth Firstly, you haven't even experienced the mod yet, it wasn't working correctly before ;) Secondly, if you mean if the traits gets translated to german (i guess you're german with such name), then no. My german is not good enough for that :)
PradaErwin 27 Mar, 2016 @ 11:46am 
What an amazing job, but I've one question, will this also work on a non-english version of the game?