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He hasn't created custom animations, as it is close to impossible for the TW games, however, what I/he do/does is mixing the existing animations together, making it look like new ones. E.g I made WIP bastard-sword animations for the 7K mod, which was a mix of the 1H sword, falx and 1H sword and shield animations.
You can find Gabriel here: https://steamhost.cn/steamcommunity_com/profiles/76561198168894205/
There´s this guy on youtube who claims to have learned how to mod animations from you.
https :/www.youtube.com/watch?v=U-THi_OI4Vs
Since this includes proper two handed sword animations, and not only the same old Romphaia/Falx animations from Rome2, it seems like he made custom animations.
Would you happen to know who this is and how to contact them?
Just so you know I'm not hating on your mod I really do like it. I just wish it didn't make me reload a campaign 15 odd times, only to still get a mostly poo-poo family.
Something is wrong with how extreme this mod is. I think you need to tone down the bad traits (Or balance the probabilities better) so that they are remotely manginable instead of cuasing you to consign a whole streams of characters to the listings trash heap. Feels like theres no point in nuturing your leaders family, just adopt the normal guys, who proceed to have monsters for children Haha. Good old breeding, your parents were normal were they?? We can't have that! Here have a side order of Psychosis!
The point I'm trying (and failing) to make is that generally if someone gets into a position of power they aren't going to be raving psychopathic lunatics that like butchering people (In history its always the bad ones stand out not the normalish ones).
Getting a good general or governer is absurdly hard with this mod. I shouldn't have to play russian rollette with army leaders to this extent (Somtimes going through 3 or 4 generals just to get a okayish one). During a long play through I have so MANY unused generals its not even funny just trying to get the half normal sod that won't murderize his own men or city.
It seemed to work fin with "Houses, ranks and bonds" but I saw some vanilla traits appearing like "Political animal" or "hates smelly barbarians". Is this intended or a bug/compatibility issue?
Also, I could be wrong but it seemed to me that almost every character ha da majority of bad traits, but I just ran 2/3 quick tests, so I might be wrong
For example, by witnessing a lot of gory battles, a friendly general may turn into a cold one or will he stay with the traits that e ho got from the beginning?