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I looked into the scripts for the Titan and found that it did have loot coded in, but I think it was referencing the wrong loot tables, which is maybe why no loot was showing up in Titan-heavy missions. I also noticed that tier 2 and 3 Titans were still using tier 1 loot tables. Is this intentional?
I edited the loot tables on my own to make the Titan use the same loot as Tier 1/2/3 ADVENT officers, but it's something you may want to look into more.
Cheers!
1) The titan doesn't appear to have a loot table, so every one that shows up in a mission is an enemy with no chance of dropping loot. I added in the loot tables myself and they started dropping items again (I just copied the ADVENT captain loot tables for each tier).
2) The Bastion Shield works for me, but I've noticed that it causes MASSIVE FPS drops and lag the more Titans are in the map. I had an Avenger Defense mission with 8+ Titans on the map at once and the framerate tanked until they were all killed. Is there any way to lessen the visual effect used here or make it so that it does not render until the Titan is activated?
Otherwise this mod is fantastic! Good job!
or is it not even possible to do that with mod units
It feels like it fills the role that vanilla shieldbearers were supposed to fill. Shieldbearers always seemed pointless to me, since they need to survive a turn AND have a nearby ally survive until they actually did any tanking.
NEIN WIR SIND DER JAGER
I've hade 2 occasions on seperate missions where i encountered a pod of 4 units, 2 Titans and 2 regular ADVENTs (trooper/shieldbearer). Both times I've killed the 2 Titans first to remove the damage reduction aura, but my Mag weapons still showed (and dealt) Ballistic weapon damage (3-5 dmg Mag rifle, 4-6 shard gun).
The second time this happened the effect even persisted through 1 enemy turn (killed 2 titans and 1 trooper on activation, 2nd trooper survived, next turn my Mag rifle still showed 3-5dmg).
Sidenote: If this is not intended and it didn't happen to you or anyone else, then i guess this is some sort of mod conflict (i have about 90 mods active, and some of them modify ADVENT units)