XCOM 2
Global Memorial
31 Comments
Rune 30 Nov, 2017 @ 3:20am 
Awesome! Looking forward to it!
-bg-  [author] 29 Nov, 2017 @ 11:58am 
OK there's an issue with WOTC update changing some underlying code that makes me have to release a new version for it.
Rune 29 Nov, 2017 @ 11:29am 
Same issue here. Causes crash, with no other mods in. I miss this one. It's time consuming to memorialize your dead manually LOL
Dragon32 23 Sep, 2017 @ 12:55pm 
Thanks man, I'm sure you've got enough on your plate at the moment :) Whenever you feel like taking a look at this is cool.
-bg-  [author] 23 Sep, 2017 @ 12:54pm 
this mod uses a reference to a screen in screen listener and have a higher chance to cause crash, I can update it to not do that and reduce chance to crash
Dragon32 23 Sep, 2017 @ 12:35pm 
Hi -bg- I was having a CTD on returning to the Avenger which I've been able to fix by disabling this mod.

There was nothing obvious in launch.log, the last line before the "crash detected" entry was -
[0103.71] Log: Activated Avenger_Cap 1 1 1

The mission was one to rescue Mox after he was captured by the Chosen and one of my grenadiers died as ADVENT priests are little gits.

I tried clearing out the My Games directory but did not Verify Files. This mod worked fine for three campaigns in the base game.

Maybe it's a weird interaction with one of my other mods, I don't know.
-bg-  [author] 19 Jan, 2017 @ 8:00pm 
what is not working
asdf0716 19 Jan, 2017 @ 5:52pm 
not working w/ LW2 =(
Dragon32 18 Dec, 2016 @ 2:38pm 
Thanks for the update, it's great that the reminder of my terminal incompetence as a commander is back!
-bg-  [author] 18 Dec, 2016 @ 12:29pm 
ok I just investigated and noticed that the new patch hides the whole navigation bar entirely now. Pushing a patch soon
-bg-  [author] 17 Dec, 2016 @ 4:54pm 
More likely to be a conflict, I used a new method for screen listener that has better compability but will not be caught by mod launcher conflict checkers, so if said screens are completely replaced with a different class that is not a child class (LW mods do this a lot), it will stop working silently.
Dragon32 17 Dec, 2016 @ 7:08am 
Been meaning to mention this for a while, since either the November controller update or its hotfix this has stopped working for me. Not sure if it's a mod conflict (nothing shown in Alternate Mod Launcher) and it's working fine for other people.
naschkokthe3rd 23 Oct, 2016 @ 11:13am 
@asdf0716, I had the same bee in my bonnet, and digging around in the SRC folder, I found the fix: you can edit the offending title in UISL_HookCharacterPool, just do a search with matching case (easy to find, in quotes)
asdf0716 28 Jun, 2016 @ 5:49pm 
love the mod- tiny, tiny thing that is bugging the crap out of me, so, I understand if you don't, but, can you please capitalize the "M" in "memorial" right now it's Open memorial instead of Open Memorial.
Dragon32 17 Jun, 2016 @ 12:29pm 
That's fixed it! Thanks -bg-!
-bg-  [author] 16 Jun, 2016 @ 9:18pm 
fix uploaded
-bg-  [author] 16 Jun, 2016 @ 11:10am 
ok I found the issue (there's one more stuff I need to change), I'll push another update tonight.
Dragon32 16 Jun, 2016 @ 5:35am 
Hrm, guess I should have tried it first. There's still no Global Memorial Button when running this with Extended Character Pool, tried to load this mod after that one (using the Alterate Mod Launcher), but I've no idea how effective that is and hasn't had any effect.
Dragon32 16 Jun, 2016 @ 2:57am 
Wow, thanks for the fix, -bg-. Unexpected but very appreciated.
-bg-  [author] 15 Jun, 2016 @ 8:26pm 
updated pushed
-bg-  [author] 15 Jun, 2016 @ 5:37pm 
that should cause the issue because of how screenlisteners and class overwrites work, I can push out a fix.
Dragon32 15 Jun, 2016 @ 3:06pm 
There seems to be a conflict between this and Extended Character Pool, in that the Global Memorial button wasn't showing until I disabled Extended Character Pool. That mod overrides UICharacterPool.

Not expecting a fix but if anyone reports a missing button and they're running both mods that's a possible cause.

Thanks for the mod, btw. It's really cool.
asdf0716 29 Mar, 2016 @ 2:05pm 
This is such an awesome mod!
Farlston 29 Mar, 2016 @ 12:12pm 
Great work, thanks for you fast response to my thread!
Pequod 29 Mar, 2016 @ 4:49am 
That was a pretty quick turnaround! Nice work man
Loel Lyons 28 Mar, 2016 @ 10:44pm 
oh absolutely yes
AzteQ 28 Mar, 2016 @ 10:03pm 
oh where does it do that? OHH nvm I see. Amazing
-bg-  [author] 28 Mar, 2016 @ 10:00pm 
@Qarisma it did show which campaign they are from
AzteQ 28 Mar, 2016 @ 9:50pm 
I would suggest that there be a display what campaign they were in.
Beagle 28 Mar, 2016 @ 9:50pm 
Really great.
AzteQ 28 Mar, 2016 @ 9:48pm 
cool!