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In tactical, i get the skull icon now. It lights up when the opponent is stunned. I try to use it, the ability is used up, on cooldown, but nothing happens, target doesnt die.
If you want to make it work it would be pretty sweet. I gave both abilities using classdata for Rank 1.
http://postimg.org/image/bmlw1gyxv/
Changing the weapon slot to Primary, Secondary or Unknown has no effect.
Here's a pic showing it works on Paperdoll.
http://postimg.org/image/ea4oomn69/
Once in tactical, the ability doesnt show bottom left, and isnt available in combat. Being next to a stunned unit shows no effect, bar isnt changed.
might be another mod
class X2Ability_Muton_JFB extends X2Ability_Muton config(GameData_SoldierSkills);
static function array<X2DataTemplate> CreateTemplates()
{
local array<X2DataTemplate> Templates;
Templates.AddItem(CreateBayonetAbility('Bayonet', false));
Templates.AddItem(CreateBayonetAbility('CounterattackBayonet', true));
Templates.AddItem(CreateDelayedExecuteAbility());
Templates.AddItem(CreateExecuteAbility());
Templates.AddItem(CreateCounterattackPreparationAbility());
Templates.AddItem(CreateCounterattackAbility());
Templates.AddItem(PurePassive('CounterattackDescription', "img:///UILibrary_PerkIcons.UIPerk_muton_counterattack"));
Templates.AddItem(PurePassive('CoveringFire', "img:///UILibrary_PerkIcons.UIPerk_coverfire", true));
return Templates;
}
If i put my mod, where i give the Muton the PurePassive Covering Fire, it shows up in the ability bar down, but it does nothing.
If i mix it with your mod, the ability icon down in the bar disappears.
In either case, it's not triggering properly.