XCOM 2
SEAL Class
65 Comments
Conefed 21 Jan, 2019 @ 6:59pm 
I think removing the ability of Gremlin concealing others in favor of a self only conceal was a mistake. There used to be cool tactical interactions that are now removed.
Smoke  [author] 10 Sep, 2017 @ 11:17am 
I didn't have any plans for it sadly. Sorry about that.
Rex705 6 Sep, 2017 @ 10:25pm 
Will we get update for WOTC?
Rex705 24 Aug, 2017 @ 9:31pm 
uhhhhhg you people and your junky broken LW2. The new DLC will make LW2 obsolete anyway so forget that junk I just hope this class get's updated with the DLC for the new skill tree system.
killiankrieger 18 Aug, 2017 @ 6:50am 
Is there chance for LW2 update?
Soldier that was target of GhostProtocol become stealth but he triggers enemy pods. They don't see him but they become active and execute something like patrol moving action. Sometimes it can destroy everything.
reinhartalvaro 8 Jul, 2017 @ 5:23am 
Does this work with LW 2?
Dęąth Viper 16 May, 2017 @ 11:34am 
hey bro, some of the unique skills arent working with "a better AWC" more specifically the skill that increases armor, health, and will. My soldiers have the extra skill but they dont recieve the extra armor or health!
bonner.johnt 31 Mar, 2017 @ 2:55pm 
Hey man. I just gotta tell you. That HOLDTHELINE skill is off the chain. I love that skill. I use it for other classes as well. Big-ups to you.
Lehemoth 19 Sep, 2016 @ 3:36am 
Hey there, thanks for the mod. Is there anyway to configure how much damage harrasment protocol does? It does too much damage once u get upgraded gremlins esp with grimy's loot mod upgrades, also it bypasses armour
Smoke  [author] 27 Jul, 2016 @ 1:37pm 
Hrmm not sure I have the time to add in another line. Sorry folks :(
hazekel 17 Jul, 2016 @ 10:50am 
I am with MadShock. Now that the Long War mod has expanded the Perks and added a Brigadier rank, I would love to see this class updated to work with it. One of my favorite classes.
MadShock 16 Jul, 2016 @ 6:01am 
Hey Smoke: How are the chances you expand the Class with a third skill tree?
Lanford 9 Jul, 2016 @ 12:52am 
@Smoke: With the annoucement of LWS perk pack and regarding any new update to incorporate LWS perk pack, would you mind to seperate your mod into two version, one with need LWS perk pack and one without? After I take a look at LWS perk pack, I don't really think I'm going to use it at all. Most of the perks just basic +stats based on circumstance and not really offer much creative design and there even joke perk on it (looking at you, Commissar). Moreover, it seems to conflict with a lot of good mods that author of those mods seems to move on already, so, can't really expect update for compatibility.

So, if your future update need LWS perk pack, would you please make it seperate mod. Thank in advance.
robojumper 4 Jul, 2016 @ 5:58am 
@Smoke
Hey Smoke. Users report issues with Shield Protocol on non-vanilla Gremlins. Can you rewrite this ability to not check the Gremlin Template Name but rather the Tech level? Cheers, robojumper
Smoke  [author] 24 Jun, 2016 @ 6:42pm 
Glad you folks like it!
Syntax 24 Jun, 2016 @ 8:35am 
I've been enjoying this class a lot, thank you!
Nyyttisäkki 21 Jun, 2016 @ 7:54am 
Cool and very useful class! But when I updated armor to Warden, I cannot equip my seals with any any armor anymore. Any help, please?
Nyyttisäkki 21 Jun, 2016 @ 7:54am 
Cool and very useful class! But when I updated armor to Warden, I cannot equip my seals with any any armor anymore. Any help, please?
pierre.fagnan 11 Jun, 2016 @ 11:19pm 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.
dmc32 5 Jun, 2016 @ 7:34am 
I got the problem corrected with the missing "locfriendlynamefornone". The problem, for me at least, was the late updating of the DLC for mac's once that was done I'm back to using one of my favorites, SEAL class. Great class really like "hold the line" and "team leader" don't take them out, again great class!
Smoke  [author] 26 May, 2016 @ 6:35pm 
Not sure, but I'd suspect something AWC related.
SuBing 26 May, 2016 @ 9:08am 
i haven't deleted anything but i did add a few mods do you have any idea which ones might conflict with it
Smoke  [author] 25 May, 2016 @ 10:21pm 
I'm unable to recreate it on my end. I looked around and seems like it was a problem people were reporting for the Trooper class, but also sounds like it was more some other mods not playing with it nicely. Here's the link if you want to check it out:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/618090572/412446292776541757/
dmc32 25 May, 2016 @ 9:26pm 
yeah, i'm having the same problem the rest of the skill are missing? "locfriendlynamefornone".
Smoke  [author] 25 May, 2016 @ 8:12pm 
@proheat2004 Seems to be working on my end. Did you try deleting the ~\Documents\My Games\XCOM2\XComGame\Config folder?
SuBing 24 May, 2016 @ 11:10pm 
it was working great bfore the dlc now the skills says missing "locfriendlyname" for "none" i can only use the first skill then the rest are missing
irishmafia2020 20 May, 2016 @ 10:35pm 
This is just a quick comment to let the author know that this is an awesome class! This is definately one of my favorites - the SEALs are high quality jack of all trades support troops. I can use them for recon, hacking, attack, defense - and their still not an OP class! Nice work, and thank you!
Mr.Shafto 17 May, 2016 @ 3:55pm 
thanks, good to know
Smoke  [author] 17 May, 2016 @ 3:49pm 
Yup - there is.
Mr.Shafto 16 May, 2016 @ 9:43am 
Is there still an .ini to edit?
MadShock 15 May, 2016 @ 9:05am 
Thx for the update. Loving the balance changes you made btw. Liked the old Harassment protocol animation tho - it was unique.

Ghost protocol "triggering groups" bug still seems to be a thing from time to time. Found my way around it by concealing my rogue. Apparently there is no problem with constant concealing the rogue, only other classes?! Still strange to me. Seems like not many other people encounter this.
Smoke  [author] 12 May, 2016 @ 6:04pm 
Should be fixed. Let me know if you have any problems still.
Smoke  [author] 12 May, 2016 @ 5:34pm 
Thanks for the head's up. I'll take a look.
darkzero 12 May, 2016 @ 12:47pm 
Any chance of a patch for the ruler DLC? As it stands, the seal can't equip armor at all now. Everything says it unavailable to that class. :(
dmc32 29 Apr, 2016 @ 12:13am 
This is an excellent class!!
Smoke  [author] 22 Apr, 2016 @ 4:03pm 
Glad you enjoy it!
空.明 22 Apr, 2016 @ 6:18am 
Such a great class mod! The Seal mod serves the exact same function in the game as in real life! This guy/girl is who I send forward to take down strategic objectives such as the EMP pulse tower or a terminal hack under cloaking. Taking strategic objectives by stealth is what real SEALS do and this mod does it perfectly. Even though most of the time my SEAL operator dies after achieving the objective, most of these objectives won't have been achieved without him/her and more soldiers would have died trying and still fail. Salute to all the fallen SEALS in my squad... my GTS continues to train more...
DabHand 10 Apr, 2016 @ 4:25am 
yeah am enjoying this, have upvoted.
morganjbrown 9 Apr, 2016 @ 6:23pm 
I really like the idea of your class. I have been waiting for a class that still uses Gremlin but offers other skills. I look forward to putting the Seal into action!
DabHand 8 Apr, 2016 @ 6:14pm 
That's fookin wierd, that song is on right now on the radio as l read this.
chungledown bim 7 Apr, 2016 @ 11:31pm 
Baby, I compare you to a kiss from a rose on the grave
Smoke  [author] 6 Apr, 2016 @ 8:45pm 
@The Dealer™ Thanks! Enjoy :)
Missile 5 Apr, 2016 @ 5:22am 
I noticed that too @Mediumvillain. I'll re-download the mod today. I wonder if there's a more appropriate name to use? But definitely an awesome mod. Good work!:steammocking:
Smoke  [author] 3 Apr, 2016 @ 10:13am 
@mediumvillain Should be fixed. Let me know if there's a problem still.
Arkan 3 Apr, 2016 @ 8:58am 
Very Nice! :ccknight:
mediumvillain 2 Apr, 2016 @ 11:28pm 
Ugh. Stick and Move is the exact same skill name as one of the Infantry class skills, so whichever one comes last replaces the other. If you make new skills and the name in the engine is the same as the skill, instead of adding a prefix or something to differentiate them (i.e. "SEAL_" or something) then any other instance of the skill using the same name is overwritten. Can you do something about that?
Smoke  [author] 2 Apr, 2016 @ 7:27pm 
@Mad$hock - thanks for the input. I'll get that bug fixed up and do some tweaking tomorrow.
MadShock 2 Apr, 2016 @ 7:05pm 
So i played a bit around with the class. Harassment Protocol does end the turn despite saying otherwise - learned that the hard way.

Also had this crazy Concealment Group trigger/thing happen. In fact it did not matter who had the ghost protocol. It happend to the Seal as well as another soldier class, im not sure what is the cause for that. Other times it seemed to work fine?! <- definetly strange.

Gas and Shield are a nice addition. Still need to try out the rest. Especially hold the line, still sounds super underwhelming in my head.

Balance input for Battle Hardened: 1 Armor ,3 Hp, 10 Will and 10 Defense. Seems fair stat wise.

I think the crit % for Pin Point would be ok with 5 or 10. That would still mean a coinflip for the basic weapons. The crit chance also increases with weapon tiers.

Flanking already grants 40% i think + the 15% for Mag Weapon or 20 for Beam. So with Superior Laser Sight (15%) and Talon Ammo u would get close to 100%. Even more with Beam weapons.

Smoke  [author] 2 Apr, 2016 @ 12:25pm 
@Good Ol' Sans @AnnoyingOn3 Thanks for the feedback! So far seems like Team Leader needs a scrap re-work, but I guess they can't all be winners.
Not an FBI Agent 2 Apr, 2016 @ 11:54am 
I can give a little help saying that PinPoinAcc should probably be dropped to 1 armor piercing and 1 damage as I think 2 extra perminent damage is a bit too much, and the crit chance I think should stay at 10, since rifles dont have any crit to begin with, but 5 would be fine if necessary.

I'm not too sure what to do with Team Leader, as half of my mind thinks that it's a good skill for anyone who might not be using the leader mod, and the other half thinks it doesn't matter too much but it possibly has a tad too much power, even though the situation is usually bad to keep all your units close together, so it might already be some form of balanced in that way, but it could still be changed. Not too sure to what, though, sorry, I'm a bit of a rambler.

Hope I was some form of helpful and good luck on your journey of making this class awesome. I'll keep my hopes up for you!