XCOM 2
Heal Grenade
75 Comments
zin 26 Apr, 2023 @ 1:59pm 
Spotter 17 Sep, 2021 @ 5:36pm 
@JimmyTheCannon Yes, it heals all allied units in coverage.
@VoidLight Use Epicar's Heal Bomb for WOTC.[/i] 👍👍👏
JimmyTheCannon 9 Jan, 2020 @ 12:36pm 
Question - does this affect units that are immune to explosions?
VoidLight 22 Aug, 2019 @ 9:27am 
Does this work with WOTC?
NewtypeShawty 30 Jun, 2019 @ 8:25pm 
It said failure to load heal grenade. I unsubscribed but it's still saying that error message. What should I do?
Conefed 2 May, 2019 @ 6:59pm 
I can't yet attest to Level 2 Heal Grenade, but the first one fits in perfectly. While it has a greater range and healing potential and benefits from being a grenade for some abilities, it doesn't grant immunities. The price different reflects this accordingly. I approve.
Zeonista 11 Apr, 2019 @ 8:54am 
Looks ike another great way to heal the Ranger who just moved into dangerous territory. Again. :steamfacepalm: Definitey a must-have item for aggressive Commanders like myself.
Shavy 15 Mar, 2019 @ 12:00am 
lw2?
superman81906 3 Apr, 2018 @ 3:09pm 
Anyone know of a way to limit this to a specific class, or make this only available to Specialists?
Snickerdoodle 14 Mar, 2018 @ 7:58pm 
Please man , I am begging you this is only mod that I need for War of the chosen
SideZeo 11 Nov, 2017 @ 10:58am 
Yeah, I'm gonna join the others here and ask if we can ever get WOTC versions of your mods. I got so used to the Field Medic and Heal Grenades, that not being able to use them is kind of a pain in the ass. Please update them, we're all waiting
Lord Joanic 1 Sep, 2017 @ 3:20am 
UPDATE THIS AND THE FIELD MEDIC PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
darkzero 31 Aug, 2017 @ 10:55am 
Can I bribe you with cookies to make a wotc verison?
=[NK]= Col. Jack O'Neil 3 Apr, 2017 @ 8:23pm 
Yeah rafal it works, just the cost is a little high for it, can't seem to change it in the ini's
=[NK]= Col. Jack O'Neil 22 Mar, 2017 @ 8:05pm 
Is there any way of chaning teh supply cost?? I already editted the ini, but it's not coming down from 35.. I'm using LW2
Rachel L 16 Feb, 2017 @ 4:16pm 
Works with LW2?
ARHANGIL 6 Feb, 2017 @ 2:28am 
зделай чтоб после полного выздоровления на миссии не надо было на бази личится:steamhappy:
Alwiane 15 Aug, 2016 @ 9:52am 
I agree with @simplicity. I would love for this mod to be compatible with Make Heals Persistent.
Neon 5 Aug, 2016 @ 8:55am 
@[OBSI] Rumrunner I have created a fork of your mod (look here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=738103726 ). If you want we can merge changes into your mod.
MichaelRossMD 3 Aug, 2016 @ 11:58pm 
This is a really great mod. However it feels a bit unbalanced in the early mid game. Heals for too much with very little investment. Would love some balance around that (has a chance to heal for 1 or 2). Dunno, great mod though thank you!
Gerishnakov 16 Jul, 2016 @ 4:22am 
Can the ini file be edited so that the heal effect is instant, and therefore only lasts one turn?
ashton0.fenix 15 Jul, 2016 @ 9:06am 
I had a glitch after getting the advanced exoplosives research done, were my first (unupgraded) medi-grenade disappeared. Has anyone else had the same issue?
Fowler 1 Jul, 2016 @ 5:56pm 
@simplicity ya that would be super welcome. hopefully it can be done
Simplicity 30 Jun, 2016 @ 5:30am 
Is there any way you could make this mod compatible with Make Heals Persist, the author of that mod says it would only be a few lines of code within this mod, is that accurate or not so much?
pierre.fagnan 11 Jun, 2016 @ 11:12pm 
This note so you know I'm enjoying the fruit of your efforts. Thanks for sharing thid mod. It is greatly appreciated.
Sarezar 22 May, 2016 @ 8:24am 
Great item. It would be cool if it could also stabilize bleeding targets. Is this something I can change in the existing scripts or does it need "adding"?
Bladerip 11 May, 2016 @ 12:12pm 
....and chryssalid poison? (to add to Sturms question)

I've been using the enemy buff mod which adds early game chryssalids. It's awesome but poison is an issue. I have to bring med kits along too because this doesn't cure. It'd be cool if this grenade cured poson too. So, is it intentional that it doesn't?
Sturm Krahe 10 May, 2016 @ 7:15am 
Is it intentional that it doesn't cure viper poison?
[OBSI] Rumrunner  [author] 29 Apr, 2016 @ 11:20am 
Update!
v1.0.2
- Dead units should not be healed anymore
- Russian localization added (thanks TpynogeJI)
[OBSI] Rumrunner  [author] 29 Apr, 2016 @ 11:06am 
@Sturm Krahe
Confirmed bug. Thanks for the post.

@mlipski0
When someone translates it for me. :)

@TpynogeJI
Thanks again! (Hopefully a new update should be going up today with your translation included)
Sturm Krahe 23 Apr, 2016 @ 8:02pm 
I'm seeing an issue here. The grenade works fine, but when I have a grenadier shoot it out of their launcher, they never put the launcher away afterwards. They can still shoot like normal but they will keep carrying their launcher and shooting bullets out of it while their main weapon hangs at their belt.
mlipski0 21 Apr, 2016 @ 2:10pm 
When Polish localization ?
TpynogeJI 19 Apr, 2016 @ 10:38am 
I Cosmetic corrected the Russian localization

https://drive.google.com/open?id=0B-g9u15xr-_ZQS1xRkNCYThDVDg
[OBSI] Rumrunner  [author] 18 Apr, 2016 @ 11:30am 
@TpynogeJI
Once again, thanks for the translation! :) I will add it in the next update.
TpynogeJI 16 Apr, 2016 @ 11:25pm 
Pequeno Churrasco 15 Apr, 2016 @ 7:34pm 
Yes, the Advent Priest have corpses, an autopsy, and also has a heal grenade (w/ another name), but why not merge everything and expose an "unlock_by_autopsy = TRUE/FALSE"?

Great work, dude.
[OBSI] Rumrunner  [author] 15 Apr, 2016 @ 11:13am 
Update!

v1.0.1
- Update inventory graphics to use red highlights
- Fixed missing tactical text
- Set cost of regular and advanced heal grenades to 35 supplies
Juravis 13 Apr, 2016 @ 11:41am 
I'd like smoke and other defensive grenades to include everyone in a sphere, regardless of LOS or walls. I would rather have people who shouldnt be covered covered than to have what the game does now, which is forget to cover people who are obviously in the smoke cloud because they are 1 step up or down vertically (sad really).
[OBSI] Rumrunner  [author] 13 Apr, 2016 @ 11:35am 
@ADVENT
Not completely sure what you're asking. You mean like a 3d sphere for the effect of the grenade? Or that environment is blocking the effects?
[OBSI] Rumrunner  [author] 13 Apr, 2016 @ 11:29am 
@Wolfius
Interesting idea.

@Invisigoth
For what?

@Pequeno Churrasco
That would be very cool, though I don't want to alienate anyone not playing the 'Advent Priest' mod. (I haven't tried that mod yet, are the priests corpses collectible like other corpses?)
Juravis 11 Apr, 2016 @ 7:51pm 
@[OBSI] Rumrunner I'm trying to make a perfectly round defensive grenade. I want everyone in the sphere to be affected regardless of LOS or other crap, just like a Frag Grenade. Any pointers? These surface-only grenades cause all sorts of problems with targeting, and it includes the regular smoke can.
Arkan 9 Apr, 2016 @ 4:42pm 
Voted 'Yes' :health:
dplpatryn 8 Apr, 2016 @ 8:47pm 
Great improvement for the squad
DabHand 8 Apr, 2016 @ 8:30pm 
"...wouldn't it be super fun if we go ahead and just try to integrate as many mods as we can?"
Best you fire up that SDK right now, there's no time to waste :)
Pequeno Churrasco 8 Apr, 2016 @ 8:21pm 
This item could also be unlocked via the autopsy of the advent priest (from other mod)
wouldn't it be super fun if we go ahead and just try to integrate as many mods as we can?
11th Cross 8 Apr, 2016 @ 11:40am 
make it heal any one in the radius (exept total mechanical enemies) pls!!!
gott bewahre den rave 8 Apr, 2016 @ 10:10am 
How about a debuff grenade for negative effects like burning and poison?
Like when you throw it at your teammates this status effect will be removed.
And ohh thanks for the great work!!
-- 7 Apr, 2016 @ 4:07pm 
A very nice idea!

Thanks for the hard work.
Lance 6 Apr, 2016 @ 1:09pm 
@Rumrunner

Omg i see that our idéa is now SO popular:steamhappy: