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In Long War 2, pistols are now utility items, not secondaries, so you can't upgrade them.
For some reason I have no success imputing dmg to it although I code so on the weapondata.ini!
Since I know you made it work on this class mod, I wonder if you have any idea of what am I possibly missing or if it's just not possible to do it just by INI editing.
Thanks a lot, man. Sorry to bother you again...
So...
Awesome...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734546776
maybe, but it's a tremendous around of work.
updating all the 4 vanilla classes and my 4 classes would take 72 new perks.
and i'd probably want to re-release a version of LW perk mod without any of the unnecessary features.
Either way i've been playing around with this class and I actually really love it. In particular because it does one thing very amazingly: It takes people out of the fight for a turn, and that is so deeply invaluable. Plus it can hold down a bad position pretty well.
What's this mean exactly?
100% chance to stun? Hopefully there is an ini config file! ;-)
Let's say 90% to see.
didn't know that. new to xcom2. thanks a lot!
sectoids take +3 damage from melee attacks
Quick question:
I was trying out with a bunch other mods and during a playthrough I used gunpoint and it says 5 damage. Skill says 2, your code says 2, but still it hit for 5.
In your code I saw a comment saying AVERAGE of 2.
Why is that?
Which other values aggregate on this damage equation for gunpoint skill?
they shouldn't
except maybe the anarchist, since that adds a new weapon type.
If you do run the anarchist on a new campaign, you may need to add the micro grenade launchers via console command.
Bulwark perk was already the same one as the one I currently use. If your spark got killed, the cover would likely persist too, they both use the x2effect_generate cover effect.
The cover shouldn't persist forever after death anyways, it's just for like a turn.
nah, I like the symmetry current set. 2 classes for each weapon type.
If I think of any new abilities, I'll probably implement them in a way that doesn't involve these classes.