Europa Universalis IV

Europa Universalis IV

A Federation Mod
293 Comments
LimonenZitrone  [author] 1 Feb @ 11:33am 
@illlililiilili: Hm, I can't really see how that would happen. I suppose you can try using a run file (or save game editing) to set the specific variable to the correct value again.
illlililiilili 1 Feb @ 6:29am 
I think something is malfunctioning.

Out of 5 countries, 4 support the reform, but it shows that -5 countries support it.

It seems that the reduction in member states from 10 to 5 has had an impact.
illlililiilili 24 Jan @ 12:18am 
Thank you for your answer!
LimonenZitrone  [author] 24 Jan @ 12:13am 
@illlililiilili: No, there is no way for AI to consider federations for strength calculations.
illlililiilili 23 Jan @ 6:57pm 
Does AI declare war considering federation forces as well?
illlililiilili 17 Jan @ 6:33pm 
You are best!
LimonenZitrone  [author] 17 Jan @ 1:06am 
@illlililiilili: At best make a compatibility mod, so a mod that has both as dependency. Then create a file in common/diplomatic_actions that comes before both the other mods' files in alpabetical order (easiest is just slapping more 0s before the name), then copy the declarewar action of one of the mods and add the changes of the other to it.
illlililiilili 16 Jan @ 9:14pm 
How can I make it compatible with a mod that changes "declarewar" in the file located at .../common/diplomatic_actions?
illlililiilili 7 Jan @ 5:19pm 
@LimonenZitrone Thank you!
LimonenZitrone  [author] 10 Dec, 2024 @ 5:05am 
@illlililiilili: That file, yes. From this mod's folder, so ...\steamapps\workshop\content\236850\660598924. Since everything in that file is purely for information display, it shouldn't affect the mod's functionality. Since I changed it to scripted gui, the game may report errors about the scripted elements missing. So you could also try to delete the custom_gui folder from the mod in common.
illlililiilili 10 Dec, 2024 @ 4:43am 
When I delete "interface/countrydiplomacyview.gui", this mod don't work
illlililiilili 10 Dec, 2024 @ 4:43am 
@LimonenZitrone How should I do?
LimonenZitrone  [author] 9 Dec, 2024 @ 10:01am 
@illlililiilili: You could delete the diplo gui file from this mod in your local version.
illlililiilili 9 Dec, 2024 @ 9:44am 
This mod overlaps with the Cultural Hegemony interface. Is there a way to resolve this?
Pup 25 Oct, 2024 @ 11:48am 
how do i make nations support the next reform?
LimonenZitrone  [author] 16 Sep, 2024 @ 2:44pm 
@青沼Azuki: Sure.
青沼Azuki 16 Sep, 2024 @ 4:55am 
Great mod! May I translate it into Chinese and make a sub mod?:steammocking:
LimonenZitrone  [author] 30 Jun, 2024 @ 3:18am 
@tyttor: It should, yes.
tyttor 30 Jun, 2024 @ 12:17am 
works on 1.37.2 ?
wildhogs2011 12 May, 2024 @ 6:04am 
Would it be possible to set up an imperial federation for the british empire or other equivelents as i think that would be interesting!
DrHouse "The Plain" 3 Feb, 2024 @ 5:23am 
would this work with the Voltaire's Nightmare mod?
LimonenZitrone  [author] 11 Nov, 2023 @ 8:15am 
@Scotch: That wouldn't work. You would have to copy specific effects (e.g. for forming and joining a federation) and execute them for the specific tags at game start, best for that would probably be the on_startup on action (but make sure to set and not require havng a global flag, cause the on action also fires when loading a save game).
Scotch 11 Nov, 2023 @ 6:29am 
How would I set up any of the federations so that they exist, with electors and everything, at the start of the game? Not sure if this is even on the right track, but I tried setting two nations to have a pre-existing relationship in a federation in the file where all the pre-existing vassalships and whatnot are.
LimonenZitrone  [author] 15 Aug, 2023 @ 6:17pm 
@skotland: Mostly depends the strength of neighbors compared to you. You need at least one neighbor that isn't your ally and has your army size or more. And of course you can't be in a federation or be a subject.
skotland 15 Aug, 2023 @ 4:41pm 
what determines who gets the "found a federation" decision? It seems random and most tags don't have the option, unless I'm just missing something
RESQUART 13 Jul, 2023 @ 2:09am 
Hello, can you also make a mod for International Crisis from Victoria 2 for more international conflicts? This is great for having multiple world wars from victoria 2.

(I mean end date is 9999 in this mod and after WW3, there sould be more world wars like WW 4,5,6........ WW 49 :lunar2019grinningpig: like Victoria 2)

Also HOI 3 / HOI 4 like factions system like first 3 great powers or maybe faction leader not have to be first 3 great power because in WW2, even though USA is more advanced country, the UK was the leader of the ALLIES. And maybe minor nations can leaning towards to factions.

ALLIES, COMMUTERN, AXIS or maybe even

NATO, SHANGAI PACT, WARSAW PACT?

Moreover, creating your own faction, creating your own NATO like HOI 4.

Great mod BTW!
PepperOver 7 Jan, 2023 @ 5:06am 
i dont like it too many things need to invite a country to factions
TomNoook 16 Jun, 2022 @ 7:39am 
I see i see. Thanks a lot!! On a side note, could you please also make eastern plutocracy qualify for the capitalist federation, if it's not too much of an inconvenience to you? I feel like it would make sense for a capitalistic Japan. Many thanks!!
LimonenZitrone  [author] 16 Jun, 2022 @ 7:19am 
@TomNoook: It should still work. However the effect is a bit limited, e.g. if they already were called to that war (e.g. because they are allies) and they didn't actually join (be it because they declined or the call was blocked e.g. because they wouldn't be able to join the war due to other wars against the same countries), then the effect doesn't do anything.
TomNoook 16 Jun, 2022 @ 5:39am 
Hiya, does this mod still work? In my game members of a federation didn't get called to war when one of the members was attacked. Everything else works fine though.
Thanks a lot!!
Jbecl Sleeper 7 Mar, 2022 @ 5:25pm 
Sorry sir for making an unreasonable request about me, I revisited the incompatibility list and now I will replace all my mods.
Jbecl Sleeper 7 Mar, 2022 @ 5:09pm 
Good morning sir. I found out that this mod can't display the reform drawings on the diplomacy interface under some large mods. And it can't create federations for many countries that mod enabled the tributary mechanic. I'd appreciate it if you could pay attention to this issue. I am using google translate.
Jbecl Sleeper 5 Mar, 2022 @ 12:56am 
At last,I still don't know will is the creating A federation bottom...
dedjustded 25 Jul, 2021 @ 2:33pm 
yep it does thanks a lot!
LimonenZitrone  [author] 25 Jul, 2021 @ 2:19pm 
@dedjustded: It should.
dedjustded 25 Jul, 2021 @ 9:41am 
does this still work by any chance?
LimonenZitrone  [author] 15 Jul, 2021 @ 8:51am 
@Shadowmose: My french isn't good enough to make a translation I fear. But if you want to translate it, I can put the translation in when it's done.
Nawrek 15 Jul, 2021 @ 5:13am 
Might it be possible to have French translations for this incredible mod ? i might help you to translate if you want !
LimonenZitrone  [author] 14 Jul, 2021 @ 9:21pm 
@over0842: You could edit the decision files to include a "ai = no" statement (without the quotes) in the potential of the specific decisions.
Over 14 Jul, 2021 @ 9:05pm 
Good mod but can i disable AI can create Federation?
darkemperor 3 Jun, 2021 @ 10:05am 
i changed its capital to near Colombia which had formed S.M.F but still not
LimonenZitrone  [author] 3 Jun, 2021 @ 9:46am 
@darkemperor: Hm, might be because that's an island and has no neighbors.
darkemperor 3 Jun, 2021 @ 9:33am 
does work with ET but i cant join or create any as West Indies
LimonenZitrone  [author] 18 Apr, 2021 @ 12:47pm 
@Syker: With ET it should in theory. With other mods I don't know.
Nomad 18 Apr, 2021 @ 11:55am 
work with modern day?
LimonenZitrone  [author] 22 Mar, 2021 @ 10:58pm 
@Ghalandar: Work on what? And there is a decision that displays all members of each federation.
Ghalandar 22 Mar, 2021 @ 7:17pm 
Can We work together?
Ghalandar 22 Mar, 2021 @ 7:06pm 
Hi
How to find out what country is in the federation?
Giuse 16 Feb, 2021 @ 1:31am 
Is it possible to create an italian only federation, like a long lasting italian league, or do you know a simlar mod that allows this? For example a mod with the pope as a leader and all the italian states in the federation.
LimonenZitrone  [author] 14 Oct, 2020 @ 10:23am 
@✪Cont1nuous: Sounds like the decision to form it? So in the foederation_<federation>_decisions file.