Source Filmmaker

Source Filmmaker

"Super Scout 64" Pack/Session
30 Comments
DeltaKnight 16 Dec, 2019 @ 11:05pm 
I'm honestly livid that this isn't a real fangame.
Как дела?:0 9 Sep, 2019 @ 11:42am 
what the hell is this shit
Dead Tom 7 Dec, 2018 @ 2:45pm 
oh my god
it's frickin scout


on a frickin n64
PyroSharkz 28 Jul, 2018 @ 5:25pm 
That looks so cool! I'm subscribing to this
Florence 13 Jul, 2018 @ 4:01am 
HERE WE GO YA FAT BALD FATTY.....FAT FA
T
GigaPimp, The Nefarious 16 Jan, 2018 @ 12:57am 
its funny that a tf2 knock off model of super mario 64 got released onto the sfm workshop before a super mario model actually got released
ololo999 15 Aug, 2017 @ 1:26am 
Thx
Astute  [author] 14 Aug, 2017 @ 10:34am 
CTRL + L loads a map, then just type in ss64_dustbowl into the filter, select the map, and hit load/open. Once it loads, the map might be completely black. Pull up the Console tab and type: mat_fullbright 1, then click Submit. The map will become visible.

If you don't have a Console tab, you can add one by going up to the Windows menu on the menu bar and selecting the Console window option.

Alternatively, you can hit F11, which will put you in game mode. Then hit ~ to bring up the dev console. Type mat_fullbright 1 and hit enter. Hit F11 to return to SFM mode.
ololo999 14 Aug, 2017 @ 3:04am 
How do i load it?
Astute  [author] 5 Aug, 2017 @ 8:51pm 
The shadows are just squares with a transparent texture on them, locked to the ground. I had to place each shadow manually. The coins were built once(coin particle, shadow, etc), and then copy and pasted around the level. There is more info in the description.

If I remember correctly, each S64 character has a shadow/root bone that you attach the shadow to, similar to attaching a hat to a TF2 character.
PJ Mastah 5 Aug, 2017 @ 8:47pm 
How dafaq you did to put these SM64-styled shadows under each particles/props/entities ?
Astute  [author] 13 Feb, 2017 @ 1:14am 
You load it from "usermod\sessions\superscout64\superscout64_dustbowl.dmx" to view the session.
Hazelnut Pancakes 23 Jan, 2017 @ 12:07pm 
The power bar is australium.
Bloody genius.
A Metal Penguin 4 Nov, 2016 @ 10:33am 
THIS IS SO FREAKING ADORABLE!
Minova 30 Oct, 2016 @ 8:51pm 
Awesome
Astute  [author] 30 Oct, 2016 @ 8:33pm 
Sure, I've currently made plans to port some of my assets from SFM to GMod. If I find time next month, I'll port this stuff over.
Minova 30 Oct, 2016 @ 8:26pm 
port to gmod?
smartgenius55568686366 4 Sep, 2016 @ 7:57am 
make it so the music when you get the power bar is the end of every meet the video
Astute  [author] 10 May, 2016 @ 11:15pm 
This is the session I used to animate/render out the final video in SFM, provided to the community so they can reuse the assets or dissect how I constructed the video. I'm afraid this is not a playable demo, as cool as that would be.
kozz 10 May, 2016 @ 6:02pm 
I'm confused here...
Is this used for animating? Or an actual playable thing?
getheth 22 Apr, 2016 @ 9:01pm 
now i want to see all the mario 64 music to be remixed with scout saying bonk
That Guy 11 Apr, 2016 @ 8:57am 
@I5NAFISFM At Freddys_


Really unusual seeing someone type that with THAT name...
Tyr 11 Apr, 2016 @ 7:41am 
We already have alots of them. so please remove this SFM cancer
Paper Hat Society 🧩 [INFJ-T] 9 Apr, 2016 @ 6:38pm 
In glorious N64 quality.
SpyroTheGuardian 9 Apr, 2016 @ 10:17am 
The Legend of Sniper: Piss Of Time - AVALIABLE NOW ON THE SAXTENDO 64.
SpyroTheGuardian 9 Apr, 2016 @ 10:12am 
Ocarina of Time? How about Piss of Time xD
Voodsood 7 Apr, 2016 @ 2:21pm 
Sweet! Good luck!
Astute  [author] 7 Apr, 2016 @ 2:05pm 
@Delta 38, You have no idea how much I want to demake OOT for SFM.
Voodsood 7 Apr, 2016 @ 12:38pm 
Pretty sweet! Now all we need is a Ocarina of Time Demake....
WildWester93 6 Apr, 2016 @ 8:29pm 
This is really cool.