Killing Floor 2

Killing Floor 2

KF-Resident Evil 2 RPD Map
46 Comments
CronzyWonzyWoo 3 Jan, 2024 @ 11:06am 
SirAttlich, I doubt anyone here is gunna give you a hard time for giving some constructive criticism (some of which I do agree with). But the way you word it and come across just makes you seem angry and entitled over a kf2 map, you were purposely insulting and belittling to the author with the "don't bother becoming a architect" stuff, and if it were me I would have said a few things I liked about the map as well so I doesn't sound like an angry, one-sided rant. I don't know if you have autism, but it seems to me you lack some fundamental social skills and politeness. This isn't how you talk to people who you want to listen to you. Also lay off new map makers man, they don't have to bother but they do and that's nice.
Sgt. derpsoldier 20 Mar, 2023 @ 8:18pm 
not a 1:1 of rpd but it fun map it gave me kino der toten vibes for some reason which is good thing :steamthumbsup:
Rodwolf 4 Jul, 2021 @ 5:25pm 
Looks awesome! * o *
ウルフ氏 8 May, 2021 @ 4:19pm 
on way 3 and 4 at least on some rounds the arrow that post to show were the pod is at doenst seems to appear not only that some of the pods are far and down in the sewer some zed tend to walk down there and wont leave that area other than that i like map would say i would count it as a difficult map for new comers and for some but fun and enjoyable for other who have play this game already
Super California Republic Ranger 2 Sep, 2020 @ 11:13pm 
This is really well made map! Having a lot of fun with this thanks!
Antize  [author] 18 Jul, 2020 @ 7:10am 
Ok
Attlich 16 Jul, 2020 @ 2:40pm 
Well, Zenxsa my son, then you and I have different versions of "fun". And considering all the hollow comments that don't contribute to...anything really.

And mate, I've put 4 comments worth of points - if yer trying to paint me as a bad guy here, at least try to fully show both sides, otherwise smarter people will think of you as a manipulative cunt.

While I do acknowledge that this map was published 3-ish years before REmake came, it doesn't make that big of an impact on all my points because I DO mention the original map of the old RE2 in my points.

Ah, whatever, not like I'm gonna be playing this game any time soon.
Antize  [author] 14 Jul, 2020 @ 4:06am 
Hello, that's why I didn't argue with him, he's talking about elements of RE2 remake when the game didn't exist when I created the map...
Zenxsa 13 Jul, 2020 @ 10:00pm 
I think this is a pretty good map, especially since you stated that it is your first attempt at this. That @SirAttlich guy was pretty rude, he had like one or two valid points but was very condescending and could have been more supportive. It doesn't have to be perfect, it definitely was fun.
Antize  [author] 18 Feb, 2020 @ 10:56am 
Yes
Attlich 17 Feb, 2020 @ 8:23am 
...Out of all the things I said, you just pick up on that?

You do realise that SDK limitations are not an excuse for poor level mapping, right?
Antize  [author] 17 Feb, 2020 @ 3:39am 
You answered your own question xD :
"I understand that the KF2 SDK doesn't really provide many options when it comes to objects"
Attlich 16 Feb, 2020 @ 4:08pm 
[3/3]+1
Also, next time you want to put a script with a clot trying to break out, just remember that just because you put some makeshift metal bars that were supposed to represent a door doesn't change the sound. I hear the clot punching through thick glass, NOT the metal door.

The whole map feels like a dislocated, brittle skeleton of the original RE2 Police station. It really does feel like an amateurish first attempt on something big.

I'm kind off appalled that only one guy in the comment section provided some critical feedback. If you like the map, good for you, but don't say that it's true to the original because that is a lie. The best you can get from me is a pat on the back and a "at least you tried" award, nothing else.

My advice? Scrap this and start small and simple. Don't go big unless you truly believe you can make it work. This...this does not work. It simply doesn't.
Attlich 16 Feb, 2020 @ 4:08pm 
[3/3]
The distance between the Trader Pods are just too far and because of the map's non-sensical layout of the rooms, it takes considerably more time to actually get to it, even if the game shows it's closer than it looks.

I'm gonna go back on the whole "don't be an architect" thing, since again - the room layouts and halls don't lead to where they were supposed to lead. So many times happened that I just stood there and thought "Okay, if this doesn't go where it's supposed to go, then WHERE THE HELL DOES IT GO?!"

The whole subway thing feels weird and out of place in this map, considering that in the original map you had to go through sewers and maintenance rooms AND the Umbrella research centre before even going to the subway section.
Attlich 16 Feb, 2020 @ 4:07pm 
[2/3]
Also, the lobby is missing the titular entrance desk with the computer and a crate. Did you forget to add that?

Saved the worst for last - and that is the lack of stairs.

You might want to avoid a career as an architect or a room designer because there is no logical explanation you can give me to justify the lack of stairs between the ground floor and the second floor. Seriously, what the fuck is that about? Did you just thought in your mind: "Nah, fk convenience, I'm just gonna build this from memory." It felt like this map was built from memory instead of, you know, LOOKING AT THE ORIGINAL LAYOUT AND THE DESIGN OF THE MAP. Capcom knew what the fk were they doing when they were making the RE2 Police Department.

And while you're on the second floor, why did you put so many door ramps around? Doesn't make sense why someone would put multiple doors to function as ramps to what would be a very painful fall, it also inhibits the amount of space you have to move around.
Attlich 16 Feb, 2020 @ 4:06pm 
[1/3]
I wish I didn't have to do this, I really wish...but I'm gonna have to tear this map a new one. I won't enjoy it, but I have too.

Let's talk about the lobby, shall we? The first area of RE2, sort of serves like a hotspot before going to the underground Umbrella lab, right?

This lobby feels empty and hollow. Now, I understand that the KF2 SDK doesn't really provide many options when it comes to objects, but you could've put a different statue that doesn't cover half of the goddamn screen when you enter the lobby for the first time. I mean, shiet, you even put some statues that could've served as better replacements outside.
TheCrnMage 8 Dec, 2019 @ 6:25pm 
Thanks Antize! I recovered it from my old laptop. You're awesome for making this map. I'm a huge Resident Evil guy.
Antize  [author] 8 Dec, 2019 @ 3:01pm 
@£TheCrnMage I think map can be found in steam folder :) or use {LINK REMOVED}


The Shadow 7 Dec, 2019 @ 11:51am 
If you put the RE2 Police Station theme in the background while playing this map have a very good atmosphere. It is quite hard if you decide to fight inside, but thankfully there are also open areas and there's a lot of places to flee to so it's not that bad. Never got stuck while playing. Decent spawns. Not a masterpiece but still a very good map regardless.
TheCrnMage 20 Aug, 2019 @ 4:38pm 
This is one of my favorite maps. Thank you very much! Any chance I can get a download link? Sometime Killing Floor 2 updates the game and deletes all my favorite custom maps like this one, RE4 Cabin, and RE4 Village Beta.
Vinesauce Jerma 23 Jan, 2019 @ 7:57pm 
Looks, cool!
Flammable 10 Feb, 2018 @ 11:12am 
Cool!
UnknownFox 21 Nov, 2017 @ 11:50am 
Very nice map :D
Andy 10 Sep, 2017 @ 3:16pm 
No kidding this is a large map. Had some issues with the waypoint arrow to the trader taking me in the wrong direction. Trader was left of the police lobby, waypoint arrow had me run around the entire map.

This map has a real confusing layout and it is very easy to get lost. Must be Racoon City ordinance to have buildings laid out in the weirdest way.

If I were to make changes, I would consider adding a few more direct routes between the traders.
Alexel 22 May, 2017 @ 2:02pm 
wow this map looks nice! have to try it.
Antize  [author] 30 Mar, 2017 @ 2:24pm 
Hi no sorry
H.A.L.E ٩͡๏̯͡๏۶ 30 Mar, 2017 @ 2:01pm 
Is it possible to have The hive map for KF2 like in KF1
Windows11 9 Feb, 2017 @ 4:30pm 
very hard..
oldmidget 23 Jan, 2017 @ 8:47pm 
NP i love your maps
Antize  [author] 23 Jan, 2017 @ 3:23pm 
Thank you for report :) I fixed this bug
oldmidget 23 Jan, 2017 @ 10:20am 
i found an exploit spot.

in the subway you can get knocked up onto something by a fleshpound and zeds wont target you or anything.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848806092

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848806122

i was able to dispatch the whole wave. 4 wave suicidal, solo.
Ol' Scugog 2 Jan, 2017 @ 9:45pm 
Amazing! Can't wait to try it out, I'm a huge fan of RE2. You really did a bang-up job, very impressive.
Antize  [author] 28 Dec, 2016 @ 4:11pm 
@DarkRecon234 I think I resolve this problem, thank you for report this problem
Antize  [author] 3 Dec, 2016 @ 7:55am 
Hi,
Hummm yes I see the yellow pathnode ):
DarkRecon 2 Dec, 2016 @ 10:02pm 
https://steamhost.cn/steamcommunity_com/profiles/76561198069812759/screenshots/

Not sure if this will work. I uploaded this to the steam cloud. Long story short, this is the subway stairway door I metioned. I also noticed that it also affects not just the two bosses vans and patrich but higher level Zeds like Scrake's (chainsaw zombie) but for some reason, not fleshpounds. Anyways, they stop there briefly before they go all the way around the map to approach me from the other end of the stairs.
Antize  [author] 1 Dec, 2016 @ 7:48am 
Hi @DarkRecon234

Please can you make a screen where Van have this bug ?

Thank you.
DarkRecon 28 Nov, 2016 @ 10:10am 
It's a great map but I think I found a bug. While I was fighting the boss Vans, I noticed that, in the subway stairway that goes up then to the right, Vans wouldn't follow me. He just retreated. In a sense, I think the A.I. thought that there was a wall in the doorway there I believe. Might want to check area's of the map like that.
Antize  [author] 14 Sep, 2016 @ 7:55am 
Hi, no ):
onavlis 14 Sep, 2016 @ 7:46am 
Excellent map bro. Do you plan on doing any other RE maps?
Wolf 3 May, 2016 @ 1:19pm 
love it m8
Neoky 2 May, 2016 @ 1:42pm 
This map is great. Brought back a ton of good memories, and it's just really well made.
Atlaimond 21 Apr, 2016 @ 1:48pm 
Thank you. :wizard_hat:
Antize  [author] 21 Apr, 2016 @ 1:44pm 
@Windows10 Use SteamCMD for create a server :)
Windows11 20 Apr, 2016 @ 11:54pm 
Sorry already fixed in v1029.. It was kf2 server workshop update problems
Antize  [author] 20 Apr, 2016 @ 1:52pm 
Hi,

Thank you

@Windows10 I think your server have a problem
Atlaimond 12 Apr, 2016 @ 9:20am 
It is a nice map.
I didn’t find any bug. :ZAT_Correct:
So, up-vote! :upgr: