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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1156019522
Good news, I actually found the issue and have finished tweaking the trees to work with WOTC. I'm just about ready to upload the new version in a few minutes. Just note that I have incorporated the perks and weapons from the LW Secondary Weapons mod, you'll need that mod in order to use the WOTC version. Stick around!
Sorry for the late reply.
I believe the mod is fairly well balanced and haven't heard otherwise.
By default the mod will not cause any newly obtained soldiers to be able to gain the vanilla classes. It does not affect old characters in any way, they'll still have the same vanilla classes and skills.
Will my character pool be compactible with this mod does it remove asigment of vanila classes to soldiers in my campain whitch uses this mod ?
But i also need some ballance because i going for second playthrou (first i lose after 30 hours)
and i dont find out that in middle of game that some classes in game are totaly OP and chalenge is gone. Is this mod ok for this? Thanks
Everytime you recruit a new soldier they're at a higher rank? That's weird. My mod doesn't do that though, maybe you have another mod that's making that happen?
Particularly, I'm interested in how the Assassin might change.
Wasn't even aware of it until you brought it up. There's a lot to go over, but I definitely think that's something I should look into.
Yes, and here's how. Go to this mod's folder (the location can be found in the description above, Step 2 of re-enabling vanilla classes) but instead of opening the config folder, open up Localization. Open XComGame.int with a text editor like Notepad++. Find the class you want to rename, and change the DisplayName value to what you want.
For example, to change the raider class you would find this:
[Raider X2SoldierClassTemplate]
DisplayName="Raider"
and then change it to
[Raider X2SoldierClassTemplate]
DisplayName="Bob"
Now the Raider class will be known as Bob in game. You can also change descriptions and other text this way.
Check the description again. You may find what you're looking for. ;)
Unless they totally changed the way custom classes work, which I can't imagine them doing, it should be fine.
I'm not convinced it's actually the mod at fault though, found a scrap of info with another in same position except his "faulty" mod was a different custom class mod. Still haven't found any solution yet
That's also in the description, just above the part that tells you how to disable classes, there's a section that tells you how to re-enable vanilla classes. :P
You can just disable the classes you don't want.
My soldiers can use the new gear just fine, must be a problem on your end.
I especially like Boltcaster on the Medic (Who has to attack not as often and when he does, it's from the back) and the Hunter's Axe on the Hitman (so my sniper can move + shoot, even if it's only once per mission).
Having the Shadowkeeper on the already stealth centered Assassin is also a no brainer ;)
New Version also swaps the places of Return Fire and Fire Pistol in the Assassin class.
https://www.reddit.com/r/Xcom/comments/4j3gd6/list_of_broken_mods/d33erxb
http://images.akamai.steamusercontent.com/ugc/278473128246640227/8ED25C9B1280E120E6D3CA6CA9E6A96484556C4A/
The Button stripped my soldiers off all their armor, even their Predator Armor/Kevlar Vest. I can't re-equip them in the loadout screen because they now say that the item cannot be used by (for example) Hitmen.
And without Armors this game isn't really playable :/
I don't know yet if that is a problem that every class mod runs into or if it's somehow unique to your mod.
:(
Thanks.
Can you make sepeate mods for those classes? Or maybe a mod that adds those classes but does not remove vanilla ones?
I am not crazy, I just have another mod that allows me to disable any class I want, and I want to combine some vanilla classes with those.
Thanks in advance.
I would very much like to do that in the future! Haven't had a ton of free time lately to get back to it though, but I will try!
@DerBK
Thanks for the kind words! I agree, adding +2 shield may be the way to go rather than 3. I was a bit worried to touch anything related to .uc classes due to how new to modding I am, but now I know how easy it would be to create a less effective clone of the shieldbearer's ability.
This is pretty much exactly what i am looking for in a class overhaul - no ridiculous and/or overpowered new abilities, just a reshuffling of vanilla stuff into new classes with a few tweaks here and there. Also everything in one mod instead of having an unconnected mess of random classes.
Well done. I really hope the classes play as well as the first impression suggests.
Cheers o/
http://images.akamai.steamusercontent.com/ugc/271715193890782309/97FE4143868527D33B9F96C47BCF708F63B5AB29/
This soldier got Run and Gun from the AWC at the same rank as their only choice was also Run and Gun. The odds of this coming up must be quite small, but happened in my first game using your mod :D
Thanks,
Kit