From The Depths

From The Depths

Blast Tyrant battleship, v2.03 upgrade
52 Comments
Adorkable88 18 Apr, 2019 @ 5:56am 
dude this thing looks freaking awesome ... We have a similair build style ...
revengeful lobster 25 Mar, 2018 @ 11:40am 
This thing is so not nice.... Even 'unfinished' it is sinister. Great job, I hate it.
Draba  [author] 5 Nov, 2017 @ 7:07am 
The missiles are just slapped on a gutted version of this one, no defenses and ammo hanging in the turret wells so will get butchered in combat:
http://www.fromthedepthsgame.com/forum/showthread.php?tid=15852&pid=352999
jtmoseley 4 Nov, 2017 @ 8:23pm 
So I downloaded it but i do not see the mod
Draba  [author] 3 Nov, 2017 @ 1:06pm 
Seems like shield update will take ages to happen, putting up the version without shields in case somebody is interested.
JohnInvictus 20 Jul, 2017 @ 10:47am 
I will be watching for when that is released, now I will just have to find a way to kill it somehow......
Draba  [author] 20 Jul, 2017 @ 10:31am 
Yep, the overhaul is already ~80% done.
With the unity 5.6 port performance is greatly increased so it's now 27 m longer / 4 wider,
with all systems getting a cleanup / upgrade.
Thanks to laser / HEAT air gap / HA changes block count is still <30K and cost actually decreased.

Just waiting for shield changes to finish it up, still got a 12x25x15 empty section for turbines / other systems depending on how updates pan out.
It already easily kills all the godlies with LAMS as the only active defense.

JohnInvictus 20 Jul, 2017 @ 10:12am 
With the new block updates, shield changes, and many other things in 2.0, will the blast tyrant be updated again?
Bob & Lethal Company 17 Mar, 2017 @ 7:06pm 
This *Thing* is a monstrosity...
CGCG 28 Feb, 2017 @ 6:59am 
One of the strongest ships
Bucket Hat 23 Jan, 2017 @ 2:42am 
the top looks like a Halo helmet ahahaha
marodeur0329 8 Oct, 2016 @ 1:50am 
Ive seen it only in the Designer so far and i cant wait to spawn it in my Campaing.

Thank you for sharing! :)
Catshley 20 Sep, 2016 @ 12:41pm 
*shivers* spooky
Draba  [author] 20 Sep, 2016 @ 12:27pm 
Finally finished the massive refit, looks like steam engines are a bit off so runs on fuel for now.
Catshley 26 Aug, 2016 @ 11:45am 
i would love to see it in the campaign but i dont think it will exist, and i would also hate it as my PC is not NASA grade
Draba  [author] 26 Aug, 2016 @ 11:43am 
The halfway done rework has 21K blocks without engines, 10K is the soft limit for campaign.
Would love to see an all-out munchkin mode added but with the current rules it'd be easier to just make a new ship than to try and refit this one :)
Catshley 24 Aug, 2016 @ 6:38pm 
remove the lua, add some SS stuff, and change it into a smaller ship via removing random things inside so its also weaker, would be insane to fight
Draba  [author] 24 Aug, 2016 @ 5:55pm 
It's way too big for the campaign and also uses Lua, can't be added :(
There were also 2-3 big changes since its last update, nuclear engines are expected to come soonish so did put off the rework until then.
Catshley 24 Aug, 2016 @ 2:47pm 
should be aded to the steel striders
Draba  [author] 9 Jul, 2016 @ 2:14am 
The latest update added a ton of great stuff, the ship's weapons are already updated but adding heavy armor, replacing shielding and some other structural overhauls will take quite a bit of time.
Waiting until the detection stuff is in stable, will be really cool when it's done though :)
LTDominator 28 Apr, 2016 @ 5:36am 
as i said it is badass and it is effective but overkill in case of weaponry and cpu usage
i would like to see a smaller maneuverable destroyer with less weapons and blockcount :)
Draba  [author] 28 Apr, 2016 @ 4:23am 
Thanks everyone, glad you like it :)

LTD:
Description says on the first lines, IN BOLD that controls are I J K L and it's 27400 blocks. Dunno what you expected :)
Standard controller won't work, only complex overrides Lua setting propeller strengths and impulses.
It does turn a bit slow, it's a 175m slab of metal going at 30m/s in water. Still, will see what can I do.

It's meant to be cool and effective, not realistic (there are plenty of WW2 era replicas out there).
Not using the internal space that was already paid for with drag, shields, massive outer armor and LAMS would be just silly.
Same for engine exhausts that are absolutely worthless and just increase block count.

Torpedos are cool so no way I'm using any less :)
Guidance is purpose-made to be simple and very fast, most of the CPU load comes from the high block count and the game's own power calculations.

The only exploit it does use is the inertial gravram, but just again aircraft since 100 m/s flyers are too strong.
LTDominator 27 Apr, 2016 @ 3:35pm 
damn badass weaponry but no manual controls, it rammed with 30m/s into an island and got destroyed. after instaling a standard vehicle controler this thing is maneuverable like a brick, whatsoever to much exploits, engines dont use propper exhaust, stacked internals and too much blocks and torpedos... cpu overkill
Black Betty 26 Apr, 2016 @ 8:19pm 
If I saw this thing in real life I would probably sh!t my pants... :p
tank360 25 Apr, 2016 @ 7:31pm 
this is a monster. good job :)
Draba  [author] 25 Apr, 2016 @ 12:59pm 
Spot on with the name, I see :)
Armedwithpuns 25 Apr, 2016 @ 12:33pm 
it's funny, cos you talk about a "particle cannon", when all guns are technically partcile canons
Bow Fox 23 Apr, 2016 @ 4:19am 
Well, I've personally recently made a Battleship, but due to time constraints I still have yet to finish it off, but I managed with smaller guns and more Anti-air (I've been constantly fighting off the problem of planes and jets) And I have to say this ship gives me some ideas for my next one.....
I shall definitly see how the Kashuken and the Blast Tyrant work up against each other!

:mite: Pfeffer
Emrule 23 Apr, 2016 @ 12:09am 
Ahh, OK. Makes sense now.
Im a bit of a noob at the game to be honest.
Draba  [author] 22 Apr, 2016 @ 11:53pm 
I wanted to install more, but they wouldn't fit :)
On the bright side devtest version halves laser size, with the extra space in the back I'll cram in a particle cannon when it goes stable.

You can remove the jets without breaking anything(speed goes down to 29, minor change). I just use them because they give that little edge and I think they look good :)

The low waterline is intentional so most things are a bit better protected.
Did make stabilization easy to tweak, configuration is in the 2nd line of the Lua box(right in the middle, below the tower, on top of the insulated batteries).
Change the altitude = -4 line to whatever you prefer, probably need to increase pitch at high values.
Sensha 22 Apr, 2016 @ 8:56pm 
@Nebula yes.
Emrule 22 Apr, 2016 @ 12:25pm 
Nice ship, but it sits a bit low in the water. Almost as bad as my ships waterline.
I do like the diverse weapons on it. But I don't like the jets on the back, they kinda ruined it for me.
catto 22 Apr, 2016 @ 12:23pm 
What a beautiful beast... Still needs more 2m cannons, though ;)
Catshley 22 Apr, 2016 @ 9:06am 
could be better *lennyface* but this is a great ship good job
Draba  [author] 22 Apr, 2016 @ 7:45am 
Thanks!

Checked out your cannons earlier, holy fk they are big :)
Would need ~15m extra width to fit them not taking into account the subsystems removed for install.

I can picture a humongous GT-style artillery airship with one of the 12 packs on each end,
but these sizes take ages to build and lasers just got shrinked to half size/particle cannons are in. Gotta try the shiny new toys :)
artemus_Z 21 Apr, 2016 @ 3:15pm 
amazing design, would love to see some kind of collab between this monstrocity and my cannon
Draba  [author] 21 Apr, 2016 @ 3:05pm 
Replaced the bridge, let me know what you think.
I like it but am not exactly impartial :)

Saved on devtest, didn't use new parts so should work on all versions.
Hermit The Frog 21 Apr, 2016 @ 1:41pm 
@Midori-tan why do you?
gay penis wizard 21 Apr, 2016 @ 10:28am 
GG m9
Draba  [author] 21 Apr, 2016 @ 10:27am 
You are right, I don't and don't particularly care either.
Call it a friggin fluffy candywagon if that makes you feel better :)
Sensha 21 Apr, 2016 @ 3:25am 
I don't think you know the definers of a "battleship"
Draba  [author] 20 Apr, 2016 @ 10:18pm 
Not sure I can do better with roughly the same dimensions, believe me I've tried :)
I'll give it another go sometime without the 360 requirement.
gay penis wizard 20 Apr, 2016 @ 5:50pm 
I would get it but that bridge man.
Work on dat bridge.

It's derpier than the King Tiger I tried to make.
Draba  [author] 20 Apr, 2016 @ 10:47am 
A note:
If you want to tweak it Lua box/AIs/ammo customizers are right in the middle, below the tower. Never seen any of them take damage in a zillion tests so kept them close for easy modification.

If you prefer keeping it closer to the enemy change the optimalDistance = 1500 line at the start of the lua code to whatever you like(or just ram them with manual control :)).
It'll circle around the main target of the AI using channel 1.
Draba  [author] 20 Apr, 2016 @ 10:38am 
Thanks for the compliments, I was aiming for nice :)

It just went for the optimal 1500 distance, reaching that it'll turn and circle. In designer craft under AI control won't have metal for ammo processors, spawn on "My team" for testing. The Bulwark has bad shielding so it gets murdered in 2-3 minutes tops.

There is no such thing as too much speed, props are practically free :) (<10k power). It's convenient in campaign and it can outrun all but the best torpedos.

There's also no such thing as too much shielding :) Much cheaper to cough up the fuel than losing blocks in battle.
Check out some tournament designs, around 2m RP virtually everything has 50K+ power with the occasional 100-300.

The speed does hurt CRAMs, but at 1500m they are still decently accurate and railguns/lasers/torpedos do not care at all.

Could be overkill for a campaign vehicle, wanted to make something that's still moderately effective despite being in the water so added some tournament features :)
Elektroniksupersonik 20 Apr, 2016 @ 4:04am 
It looks nice. Certinally has many more guns than my Draco class, but I see you went for faster fireing guns over damaging ones. Also, I think you went eccessive on your shielding and propulsion. This thing must burn through way to much fuel. I think going as fast as this ship does won't really help it and it could get in the way of it actually fireing.
riceyfarmer 20 Apr, 2016 @ 1:03am 
lol wtf, i was doing some combat testing in the vehicle designer, against a Bulwark, and the "Tyrant" just ran away... Not saying its a bad craft, its beautiful.
Draba  [author] 19 Apr, 2016 @ 4:33pm 
Shoot it up as much as you like :)
Let me know what did you find it weak against, will overhaul shields when I have the patience.
Shy 19 Apr, 2016 @ 4:12pm 
Lovely battleship~ I'm gonna use it to test some of mine out if you don't mind XD.
ZetaRhythm 19 Apr, 2016 @ 9:01am 
Nice one! I'll be downloading this.