XCOM 2
[Please use Second Wave Plus] Second Wave Reborn Expanded
551 Comments
SnoozieDoes 25 Jan, 2018 @ 10:07am 
I had a bug where my psy operative had infinete movement, aim and hack score.
Boisegangpc 27 Mar, 2017 @ 12:15pm 
NeverMore 27 Mar, 2017 @ 3:13am 
I CAN'T WAIT IT !
[WTS]DrewDawgofWar 26 Feb, 2017 @ 9:26am 
Looking forward to the update!
warp.ligia.obscura 26 Feb, 2017 @ 6:17am 
Yeah, what will happen to campaigns with this active when this mod gets taken down?
Rukat 15 Feb, 2017 @ 12:41am 
Thanks for the great mod while it lasted, EladDv. Looking to seeing more awesome stuff in the future!
Boisegangpc 9 Feb, 2017 @ 5:32pm 
I've currently got a save with this active. Should I move this over from the Workshop folder to the Documents/MyGames/XCOM2/XComGame/Mods folder if I want to keep its current settings? I really don't want my soldiers' stats to be re-rolled with a newer version of this.
EladDv  [author] 6 Feb, 2017 @ 3:21am 
That's the plan, it comes out on March 1st.
FREND 6 Feb, 2017 @ 2:43am 
Can you leave this mod up until the new one comes out?
EladDv  [author] 6 Feb, 2017 @ 2:14am 
The reason I am doing this is because thy whole architecture changed and just updating all not result in a clean transition. The new one has no known bugs so far from testing
EladDv  [author] 6 Feb, 2017 @ 1:57am 
Yes, there's a new one in development which will be lw2 compatible, it'll be out on March 1st
Snarplord XVI 5 Feb, 2017 @ 4:37pm 
Woah woah woah, why is this going down? There's no reason to take it down, just leave it.
RoundedGearhalo 5 Feb, 2017 @ 4:26pm 
what??? i love this mod for Epigenetics. if your going to make a new one for LW2 make sure that part of this mod stays with it
Sammarok-GoodGaming 5 Feb, 2017 @ 1:52pm 
So, this mod will end ? :steamsad: Anyway, thank you EladDv for your time and dedication. Are you still making a new one?. Cheers.
_shapeshifting 5 Feb, 2017 @ 10:35am 
I have red fog and I think every time my soldiers get shot the mobility penaltiy is permanent. I have a gunner with 8 mobility, a ranger with 9, and a technical with 7.

It's pretty rough. Not a fan. Might have to restart my campaign over it. :/
Sammarok-GoodGaming 4 Feb, 2017 @ 5:15pm 
This mod actually lower stats instead of increasing..........My sniper is getting his aiming less and less each time he level up, he have a superior PCS +15 aiming, the 15 aiming is being substracted every time he level up. I have another sniper and he is losing 1 aiming point each time he level up.

Don't use this mod, is very buggy :(:steamsad:
EladDv  [author] 3 Feb, 2017 @ 2:45pm 
You could change the ini to set the defaults. Other than that I have no plans of updating the mod. A new one will come out soon, hopefully less buggy and compatible with lw2
james_clarke55 3 Feb, 2017 @ 2:22pm 
Could this great mod be made compatible with LW2. LW2 places a banner over the options. are there any fixes?
Belhedler 30 Jan, 2017 @ 11:31am 
Also instead of Commander Choice option, prefer using Disable Any Class with single class selected. It works perfectly with any class without resetting RNG stats, or it should.
Belhedler 30 Jan, 2017 @ 11:27am 
But of course you need to deactivate NCE on LW2 options panel. I actual much prefer this version to LW2 one. A matter of taste maybe.
Belhedler 30 Jan, 2017 @ 11:25am 
No issue whatsoever with LW2. However there is a gap in mobility so you should do the following in the config file:

;Mobility_high=15 ; Vanilla: eStat_Mobility=12
;Mobility_low=12
;Mobility_cost=12
Mobility_high=18 ; LW2: eStat_Mobility=15
Mobility_low=15
Mobility_cost=12
ZetaZephyr 28 Jan, 2017 @ 3:02pm 
Epigenetics still works with LW2 interestingly enough.
EladDv  [author] 28 Jan, 2017 @ 12:27pm 
This mod is not just incompatible with LW2, it's been unmaintained for several months. There are huge bugs in it. Please avoid using this mod. Also I dont know why anybody would think enabling RF on both mods is a good idea, please dont do this (and no dont do this on any option please)
Raloris 28 Jan, 2017 @ 11:41am 
I'm not sure if it is this mod's Red Fog or if LW2 has its own that overrides this one's, but I healed a soldier who had gotten low and he lost mobility from it. He went straight down to 1 mobility, meaning he had to dash in order to even move and only a single tile at a time. This is a huge issue because it makes keeping soldiers alive a detriment. Thankfully it resets to the normal Red Fog mobility after the mission is over.
JDanieru16 3 Jan, 2017 @ 8:15am 
ive been using this mod but noticed that after a soldier returns from being injured for X days the augmentation chip like implants stop to give any bonus, you think this is messing with it?
teoleo 20 Dec, 2016 @ 10:26am 
this mod override the long war menu?
Roknikus 31 Oct, 2016 @ 5:56am 
This seems to cause issues with the Shen's Last Gift DLC mission, as when I had the "Not Created Equally option engaged, Shen had randomized stats, including a hacking stat of like 7, which really restricted her usefulness, so I'd recommend bringing 2 other specialists on that mission, boys and girls.
Francis 19 Oct, 2016 @ 5:54pm 
I am getting problems similar to Ashe_Black, where the PCS stat boosts will seem to work for some arbitrary time, but then suddenly the game will 'forget' about the stats the PCS added, and the stat will reset to what it was WITHOUT the PCS. THEN if the PCS is removed, it will subtract the value of the PCS upgrade, leaving my units with LOWER stats than they had before.
Bloodhound 15 Oct, 2016 @ 6:04pm 
@EladDV

Hey there man, nice to see a mod that is bringing back old school x-com (well the new generation of it anyway) back. The options seem interesting and I was honestly looking at this as an alternative for the LW Toolbox since it gets all wonky with some of the weapons I downloaded. Do you know if yours does that as well? I'd lose the squad size increase and screen but I have other work arounds for that.
oiskapunk 13 Oct, 2016 @ 4:33pm 
Ok, my lat post about the will problem was self solving. After the next battle the soldier with the low will stat leveled up and his will was around 60 after that. So i think she get all the bonuses from leleving up and cured shockened but it was not right displayed ingame.
oiskapunk 13 Oct, 2016 @ 1:45pm 
I encountered a problem. One of my soldiers got shakened and his will was at 0 Points. After a succesful mission the popup window says he was cured, but unfortunately his will stat was now at 11. Before he got shakened his will was around 45. So I think he only get the cured bonus but does not got back his original will.

I only used NCE, Epigenetics and hidden potential. And i use around 40 other mods. But no one with a conflict to the soldier stats.
oiskapunk 12 Oct, 2016 @ 9:30pm 
I have a question about the crit chance of the enemies.

Due to the fact, that I think its unrealistic when a grenadier or a specialist always have 100% crit chance while flanking, even without 'Absolutely Critical'. For me, i think its better to set the "FlankCrit_high" in the INI to the value 50, like in the vanilla version.

But i dont know how the "FlankCrit_Range" works for the enemies, neither whats the vanilla value is. But i want to have the crit chance of the enemies like it is in Vanilla. So, it is better to set the value for it to 40, like my own soldiers, or better to 0, for no range around the (presumptive) vanilla stats? Or mayby the initialized 100 is already the original value?

Sorry, if my grammar isnt the best. Anyhow, thumbs up, good Mod!!!
radl22 6 Oct, 2016 @ 4:21pm 
Like the comment below me, my soldiers do not seem to be regaining their aim lost due to red fog after they are healed. I have red fog, red fog robotics, not created equally, commanders choice, and hidden potential all enabled. I also have the don't waste my time, evac all, and overwatch all mods installed. Sadly I did not listen to the warning and this is in Ironman.
Eithan 2 Oct, 2016 @ 10:52am 
my units are losing aim after gravely injuries
could it be a bug that comes from combination "hidden potential" and "red fog"?
=[NK]= Col. Jack O'Neil 15 Sep, 2016 @ 7:57pm 
pnp I'm getting it as well, 0 will when I use CC :(
=[NK]= Col. Jack O'Neil 15 Sep, 2016 @ 7:38pm 
Are you still on scheduele for a new project?? I just started a new game and yeah, the ini configuration is kinda confusing, I think I allocated enemy points wrong and am running into things with 6 armor in the second misson :(
=[NK]= Col. Jack O'Neil 15 Sep, 2016 @ 9:34am 
Hey Dev, any chance of making the drop down box for commanders choice bigger?? I've got a tonne of classes and it's super frustrating sometimes!
Swiz 4 Sep, 2016 @ 8:44pm 
@Decado I had the same problem, I uninstalled this and installed the commander choice one by itself.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699754579
Decado 3 Sep, 2016 @ 3:37pm 
Can't get Commander's Choice to work properly. Not sure if anyof the mods I'm using impact bIs_CommandersChoiceActivated, but I tried using mod launcher and nothing came up.

When I change class the Will stat always resets to to 0. This is a new game. Using the long war mods, Katana, after action, accessories pack, avenger menu, more maps, show health values, stop wasting my time, and timer tweaks.
May'Sa 17 Aug, 2016 @ 3:49am 
I'm having a bug that any character of which class I change using the mod, its will goes down to 0. Is this known, is it real, or just an UI bug?
Tibbles 8 Aug, 2016 @ 9:41am 
Yeah because the long war team named four of thier classes the same as the base game, it confuses this mod. You can select the four origional classes from the base game or three of the new, differently named ones. Haven't found a workaround.
EladDv  [author] 7 Aug, 2016 @ 2:46pm 
maybe because the normal classes dont have the third perk? they havnt replaced the classes but only made the soldiers to not go to them but to special new LW classes.
eclipsezr 7 Aug, 2016 @ 10:31am 
i have long war perk mod and In commander's choice when i choose the original classes (sharpshooter,ranger,grenadier,specialist) it comes up without the third perk tree..it does show up only when rookies get promoted to those classes but not in commander's choice
RedStarRocket91 3 Aug, 2016 @ 3:30pm 
Hey there, think I might have encountered a bug. Not quite sure how you're setting the modifier for Absolutely Critical, but I've noticed that sometimes, when moving from rookie to a proper class (seems to be when re-selecting a class with Commander's Choice), the critical bonus goes back to normal and you no longer get the +300%. I've has this repeated on a few of my soldiers now, and while I'm not *certain* this is what's causing it every time, it does seem to be affecting every soldier whose class I manually reassign.

ANyway, just wanted to let you know. Thanks very much for the mod!
Gonanda 1 Aug, 2016 @ 6:14pm 
@EladDv, please add english phrases for translation they on russian language. I want translate your mod on russian language, but I can't find no one phrase.:steamsad:
EladDv  [author] 29 Jul, 2016 @ 1:22pm 
there's already a mod for that, i dont see the reason to make my own implementation. BUT i'll ask the creator of that one to include the code in my mod so it can be bundeled up, i'll also work on region funding to change it up and i'll look back on XEW to see what i can bring in
A_grue 29 Jul, 2016 @ 1:17pm 
I think you know what the real question is...

Will there be training roulette?
EladDv  [author] 29 Jul, 2016 @ 12:11pm 
i disabled that now because it will roll NCE with regular soldier stats, gonna modify the way NCE works to be more like Epigenetics so it will preserve stats (and i could also use it on upgraded soldiers)
ChaoZ 29 Jul, 2016 @ 11:15am 
nicenicenice... :) can't await the nex version.. :D btw: can u input an option for NCE that will also affect Spark Units? would be cool!
EladDv  [author] 29 Jul, 2016 @ 12:05am 
Vamcj : soon, I am aiming for before September 13th since if I reach that it will be delayed until later October
Scorpy_laz : yes I will work on a new ui for changing values. I'll incorporate some easy percentage based sliders and more advanced stuff too using MCM and a tutorial using a framework I've been working on.