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It's pretty rough. Not a fan. Might have to restart my campaign over it. :/
Don't use this mod, is very buggy :(
;Mobility_high=15 ; Vanilla: eStat_Mobility=12
;Mobility_low=12
;Mobility_cost=12
Mobility_high=18 ; LW2: eStat_Mobility=15
Mobility_low=15
Mobility_cost=12
Hey there man, nice to see a mod that is bringing back old school x-com (well the new generation of it anyway) back. The options seem interesting and I was honestly looking at this as an alternative for the LW Toolbox since it gets all wonky with some of the weapons I downloaded. Do you know if yours does that as well? I'd lose the squad size increase and screen but I have other work arounds for that.
I only used NCE, Epigenetics and hidden potential. And i use around 40 other mods. But no one with a conflict to the soldier stats.
Due to the fact, that I think its unrealistic when a grenadier or a specialist always have 100% crit chance while flanking, even without 'Absolutely Critical'. For me, i think its better to set the "FlankCrit_high" in the INI to the value 50, like in the vanilla version.
But i dont know how the "FlankCrit_Range" works for the enemies, neither whats the vanilla value is. But i want to have the crit chance of the enemies like it is in Vanilla. So, it is better to set the value for it to 40, like my own soldiers, or better to 0, for no range around the (presumptive) vanilla stats? Or mayby the initialized 100 is already the original value?
Sorry, if my grammar isnt the best. Anyhow, thumbs up, good Mod!!!
could it be a bug that comes from combination "hidden potential" and "red fog"?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699754579
When I change class the Will stat always resets to to 0. This is a new game. Using the long war mods, Katana, after action, accessories pack, avenger menu, more maps, show health values, stop wasting my time, and timer tweaks.
ANyway, just wanted to let you know. Thanks very much for the mod!
Will there be training roulette?
Scorpy_laz : yes I will work on a new ui for changing values. I'll incorporate some easy percentage based sliders and more advanced stuff too using MCM and a tutorial using a framework I've been working on.