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MOD_ERROR: test lava damage with weather, in file:
...\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,43): Error: 'MyParticleEffect' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?)
MOD_ERROR: test lava damage with weather, in file:
...\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,24): Error: 'MyParticleEffect' does not contain a definition for 'Start' and no accessible extension method 'Start' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?)
I commented line 190 in DamageCore.cs and lava damages grids again.
//eff.Start(e.Value, eff.Name);
It does not damage player though.
Quick fix share, to those who wants it.
Great planet, Doctor Octoganapus :)
What would be even more awesome is if Keen provided fluid dynamics and temperature effects in this game. Then you could make the lava act like a thick fluid (as in reality) and set the temperature to >1000°C which should cause damage to grid blocks and characters, maybe with an exception to heavy armour so that you can still collect it and turn it into ore/ingots.
I guess I am asking for too much xD
No reason to get all excited for a mod that's broken.
So thank you to those "bitchers and complainers" for the verbal Thumbs Down.
You're the best.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2603848624
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2603848624
And 2019 was 3 years ago..
I like to ask your permission to use this planet for our server :)
It's will be the moon of other large planet and will include custom resources on it!
Guarded by NPC installations and ships :)
I know that script for damage not working correctly with server mode, so i will not include it.
I am asking to use only the model graphics and configuration.
Thank you, and we really love your work!
It has negative gravity and 'exotic matter' ore. I will credit you. I can send you a copy of negative script if I get it to work (setting negative gravity in sbc causes !!fun!!)
Warning: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Ravcor