Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.
Sorry for the inconvenience...
@累了。。。。。。。 less damage wouldn't be that realistic, 5 to 10 pistol shots in a row do some damage and there are magazins from 20 to 40 shots... but we can mod it ourselves
Using as an SMG with LW2, but even after editing the _modifiers ini to give +3 mobility and detection bonuses (which are reflected at the loadout/armory screen) in-mission I'm still only getting base mobility, same as assault rifle (yes I'm factoring in penalties from 3 equipment slots).
It should be Base 15, +3 (uzi/smg) -3 equipment, for total of 15, but in-mission I only have 12, same as non-Shinobi classes.
Ideas? Thanks!
SMG
Just go to \Steam\steamapps\workshop\content\268500\668492294\Config and edit the _Modifiers ini over there.
Which one, the weapon or the armor?
I don't have that save anymore to look up what I used for the weapon skin, but the armor is from Anarchy's Children DLC.
Not yet, I'm afraid.
Can you Make WW2 Guns
USA Guns
Germany Guns And it's Allies
USSR Guns
UK Guns
Sure, why not.
{LINK REMOVED}https://www.mediafire.com/folder/uf96dstbv6pq9/E3245's_Mods_for_XCOM_2
Uhh, I'm not sure if the Nexus likes it if I uploaded ripped content without express permission from the copyright holder. I don't want to risk getting permabanned if I actually go through with that. I've seen it happen with some Fallout and Elder Scroll mods. I'm not sure if they enforce it for X2 as well.
Yes, the M60 and the Stoner 63 is the next weapons I will port.
Also good choice on the game to port them from, and thanks for putting the work in to make them customisable and whatnot. Really makes a difference.
I'll look into that when I have time.
It ain't me starts playing.