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+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword, SET_DAMAGE=(Damage=3, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Rupture=0))
+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword_MG, SET_DAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Rupture=0))
+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword_BM, SET_DAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Rupture=0))
+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword, AIM=20, CRIT=15, ENVIRONMENT_DAMAGE=1, NUM_UPGRADE_SLOTS=1)
+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword_MG, AIM=20, CRIT=15, ENVIRONMENT_DAMAGE=5, NUM_UPGRADE_SLOTS=2)
+CHANGE_TEMPLATE=(TEMPLATE=WP_PhantomSword_BM, AIM=20, CRIT=15, ENVIRONMENT_DAMAGE=5, NUM_UPGRADE_SLOTS=2)
+GIVE_ABILITIES=(TEMPLATE=WP_PhantomSword, ABILITY=XAaA_LightArms)
+GIVE_ABILITIES=(TEMPLATE=WP_PhantomSword_MG, ABILITY=XAaA_LightArms)
+GIVE_ABILITIES=(TEMPLATE=WP_PhantomSword_BM, ABILITY=XAaA_LightArms)
You can find internal template names by looking through a mod's files (localization is often easiest), or by using the FindWeapon console command from my main console commands mod.
Any chance of adding configurable stats like Katana mod does?
Any chance for a update for LW2? :)
and thx
This is shown on the blademaster skill and something similar but not 100% identical is also shown on the Slash skill when the rookie first becomes a Ranger. It looks to me like some UI strings were altered with the DLC.
...and the man in the back said attack
and it turned into a ballroom-blitz... Bang!Bang!
@Yamino, I might work on the other model of her hammer, the Red and Black, as a tintable weapon in the future. I'm working on another project atm though, so it might be a while. I was also hoping to start making some hats/helmets, so we'll see.
Everyone else, thanks for the kind comments. Hope you enjoy.
Also like the fact that you put in multiple tiers...would it be possible to also put in a version where the pattern and colour changes? (or as seperate mod?)