XCOM 2
[Vanilla] Ingram MAC-11 (Call of Duty: Black Ops)
28 Comments
vandujr 23 Jun, 2019 @ 8:56am 
so it doesnt work for wotc?
∑3245  [author] 18 Aug, 2017 @ 7:14pm 
Dear everyone,

This mod won't be updated for WotC.

Sorry for the inconvenience...
Kiyohime 30 Apr, 2017 @ 12:46am 
I think the Ingram's rigging will work fine in Musashi's Primary Pistol animation.
Spicy Jerk 3 Mar, 2017 @ 7:35pm 
"You see Ivan, when hold machine peestol like me, you will never shoot the inaccurate, for fear of shooting fingers"
Vortex ♀ Pixalation 30 Dec, 2016 @ 10:47am 
@Author could you not just move the gripping location on the Skeleton on the gun, the left arm is all IK driven and there for is dynamic I think you can just make the grip anywhere and the hand will attempt to grab it
∑3245  [author] 10 Jun, 2016 @ 8:17am 
@marshmallow justice
Looks like I made a mistake in the INI, and I found out that the beam version of the sidearm doesn't work, since it was pointing to the wrong values.
marshmallow justice 10 Jun, 2016 @ 5:41am 
Hey E3245, is the config for the Ingram (Sidearm version) mobility working correctly? I've got it set to -1 at all ranks, but it seems to be doing nothing. I haven't touched the primary Ingram at all, only plan to use secondary.
DrunKraken 14 May, 2016 @ 4:41pm 
@RMS-099 Rick Dias: He's usingthe default short range table. It's in the config file for cutomization as a feature.

RMS-099 Rick Dias 14 May, 2016 @ 4:10pm 
By the way, what IS the range value on this weapon as compared to the stock assault rifle and stock shotgun?

Also, a thought for 'fixing' the animations... would it be possible to put a suppressor model on the barrel and just claim it's one of the fake/gutted ones that only serves as a foregrip? It'd make the gun look a LOT less weird.
∑3245  [author] 14 May, 2016 @ 3:16pm 
@Honey Badger
Yes, it should be.
Honey Badger 14 May, 2016 @ 1:56pm 
Question, is this a fully automatic sidearm for snipers or just a 1 shot still?
DrunKraken 2 May, 2016 @ 9:11pm 
@E3245: Updated UILibrary for your Mac11.
https://drive.google.com/open?id=0B-MviV9dytomNndEQmJxYTBpd3M
RMS-099 Rick Dias 29 Apr, 2016 @ 9:03pm 
I remember asking about this one a month or so back. Really glad to see it in game now. Thank you!
Bunker Skunk 23 Apr, 2016 @ 1:47pm 
@E3245
Ahh ok thanks mate
∑3245  [author] 23 Apr, 2016 @ 1:46pm 
@Lord Avocado
Oh, that. I think it came with Anarchy's Children. It's one of the hats, I think.
Bunker Skunk 23 Apr, 2016 @ 1:42pm 
@E3245
No i meant the whole head covering haha soory
∑3245  [author] 23 Apr, 2016 @ 1:32pm 
@Lord Avocado
I think it's orange with alien camo.
Bunker Skunk 23 Apr, 2016 @ 1:12pm 
What mask is that i totally want it
Arkan 22 Apr, 2016 @ 2:19pm 
Very Nice! :DarkOphelia:
∑3245  [author] 22 Apr, 2016 @ 11:13am 
@Armyguy227
I wanted some diversity on the weapon that I port. Don't worry though, I will go back to porting that, after I port some LMGs.
S.Collins 22 Apr, 2016 @ 10:43am 
what happend to doing th ak47?
K. Constantine 22 Apr, 2016 @ 10:12am 
That's absolutely fine. I'm sitting on a large collection of 3D models for weapons from various games and I just lack the UDK know-how to implement them. It would be nice if you go over how to add colorable zones, icons and custom sounds.
∑3245  [author] 22 Apr, 2016 @ 9:36am 
@The Thracian
It's something I'm gonna do eventually, but the tutorial will cover the graphics aspect of it (Importing, rigging, exporting, making materials, textures, that kinda thing)
K. Constantine 22 Apr, 2016 @ 12:28am 
Any chance of you making a detailed tutorial as to how one would go about importing a model and setting it up properly and everything?
∑3245  [author] 21 Apr, 2016 @ 10:46pm 
@Wulfe of Legend
I thought that was the L115, not the L96. Anyways, the L96A1 is probably one of the last weapons that I port.
Wulfe of Legend 21 Apr, 2016 @ 10:33pm 
when you get to snipers, someone else already did the L96 so personally I'd like a Dragunov. Also, a crossbow replacer for the grenade launcher could be pretty cool.
Wulfe of Legend 21 Apr, 2016 @ 10:31pm 
m60 FTW!
∑3245  [author] 21 Apr, 2016 @ 10:17pm 
I'm probably gonna port the M60 next, or the SPAS-12.