XCOM 2
CVWeaponPackv2
510 Comments
FlyingBearCrap 25 Aug, 2024 @ 9:51pm 
Causes my game to not start up, could be a me issue though
Tranquil 23 Oct, 2022 @ 11:28pm 
Hi, this mod is great & works flawless. Thanks for the mod & for the flashlight on the P90 :steamhappy: I tried to change the base damage output of the P90 in the config but it won't work, adding more upgradeslots in the same config does work thou. Do I probably miss something?
Proxy 28 Mar, 2022 @ 1:56pm 
does it work with the Resistance firearms
crow.bait 9 Mar, 2021 @ 12:17pm 
The smg stuff has no mobility bonus like the original?
Mr. Messy 18 Nov, 2020 @ 7:41am 
Now... How does this work? Should I do something on config files? I don't get it.
DrunKraken  [author] 5 May, 2020 @ 3:33pm 
This mod still works for vanilla, but for WotC support use Resistance Mod. It's Been handed off to E3245 for a long while now.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1132835147
Nobutora 5 May, 2020 @ 5:45am 
dead mod and crashes in loading screen.
Arby 6 Feb, 2020 @ 10:19pm 
This used to work for WOTC, but no longer. Infinite loading at launch of game/freeze.
Rorsch* 4 Feb, 2020 @ 6:02am 
hi, nice work but not working for me :(
i have all the guns, but changes on cvweaponpack.ini didnt apply.
even if i set vanillastats=false
Fracture 30 Jun, 2019 @ 9:06am 
This work with WOTC?
bullyforme01 25 Jun, 2019 @ 9:53am 
why does this make the start up infinte or extremley long?
Tusken Gaper 3 Apr, 2019 @ 9:54pm 
I have to ask, many of the other models are quite high quality. Why are the 416 and AK12 so fat and goofy looking? Their art direction is good, just the dimension are way off. If someone went in and cut a lot of the meat out of the lower half of the gun it'd look quite good....
Lance Dunsten 2 Mar, 2019 @ 2:58am 
Able to enable T1 schematics. When I researched Magnetic weapons, the weapons were shown in the Build Menu, but when I click to build it, it deduct the cost, but nothing show up. It is always 0.
Malikyte 5 Dec, 2018 @ 1:10am 
Is this mod compatible with your Legacy version Resistance Weapons? Is this mod even necessary if you have RW?
DarthJor 12 Nov, 2018 @ 7:34am 
Moop, but the "resistance Weapons" haven't SCARH, HK416...
CharChar 12 Nov, 2018 @ 5:48am 
Resistance Weapons is easier to use and does the same thing.
Cannabis Cowboy 5 Aug, 2018 @ 9:15pm 
Please make the notice for the long war config bigger
Very_Truck_Man 6 Jul, 2018 @ 3:45pm 
@Col.Delta Engels Try either the XSkin mod if you're playing Vanella, or if you have WotC, uninstall this mod and install the Resistance Weapons mod instead. Resistance Weapons is made by the same person who made this mod, automatically upgrades the weapons as you go up the tech tiers, and has every gun in this mod and then some.
MurtaghPT 3 Jul, 2018 @ 9:16am 
Could you make the or add the MG42 A.K.A. Buzzsaw, i realy love that weapon and it would fit perfectly on my grenadier! Thx!
Sir.English (ColDelta) 29 Jun, 2018 @ 12:44pm 
(Can anyone help me with this?)
Sir.English (ColDelta) 29 Jun, 2018 @ 5:21am 
I understand there is a way to upgrade the weapons to Tier 2 and 3 so they dont become obselete when You get Magnetic weapons, I just finished the first Magnetic research (For the rifles and the weapon arm) And I still have to research the Special weapons, How can I upgrade these Rifles to T2? Do you get the T2 variants when Completing all magnetic weapon research?
Ultra-Zoid 1 Jun, 2018 @ 11:03am 
@VanMo Nix
I had the same thing happen to me, I went with an alternative mod called Resistance Firearms here on the workshop. There is a Legacy and WotC variant. It worked instantly for me.
N0p1an 31 May, 2018 @ 10:20pm 
I can't see the MOD's various weapons in the game, I have installed all the MOD I need, and it has been enabled.
Omega 21 Mar, 2018 @ 5:38am 
Im pretty new to this, so if someone could answer my question that would be awesome. Where do i go go to add more attactments slots to the weapons and what do i put in?
Ultra-Zoid 17 Mar, 2018 @ 4:47pm 
Is there anything I have to do to activate this mod? I have both parts, this one and the art assets one but nothing shows up in game. Both are activated in my launch menu. Do I need a fresh start for them to appear? I tried with a savegame that already had pactically everything researched including T3 weapons and armours.
Baja Resident 11 Mar, 2018 @ 8:08pm 
@Zyrrashijn is there a mod that will at least let me reskin the LW2 invItem pistols? Really hate not being able to use the sweet pistol skins in this mod with LW2.
76561198054496844 11 Mar, 2018 @ 5:53am 
Love to try Conventional Weapon pack, looks just too complex for me to comprehend?
DrunKraken  [author] 10 Mar, 2018 @ 11:48pm 
@krzysztofpaziewski: If your trying to use your stat tweaks you need to put the weapon in "Custom" mode.

Example: CVWPdata_StatSelectMode[0]=Custom
krzysztofpaziewski 6 Mar, 2018 @ 12:53pm 
How to turn on custom mode to use script weapon settings instead vanilla XCOM2 setings?
Zyrrashijn 5 Mar, 2018 @ 4:33am 
not possible
Baja Resident 5 Mar, 2018 @ 3:22am 
How can this be edited so it works with pistols as items in LW2?
Callsign crackman 16 Feb, 2018 @ 3:42pm 
Does this work with WOTC
space is cool 12 Feb, 2018 @ 11:05am 
ever thought about making like lazer versions and plasma versions of these guns? Just the same guns but with more damage as you unlock the researches?
BlackfirePhoenix 4 Feb, 2018 @ 9:22pm 
not sure if im doing it correctly but when i change the weapon stats such as damage or crit chance, or clip size..I dont see the changes implemented in game. all weapons like the HK416, and 417 still maintain their default stats but only upgrade slots change. Not sure what I am missing or doing wrong.
OnlyDaz 22 Nov, 2017 @ 1:06pm 
Am I missing something? I've installed this and the art assets but don't see the weapons in game?? I've gone into build items and nothing is there?
˷§omnu§˷ 4 Nov, 2017 @ 6:02pm 
Is the resistance firearms pack the wotc version of this mod? If so, several weapons are missing and I'm wondering if you're still working on porting them to the resistance firearms mod for wotc?
Cocoanut 2 Nov, 2017 @ 5:20pm 
I've just gotta say... Thank you.
Doc 13 Oct, 2017 @ 6:20pm 
Same as below, where do these configs go?
vesTanPants 9 Oct, 2017 @ 8:42am 
I don't quite understand what I'm supposed to do to get this to work with LW2. I've dl'ed the pre-seeded config provided, and used that to overwrite the files in cvw2 config folder, but the weapons are still vanilla. Is there some instructions somewhere I can follow? Ty.
Zyrrashijn 12 Sep, 2017 @ 10:08pm 
ThatSneakyRussian 12 Sep, 2017 @ 6:31pm 
I really wish they could get this mod working again. I hate weapons past the mag-weapons :(
Very_Truck_Man 8 Sep, 2017 @ 2:00pm 
To be fair to Fonins, I was also having that same issue before WotC came out. It's pretty much why I had to uninstal the mod, becasue otherwise being unable to upgrade your weapons makes things borderline unplayable once the tougher aliens show up.
ThatSneakyRussian 8 Sep, 2017 @ 1:57pm 
@Fonins, read the dang thread. Clearly doesn't work for WOTC. If you're NOT using WOTC why are you playing xcom 2? :steamfacepalm:
Fonins 8 Sep, 2017 @ 10:48am 
Hello,there's a bug i dont know how it happen,after i upgrade t2 weapon,it doesn't show in my inventorys,there's only t1weapons,is that a bug?
Sirabot 7 Sep, 2017 @ 2:54pm 
"E3245 is working on a new/updated weapon pack for WOTC."

God bless that beautiful bastard!
Hell Inc. Actual Satan 7 Sep, 2017 @ 11:25am 
pls do for WOTC!!!
CarnageFxz 7 Sep, 2017 @ 3:56am 
Would love to see this updated to wotc used to be a very favourite mod of mine.
Baka Racker 3 Sep, 2017 @ 7:47pm 
http://imgur.com/a/Po1YP

E3245 is working on a new/updated weapon pack for WOTC.
MuangMuang 2 Sep, 2017 @ 11:34am 
@Triss_K now how am I supposed to do that?
Isekai Truck Service K 31 Aug, 2017 @ 10:18pm 
@Braskus Wotc change weapon codes for new weapons