Total War: ATTILA

Total War: ATTILA

Realistic Charge Impacts (UPDATE FEB 2025)
86 Comments
Wuhan Virus 1 Jul @ 12:05pm 
From the video, it looks like what this mod does is to make unit charge "through" your own other units from the back when they're already engaging the enemy as if they're transparent
Asuka 25 May @ 12:13am 
work with 1212
Ġedryht of Wōden 1 Apr @ 7:56am 
@Judgej: Historians' interpretations shift e.g., Van Wees' challenge to Hanson on hoplite warfare not being about shield pushing but more individual combat. This can translate to Roman formations. Sources can oversimplify battlefield order. Roman formations weren't always perfect; for instance when charging the line wasn't perfectly aligned. Legion discipline varied; sources often highlight discipline when rigid. However, excessive rigidity isn't always advantageous (flanking, space limits). Romans also used loose formations intentionally.
Oleander 6 Jan @ 10:41am 
Does this work with any modded units by chance?
Rudi Böllert 28 Sep, 2024 @ 2:55am 
is this compatible with age of justinian?
judgej 18 Aug, 2024 @ 12:08pm 
This is mod should be named "hollywood charge impacts". If you ask historians the brickwall is way more realistic.
King0 4 Mar, 2024 @ 11:04pm 
Does this mod affect cavalry charges? decreases its load impact?
Space_Lettuce_OG 26 Sep, 2023 @ 9:36pm 
Is it possible to make Rome 2 charges the same as how this mod makes them? It seems like CA made virtually no changes to their game engine with Attila. I would love to seem my cataphracts decimate the roman legions in the ancient world.

Rome 2 has the problem where if 3 or so enemy units collide with just a few cavalrymen then the whole unit just halts their charge, and engages the 3 individual soldiers. It's the most stupid thing I've ever seen. But with this mod in Attila, charges behave the way they should.
Autobot 10 Apr, 2023 @ 3:38am 
Its just awesome work! I don't know, how i played without this before.
James Blazer 7 May, 2022 @ 7:12am 
Thanks. Same question.. does this work with Realistic Battle Pack or Cinematic?
Malata Societa' Official 10 Apr, 2021 @ 6:23am 
have a sense if i use Realistic Battle Pack???
Malata Societa' Official 10 Apr, 2021 @ 6:23am 
have a sense if i use Realistic Battle Pack???
Malata Societa' Official 10 Apr, 2021 @ 6:23am 
have a sense if i use Realistic Battle Pack???
Anavel Gato 20 Jan, 2021 @ 2:59am 
Do you have the same mod in Three Kingdom TTW ?
Elven Plot Armour 29 Dec, 2020 @ 6:14pm 
Can you add broken horse legs and casualties from charging units head on? Cav charged with lances, not horses, I've always wanted to see the disaster of horses snapping their legs on spears, tumbling and taking down other horses in their unit in Total War.
Malata Societa' Official 25 Dec, 2020 @ 6:41pm 
have a sense if i use Realistic Battle Pack???
LegalMind 21 Oct, 2020 @ 3:45pm 
Hi. Is this mod compatible with 'cinematic combat' mod?
honker 12 Jun, 2020 @ 1:35pm 
Are good for mod Medieval 1212 on Atilla TW?
Hiysta  [author] 16 May, 2020 @ 2:42pm 
Updated.

From what I can see, Realistic Battle Mod edits the same table as this. You would need to place this at a higher load order for it to work with it. It only edits a small amount of values so it wont impact the mod too much.
R. Gonzalez 16 May, 2020 @ 9:07am 
Pleeeeasee Update!!
Sgt Squarepants 15 May, 2020 @ 8:53am 
Compatible with Realistic Battle mod? +4
Sargon Of Amerish 19 Jan, 2020 @ 10:49pm 
Compatible with - Realistic Battle mod?? +3
skyhrg 10 Jan, 2020 @ 7:03pm 
Update?!?
OGJUDD 30 Dec, 2019 @ 3:26am 
does this work for 1212 ad mod??
AK_Snowbat 29 Jul, 2019 @ 9:51am 
man this is the mod I've been looking for! drove me nuts that my horse didn't meld with the enemy upon charge.
Berteretti 28 Nov, 2018 @ 10:33am 
work whit Realistic Batle mod? +2
qweasd1122ok 12 May, 2018 @ 9:51pm 
plz make saga mod
Bumpety 3 Apr, 2018 @ 6:55am 
Work whit Realistic Batle mod? +1
Black Soull 6 Jan, 2018 @ 9:14pm 
Work whit Realistic Batle mod?
Iolaus 15 Dec, 2017 @ 10:20am 
I had a Medium shock cavalry in a vedge formation smash directly into a standing unit of medium melee cavalry and sure my cavalry did get somewhat deep in there, but there was absolutely no weight to the units. I don't know if it's the mod not working, or if it's the actual limitations of the Atilla engine the units can't have weight, or whatever.... this was with the XAI improvement mod btw
Guitarkiller 6 Dec, 2017 @ 12:37pm 
great mod. terrifying when you have a small force of spear + swordsmen defending your general then the barbarians charge and break through the first line. very realistic
๖ۜGaiNo 6 Aug, 2017 @ 8:54pm 
for attila it doesnt seem to work. They still mostly hit the brick wall. Is this compatible with realistic cav charges ?
๖ۜGaiNo 6 Aug, 2017 @ 11:57am 
Amazing mod, I use it for Rome 2 as well. Good job.
Swol Joe 18 Jul, 2017 @ 3:04am 
this mod is too amazing!
Urko 13 Jul, 2017 @ 4:41am 
por qué no es esto hecho por Creative Assembly
🎖xXStretcHXx🎖 27 Jun, 2017 @ 11:35pm 
Aalec_fermin YES
🎖xXStretcHXx🎖 27 Jun, 2017 @ 11:35pm 
@Omaha The charges in the older games were good, units would even push the whole enemy line back if they had shields
Jayrachi 26 Jun, 2017 @ 4:50am 
this, why the hell isnt this made by Creative Assembly
russian_kiIIer 24 Jun, 2017 @ 1:36am 
Someone needs to make a pre-Empire:Total War combat mod
௵Pailerr The DCS 10 Jun, 2017 @ 1:28pm 
super random question since you are a decent modder, Are you able make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Loose formations that dont reform? Likes ur mod!
TankZealot 5 Mar, 2017 @ 12:14pm 
I love the mod, it's so cool! So much better than vanilla charge. But i have one request, is it possible to make another mod with the same charge but the units collide harder and the first line end up fighting the backline and increase the unit spread out? Otherwise it's cool, thanks for the mod :D
Hubertus Invictus 8 Jan, 2017 @ 7:22am 
@Naugthius Maximus and @War Daddy - I think yes. I have no problems.
WarDaddy 18 Dec, 2016 @ 9:08am 
how about when facing a sheilf wall though?
gerryw173 1 Dec, 2016 @ 1:39pm 
This save game compatible?
Mr. Bluecoat 15 Aug, 2016 @ 1:32pm 
Wonderful.
Ligma Bababooey 4 Aug, 2016 @ 11:18pm 
cinematic combat compatible ?
Super Mean Agent 1 Aug, 2016 @ 10:12pm 
compatible with bloody battles mod?
Fuzzyballs01 ꦙ 27 Jul, 2016 @ 6:42am 
you're going to have to explain how this is realistic
Turin 9 Jul, 2016 @ 7:26pm 
Is this compatible with Fall of the Eagles?
Agrementos 7 Jul, 2016 @ 7:17am 
@Hiysta, Am i the only one who experience weird Naval boarding engagements in Age of Charlagmane when the mod active? They just do not try to kill enemy, they just wait in ipmact position and watch each other

I also tried rematch the same battle that may be it is about some kind of coincidental bug, but didn't work. I didn't use any other mod too