Sid Meier's Civilization V

Sid Meier's Civilization V

Super Civs - Wolverine
11 Comments
snowdawn 31 Oct, 2016 @ 8:38pm 
@luei333 yay that is really good to hear. I'm hoping that Civ 6 is going to be more modable and more tools available. Would be really interesting to see your mods and other Civ 5 mods come over to Civ 6.
luei333  [author] 31 Oct, 2016 @ 8:09pm 
@snowdan, oh, I'd love to. We'll see when it comes out, and what the tools are like.
snowdawn 31 Oct, 2016 @ 7:39pm 
Really nice Civ. It would be nice when Civ 6 has Workshop ready would you re-create your Super hero/villains Civs for Civ 6?
luei333  [author] 7 Jun, 2016 @ 4:53pm 
@Ralfil, yup, forgot to set a property for a file, so that didn't load in this particular pack. Fixed now though. Thanks for catching the bug!
Ralfil 6 Jun, 2016 @ 6:26pm 
While using the Marvel Super Civs pack, I encountered Wolverine, but he didn't have a picture for his diplomacy screen. It was just a blank gray background. No functionality was missing that I could tell, just this thing.
luei333  [author] 24 May, 2016 @ 5:20pm 
Continued from previous post.

Failing that, try disabling literally every mod other than mine. Start a new game in an end game era as above, and if you can build them then it is a conflict or something not to do with my mod. If you can't, then try verifying the game cache on steam. If that still doesn't work then..... no idea. It works completely fine for me, and no one else has reported a problem like yours.
luei333  [author] 24 May, 2016 @ 5:20pm 
@thenasmax, wow that is still a lot of mods. I've tested things on my end, and it all works just fine. With that many mods still active, I'm not convinced it's not a conflict between one of those mods, or maybe more than one. I don't have, or even know about pretty much any of those, so it would take me probably hours to test and just find where the problem is coming from, but since you already have the mods, maybe try a couple things real quick:

Have you been starting new games, or just working off of one save file? Maybe your problem isn't actually a bug, but just some requirement you forgot about or something; I know that in the base game the Archaeologist doesn't appear in the production window until you have a University in the city, so maybe one of your mods adds a required building (Saga of Man, maybe)? Try starting a new game in the Atomic or Information eras, get some oil, and see if you can build your planes.

...continued in next post.
thenasmax 23 May, 2016 @ 8:01am 
Now I do see the unites in the tech tree but not in any of my cities production menu, yet captain america already has a fleet. I literally cannot see them.
thenasmax 23 May, 2016 @ 8:00am 
Ok, I have radar researched, i have 40 oil, and no other mod I have active should be interfering with this one (ancient ruins expanded, barbarians - unlimited, city limits, civ5 gold rush, civilain movements, free builds when reserached, half price workers, like moese, more cities, ocean cities, saga of man, strange relgions, super civs, terrain - poor titles tweak, water tils enchanced, wonder race, working workboats, xp from forts).
luei333  [author] 21 May, 2016 @ 9:42pm 
@thenasmax, I just tested it and everything works fine for me. Have you made sure you've researched the right techs, and have enough oil? maybe htere's another mod you're using that is causing the problem? If none of that is the case, maybe elaborate on your problem, like do you see the units in the tech tree, and also in the city production menu when you have those techs researched? If they are in the production window but you can't build them, when you hover over them, do they have any red text in their tooltip saying what the problem is?
thenasmax 21 May, 2016 @ 3:59pm 
Hey, I can't build aerial units. IS this a glitch?