Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is one of pictures made by me in photoshop for my "let's play" video :)
Someone does have a necromancer class in the works. It is for vanilla at the moment but there is LW2 compatability in the works.
As for Implacable it does only work on kill, I was just saying that getting that, more sword damage, and blast padding all at level 1 was a little too good in my opinion.
[EcG] Drathmar - hmm, Implacable (free move) should work only on kill. I will look into it.
can anyone help me with this.
this also happened with the necromancer class.
What sexton23 and I ask you is, please, to just change the classe's name. I run both and its easier to discern which is wich in game if they have different names. I, for one, am using both mods and don't think I'll drop either (haven't gotten anyone with your class yet, to see it working ingame).
Sexton23 - Ouch, I didn't know that such class existed already. If I knew, I probably wouldn't create this mod in the first place. :(
Maybe worth changing the name to avoid confusion though?
Anyway that's your call.
it's either two decent classes or a bad mix of both