XCOM 2
Total Advent Weaponry
276 Comments
Sodium Chloride 30 Sep, 2023 @ 12:40am 
Still waiting for an awnser
Sodium Chloride 30 Aug, 2023 @ 12:19pm 
I'm making a big overhaul mod, can i "borrow" these guns for the new advent units?
DRG Engineer 30 Dec, 2022 @ 11:31am 
Does this need anything to work?
HATERADE 28 Nov, 2020 @ 8:36pm 
Would love an update to this with WOTC and WSR support.
damonflynn05 26 Oct, 2020 @ 8:40pm 
can you make this for war of the chosen please.
Lobuno 4 May, 2020 @ 7:08am 
@gamer nerd no, they have identical values to standard ones unless you edit them thru ini or MCM.
gamer nerd 13 Jan, 2020 @ 1:50pm 
are the weapons better than the standard weapons?
amazon.ng120 24 Aug, 2019 @ 7:26am 
I encountered a bug where when i did suppression with my grenadier, he wasn't shooting any bullets/projectiles
p6kocka 5 Jul, 2019 @ 10:56am 
Is there any way to edit LMG´s ICLIPSIZE? There isn´t any ini file for this weapon...
WhiteWinter17 11 Sep, 2018 @ 1:54pm 
WOTC?
twilightVrchol 1 Jul, 2018 @ 1:34pm 
Could you update?
Slayer0fKings 27 Jun, 2018 @ 11:44am 
I don't see any of the Advent Gremlins using Long War and using the xskin system.
Complete/Total Randomness 16 May, 2018 @ 7:26pm 
Does this work with the Resistance weapons mod? The one that add in multiple real life weapons like the M16 and MP5?
Deadput 23 Mar, 2018 @ 8:52pm 
This doesn't work with WOTC you have to find the proper version.
Mice 23 Mar, 2018 @ 6:57pm 
for the LWS SMG mod option, now that we actually have a port of that do I leave that unchecked since its not exactly the same code? will it actually do anything?
Hunter 7 Mar, 2018 @ 5:20pm 
I have a question...
can i substitue conventional for those...
or the magnetic tier...
permanently?
Is there a way?
Lord Bubba 24 Jan, 2018 @ 1:24pm 
Any help? I guess not.
[XIII] Stryker_Ben 19 Jan, 2018 @ 1:19am 
Aight, we'll be sure to credit him. Thanks!
Deadput 18 Jan, 2018 @ 1:49pm 
ABA does use these weapon models so I'm sure that as long as you credit CMDBob things will be alright.
Dragon32 18 Jan, 2018 @ 10:54am 
@Stryker_Ben:
CMDBob's not posted on here in ages, there is some pretty explicit permission information in the Description though.
[XIII] Stryker_Ben 17 Jan, 2018 @ 9:24pm 
Hello CMD_Bob. My name is Stryker_Ben of the Long War of the Chosen Project. I was wondering if I could consult with you on the possibility of using some of your assets for the mod.
Thanks for your time and consideration!
Lord Bubba 2 Jan, 2018 @ 4:40pm 
How does this mod work? Do I need the Mod Config Menu in order for it to work? Are weapons based on the avalability of research? Do I pick up weapons as loot? Where are the weapons in game?
Erwin von Gulaschkanone 23 Nov, 2017 @ 4:08pm 
Master, please! I really like your mod. Could you make it LW2-compatible? Or what can I change by myself?
Cody 20 Oct, 2017 @ 7:08am 
I was looking for a mod like this. Thanks. :)

The ADVENT standard rifle reminds me so much of the C-14 gauss rifles that the Marines in StarCraft use.
2Scribble 14 Sep, 2017 @ 12:26am 
Same here - mod still seems to work apart from the cannon glitching out which is minor
Arkhangel 6 Sep, 2017 @ 7:33pm 
I'd like to see a Standalone of the Cannon and Gremlin too, so it could be used alongside ADVENT Armory, plus the Gremlin always seems to be the first to bug out on this mod, so giving it its own might actually allow it to be far less buggy.
T'erissk 5 Sep, 2017 @ 11:20pm 
@Replikant, Are you sure about that? I think I'd like to wait for the hopeful wotc version.
Replika 4 Sep, 2017 @ 1:11pm 
This mod seems to work fine with WotC, except that the Cannon, when fired in the game, will have the rotating barrel move to the wrong position (in front of the muzzle). Apart from that, i couldn't find anything wrong.
Sirabot 2 Sep, 2017 @ 3:10pm 
Will this mod live on in WotC? It's very difficult to play without it. :(
T'erissk 1 Sep, 2017 @ 2:19pm 
Would it okay if you updated this for use in WotC? This is one of my top favorite mods to play with.
NPC 30 Aug, 2017 @ 3:49pm 
Can you make another mod where all the weapons are in by weapons by default please.
MantisUK 30 Aug, 2017 @ 4:18am 
will this be updated for War of the Chosen?
T'erissk 20 Aug, 2017 @ 8:45pm 
I have encountered a problem. I set the Conventional ADVENT weapons to ) value so I can just use them off the bat in the start of the game after Gatecrasher. After I finished gate crasher, I look into the armory only ot find they are all worth 100 eleriunm, which is IMPOSSIBLE to get at all in the majority of the game until near the end.

Is that a bug? BEcause now I may as well not even use this.
Boisegangpc 10 Aug, 2017 @ 7:58pm 
@Alpha: No. Weapon Upgrades did not have models, IIRC.
Alpha 10 Aug, 2017 @ 4:15pm 
did they ever was visible ?
macelharen 8 Aug, 2017 @ 11:54pm 
i tried something similar, but got turned off by the glitchy weapon upgrade cosmetics (just weren't visible even if it was possible to mod the weapon)
Alpha 18 Jul, 2017 @ 10:41am 
well i played a bit, there is a way to use the weapons ingame:

1. you have to activate the mod, doesnt matter that you dont see it ingame
2. you have to activate the console (start xcom2 with commandline: -allowconsole -log -autodebug (console key is the key ^ left from number 1)
3. go to the \Steam\steamapps\steamapps\workshop\content\268500\682156617\Config folder
4. open XComGrimyLootMod with notepad
5. now you dont have to cheat yourself - open ingame the console and write

AddItem AssaultRifle_Advent_CV 1
the line above adds the lowtech variant of advent assault rifle

AddItem AssaultRifle_Advent_MG 1
the mid tech variant

AddItem AssaultRifle_Advent_BM 1
high tech variant

dont cheat yourself using the high tech variant after a new game start :)

you have to repeat the command for all the other advent weapon types
Alpha 18 Jul, 2017 @ 9:55am 
@Dragon32
Yes, i did, after posting ;)

the Magnetic-Rifle in LW2 is using the same animation and visual, but different model.
better than nothing
Dragon32 17 Jul, 2017 @ 3:01pm 
@Alpha
Scroll down... "Really wish this stuff worked with LW2!"

Guess not then.
Alpha 17 Jul, 2017 @ 12:54pm 
is this LW2 compatible ?
T'erissk 17 Jul, 2017 @ 11:47am 
@vyse, the Standard ADVENT Sniper shows up and works well for me, just not the Long Barrel option in the Mod Config menu.
Dragon32 17 Jul, 2017 @ 11:32am 
@Forge:
It's not been done and I think CMDBob has moved onto other games. You'd have my (and I'm sure others') gratitude if any hypothetical mod added these weapons to the ADVENT in Pavonis' Alien Pack too.
Dusty 17 Jul, 2017 @ 10:12am 
If hasn't been done so already, I sincerely hope these models can be put onto the ADVENT forces in Long War 2. It's somewhat jarring seeing ADVENT Gunners and Engineers using XCOM's magnetic weapon models. If this doesn't add those models to them, I might just have to learn to use the modding tools and do so myself. Either way, spectacular looking mod you have here!
Arkhangel 13 Jul, 2017 @ 4:54am 
@Jace: it does sort of if you use "EXALT Back in Action" as the EXALT guns are based off these.
Online Addict 3 Jul, 2017 @ 2:13pm 
Really wish this stuff worked with LW2!
Slappy 3 Jul, 2017 @ 11:45am 
they dont even show up...
Vyse 30 Jun, 2017 @ 5:33pm 
@Spinosaurus Aegyptiacus I had the same thing happen. I think it happened with the normal sniper rifle too.
T'erissk 26 Jun, 2017 @ 9:49am 
Hello, I have encountered a strange bug regarding the ADVENT "Long Barrel" sniper Rifle.

I had my sniper fire at a target, yet the shot actually comes from somewhere off to the left side of my the sniper, instead of from the barrel of the rifle. I believe it is a bug.
MantisUK 14 Jun, 2017 @ 10:51am 
is there a LW2 patch? they really should of used these weapons