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[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen
[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Yes, my process is the same for all the KF1 ports. The reason things look so different is mostly due to the lighting and post-process.
Out of all the ports I’ve done this map in particular has drastically different lighting which does a lot to change the look and feel of the environment.
At some point I do plan on overhauling the entire map, however I don’t know when that will be.
As for whether or not I’m going to continue doing these KF1 posts, I can assure you that as long as I still enjoy the process I don’t plan on stopping.
With that being said currently my focus is solely directed towards an entry for the current Tripwire Mapping Contest, so don’t expect anything until sometime after the contest wraps up on March 4th, 2019.
This map is using all the original textures from KF1. When I said “enhanced” what I meant was that instead of just having a basic flat Diffuse texture there are now Normal & Specular maps to go along with the stock KF1 diffuse textures.
Even if I was to only use the Diffuse texture maps from KF1 without any supporting Normal or Specular maps the textures would still look slightly different simply due to how UE3 filters bitmap textures compared to UE2 (Which is what KF1 runs on) .
[KF-KF1 Manor KFMapSummary]
MapName=KF-KF1_Manor
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
They stopped showing after an update to the game quite some time ago.
( Fun fact they also broke physics volumes around the same time as well )
MapName=KF-KF1Manor < ? is it right
Hey thanks for the video, I noticed that you’re playing an old build of the map.
With the most current version the trader actually works exactly the same as in KF1, also all the AI pathing has been completely redone.
This updating issue is due to switching from the GUI workshop upload tool to the command line based one. (Which is an issue that TW still hasn’t fixed since the game first launched into Early Access)
The only solution is to delete the map entry in your game (or servers) “cache” folder, this will force the map to be updated properly.
The folder’s ID number is 682290186
Did a preview video of it too.
https://youtu.be/WieuemQeMrg
Yes, but it takes quite a bit of time to port maps.
Have you and the server owner tried deleting the cache folders where the maps are located.
Check Change Notes for details.
Other than that, good work.
I've made a video of it, look!
https://www.youtube.com/watch?v=n8vvTUopDyg
(Authorship -> description)
Not a major issue because the zed can eventualy find a path and move around the chair. I saw clots and husks blocked here.
Change Log
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800415475
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=800415423
and for the cavern problem I talked about in my previous comment, you can even go outside of map because of the lack of collision in some of the cavern wall.
- the cavern/tunels had a few place where you can run inside the cavern wall, will not screenshot and post all the spot you can easily find them, just walk against the cavern wall, see where your body can walk inside the wall.
- there is no foot step sound at all in many places like the inside of the house (some place in house have foot step sound but most don't), but there are other places outside too.
And @Kill Master
I made some small tests regarding Spawnrates in KF2 maps. (all tests on Wave 1)
Your map, KF1_Manor_V3, gave me an average result of 0.30 seconds per spawn, so 32 zeds will be respawned in less than 10 seconds. Meanwhile on the official KF-Farmhouse I got about 0.43 seconds per spawn and Farmhouse is probably the fastest spawning official map. So I think you'll need to decrease the spawnrate even more only to match the current KF2 average, probably even triple it.
A really short look into KF1 gave me the numbers 0.68 for the offical KF1 kf-manor and 0.74 for kf-westlondon, so you could aim for about 0.70 maybe :)