XCOM 2
Grimy's Fury Class
204 Comments
blasterscope 26 Apr @ 1:17pm 
dose this mod have problems in vanilla xcom2 with other mods want to know before i subscribe?
President Jyrgunkarrd 20 Sep, 2018 @ 11:59pm 
RIP one of the best mods ever made. :(
RagingBlizzard 12 Dec, 2017 @ 6:49am 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
RagingBlizzard 9 Dec, 2017 @ 7:53am 
new campaign?
EffEmmEll 20 Oct, 2017 @ 7:02am 
Can confirm that this doesn't work under WotC. The abilities don't show up. Would assume the same is true of his other mods.
BlueRaja 6 Oct, 2017 @ 10:13am 
Has anyone tried this in WotC? It might just work.
Enoch 14 Sep, 2017 @ 7:43pm 
Hope he does, this is my favorite class as well.
MaCC165 1 Sep, 2017 @ 2:27am 
all his classes r awesome, but he left xcom2 long ago, maybe he comes back for wotc
[AO]End of Hero 30 Aug, 2017 @ 4:32am 
Any plans for WotC compatibility? It was my favorite class. :)
Andras Zodon 6 Jul, 2017 @ 12:36pm 
Not compatible with LW2.
CommanderShepard153 24 Jun, 2017 @ 12:49pm 
Compatible with LW2?
Enemy Infant Tree 21 Feb, 2017 @ 6:11pm 
Is there anyway to modify the HP cost?
PotatoAim2k1 17 Jan, 2017 @ 10:01pm 
Very cool mod. Sray & Pray does not work though.
Makko 17 Jan, 2017 @ 11:19am 
I can also report Spray and Prey not working correctly, depletes ammo but does not do any damage and only seems to fire at one target.

I am using multiple mods so there is a possibility this is just a conflict, I wouldn't have mentioned it but reading these comments I am not alone.
Captain 13 Jan, 2017 @ 8:43am 
I don't know if you ended up trying to adress it / still have spare time for modding (if you are finished modding or busy, I apologise for repeating), but I used spray and pray and had it either missing or looking like it hit (blood splatter and such) but not actually dealing any damage, and either way it only targeted one foe, as reported by other persons some time ago.
tetractys 30 Dec, 2016 @ 1:37pm 
Love this class! For awhile now I have been meaning to ask you something. In the case of the Fury and the Sidearm Holster in the Loot Mod you found a way to increase the starting action points. Is there any way for me to edit my own files locally to give all my soldiers, regardless of class, the extra starting action point?

I am seriously considering using Enhanced Perk Tree to make either a static or training roulette-ish soldier build with a massive list of perks to choose from. The OG Mod on Steam started to attempt this but it fell off the map at some point so I decided to start working on my own.
GrimyBunyip  [author] 3 Nov, 2016 @ 11:48am 
So I've been busy for the past, half of a year. there's been issues reported with my random fire abilities, IE spray and pray/rushed shot/etc

they are designed the same on here as they are on the headhunter.

they were working in my playtesting before i took my break, so maybe something changed and they broke. Or maybe it's a mod interaction, or maybe it's a specific scenario.

I'm gonna play an xcom campaign and see if I can reproduce it on my end. More details later.
v1hyper 1 Oct, 2016 @ 4:29am 
Spray and pray does nothing for me either
Chaon 18 Sep, 2016 @ 7:25pm 
Spray and pray is completely nonfunctional for me.
Conefed 13 Sep, 2016 @ 7:59pm 
I Love the strafing run mixed with his AWC perk, but I rarely use his other powers due to the hp loss and wounds.
Conefed 3 Sep, 2016 @ 3:11pm 
Just acquired a Fury Lt. on a guerrilla mission. The sacrifices make me cringe, but its looks creative and gets my thumbs up.
4rrakis 1 Sep, 2016 @ 2:50pm 
Any update on spray and pray? Does it work now?
frogvie 22 Aug, 2016 @ 7:23pm 
@TheFatalWound
(2)
Betrayal at first glance seems like a weaker domination, but it uses strafing action points. This means you can move, use betrayal on a dangerous enemy, then take a regular shot. When you use betrayal, you can move the target out of cover and take a shot/use a grenade on itself and the rest of the pod. It's not quite as good as domination imo, but you can use it on multiple enemies and you don't need a psi lab to get it.
I haven't used dimensional anomoly, but it sounds amazing at first glance. Took spray and pray instead, but it didn't work :/

All in all, incredibly fun class and probably a little OP for vanilla gameplay.
frogvie 22 Aug, 2016 @ 7:23pm 
@TheFatalWound
Actually, I've found the fury to be incredibly good. She was my first colonel. There's a few things that makes the fury really good:
The ability to easily flank and have a solid chance to deal critical damage (which is almost like a free run and gun, if you're lucky).
You can do a standard move, use the strafing shot, AND ALSO take a regular shot.
Will to survive is completely OP and can give easily +10 hp at higher ranks. This is even better because it gives some breathing room in the use of psionic abilities.
While some of the psionic abilities are weak, there are a couple in particular that are incredible.
Soul tap can easily help deal with larger pods, and the fact that it comes so early really helps in the early game.
Fatal 16 Aug, 2016 @ 3:39pm 
People who have tried the mod: I'm on the fence about adding this mod to my collection that I'm curating.

The primary reason being that this class seems pretty heavily centered around applying DoTs, which is pretty unappealing in a game that's so intensively focused on rapidly eliminating threats. The Dimensional Anomaly ability is an interesting concept, in that you could theoretically force down a two pod encounter into one, or so on, and I love the ideas revolving around strafe, but just find the idea of this MMO archetype to be a poor fit for XCOM 2.

What do you guys think? Worth trying anyway?
Snowman29 14 Aug, 2016 @ 6:48am 
Cant get spray and pray to work either
4rrakis 8 Aug, 2016 @ 12:55pm 
I can confirm the Spray and Pray problem robinhkm described, it only targets one enemy and doesn't seem to hit.
The Gunslinger 2 Aug, 2016 @ 7:21am 
Would custom classes work with mods called Long War Toolbox or Long War Perk Packs? TY
robinhkm 1 Aug, 2016 @ 5:03pm 
Spray and Pray stopped working for me-only targets one enemy, and doesn't do anything to it even when the animation is showing a hit. I'm guessing mod conflict somewhere, just wondered if you'd come across anything like that before? Also tried turning on Chooseable AWC, gave it to another class, same problem. Love the class, keep up the great work!
GrimyBunyip  [author] 24 Jul, 2016 @ 4:33pm 
@mccr283
my class mods should be compatible with the perk pack. You just won't get a third tree or brigadier perks with them for obvious reasons.
mccr283 24 Jul, 2016 @ 4:15pm 
Love your class designs and all your other mods, but are they compatible with the long war perk pack? was hoping to include it when i start a new run with my regular assortment of mods lol
GrimyBunyip  [author] 22 Jul, 2016 @ 8:44am 
@julianskies
The game is set up to only have one ammo per ability atm, and im not really interested in ovehauling that.
Julian Skies 22 Jul, 2016 @ 8:33am 
Hey, Grimy, this is a question that is probably a bit too much to be actually doable, but on Ammo Roulette, would it be possible to have it so it picks even from ammo added by other mods?
It's... Probably an unrealistic request now that I think about it, also might affect the class balance weirdly, i'm aware.
broccoli 21 Jul, 2016 @ 7:42pm 
Oh, okay. Thanks.
GrimyBunyip  [author] 21 Jul, 2016 @ 7:42pm 
@broccoli
The fury, unlike other classes, requires a psi lab before it appears in the GTS
broccoli 21 Jul, 2016 @ 7:39pm 
Is there some problem with this class now? I loaded it up, but when I go to GTS, I can't see "Fury" as an option for training my rookies.
LinkFan001 17 Jul, 2016 @ 6:45am 
@GrimyBunyip
Yes, I am aware that pyro is soulfire in the action bar (Like Reave being Null Lance), it is just greyed out. Normal Soulfire works fine, as an aside. The only one I can find is Partially Gifited, which turns off access to Null Lance, hence why Reave still works, eh? Apparently this is a slightly more common issue than I realized. My appologies for bothering you, not 100% on how mods work and interact. I can finish this campaign without pyro, just respec the unit accordingly and maybe get Soulfire off Partially Gifted. :cgrazz: Again, sorry for bothering you and thank you for the quick reply.
GrimyBunyip  [author] 16 Jul, 2016 @ 10:25pm 
@LinkFan001
first of all, you know that pyrokinesis is a version of soulfire right? do you have soulfire on your bar?
secondly, do you have a mod that messes with soulfire?
LinkFan001 16 Jul, 2016 @ 9:42pm 
Hey, I think your mods for XCOM are freaking awesome, 20/10. One slight problem with the Fury though, I cannot seem to get pyrokinesis to work. I made sure the other skills are all usable, and they do indeed work. Just the one. If you have any thoughts on why this might be, I would love to see if I can get it fixed. (Not a big deal and no rush.) :B1:
Kramer 10 Jul, 2016 @ 8:29am 
Best caracter ever. Very nice too play !!!!!:steamhappy:
The Gunslinger 8 Jul, 2016 @ 7:18pm 
Lol I made a mistake, I was testing this class and thought it broken. I should have read the description completely instead of skimming through it, sorry.
GrimyBunyip  [author] 8 Jul, 2016 @ 6:31pm 
@The Gunslinger
That's the intended effect.

Here's how it works.

You start with 2 standard action points.
You blue move, this consumes 1 standard action point.
Strafing fire refunds you 1 strafing action point for moving.
(you still see 2 action points total, 1 strafing, 1 standard).

You move again, this consumes a standard action point.

Now you have 1 strafing action point left. (You aren't refunded a second strafing action point because you already have one on this unit currently)

Thus you can use strafe but not move, because all you have is a strafing action point.
The Gunslinger 8 Jul, 2016 @ 5:42pm 
I can make a blue move and still have 2 action points, I can than move again, after the move, it automatcially moves to another solder because the game thinks its turn is over. I switch back to Fury and can use Strafe, other abilities are greyed out. She's Captain ranked I believe.
GrimyBunyip  [author] 8 Jul, 2016 @ 5:36pm 
@gunslinger so you can move infinitely in a single turn?
The Gunslinger 8 Jul, 2016 @ 5:24pm 
It just doesn't work for me, would this have any conflicts with other mods?
GrimyBunyip  [author] 8 Jul, 2016 @ 5:20pm 
Working as intended gunslinger, you spend a standard ap and get a strafing ap
The Gunslinger 8 Jul, 2016 @ 5:00pm 
Strange whenever I move the Fury class soldier it doesn't take a action point, like it has permanent Soup Tap, any ideas?
Elund 7 Jul, 2016 @ 1:37pm 
Amo roulette totaly working, my bad :/
hotdog knight 7 Jul, 2016 @ 1:24pm 
Makes sense, thanks for the heads-up! Looking forward to see what comes out next :D