XCOM 2
Can't Execute Rulers
55 kommentarer
Danetta 30. maj 2024 kl. 4:00 
How to remove bonus damage altogether?
WarLLT1315 21. apr. 2023 kl. 2:16 
@Noob Train thank you!
Noob Train 14. aug. 2019 kl. 13:01 
There is an updated and much better version of the mod called "[WOTC] Cant Execute These Enemies". I also recommend the mod "[WOTC] Cannot Crit These Units".

These two mods make the powerful enemies in the game immune to execute and crits.
The Wriggler 12. feb. 2019 kl. 1:12 
I'll do you one better: Over a year and a half later
DeBlue 12. apr. 2018 kl. 14:41 
"Very soon" almost half a year later...
MrShadow 26. nov. 2017 kl. 10:02 
I'm updating this very soon. For those that want it.
DERPKING1991 13. sep. 2017 kl. 18:41 
Love to see this updated for the rulers and chosen. JS
Sumbi 8. sep. 2017 kl. 3:20 
Anybody tried it with WotC yet?
Idejder 3. sep. 2017 kl. 16:51 
Do you mind if me asking if this works with WotC?
Ebithril 28. feb. 2017 kl. 23:31 
Wait... you are telling me that in vanila Xcom 2, they are not immune alread?!
Pfft! AHAHAHA!!! WOW! That is amazing what an oversight that was on the developers! XD
Blooest 28. jan. 2017 kl. 18:03 
@Nitewolf: LW2 doesn't have repeaters. No execution in the first place.
Boisegangpc 25. jan. 2017 kl. 19:56 
How do I change the upgrade descriptions to correctly state that they increase damage?
uziel78 22. jan. 2017 kl. 15:28 
I had the Berserker Queen get executed at full health here the other day. Pretty funny, but I did feel like it was cheating somehow.
Nitewolf 19. jan. 2017 kl. 10:42 
Compatibility with LW2?
Beggar 4. jan. 2017 kl. 6:21 
I thought it was hilarious when the Berserker queen died on the first hit.
SentySent 30. nov. 2016 kl. 3:18 
I didn't know the bonus damages are guaranteed, I was expecting them to proc depending on the repeater chance. Now I have to balance the bonus damage without being too weak or overpowered for each difficulty.
Spotter 13. aug. 2016 kl. 7:38 
This is sick-sick COOL!
Insufferable Smartypants 1. juli 2016 kl. 0:09 
I didn't realize at first how necessary this mod is, until I excecuted the Berserker queen and three Chryssalid hive queens in pretty much back to back missions. Thanks for this!
Syntax 11. juni 2016 kl. 8:24 
Thanks for this! Any chance we can get a mod to give legendary health values to rulers on other difficulties? First time I did ruler missions was on legendary and they were terrifying, because of mod issues my next run was on commander and its quite a bit of health difference to the rulers, making them fairly weak.
Bullyhunter77 6. juni 2016 kl. 15:53 
THANK YOU SO MUCH M8!
Podo1000 3. juni 2016 kl. 8:34 
@andbruu You can already change the bonus damage from repeaters.
andbruu 30. maj 2016 kl. 1:38 
@GrimyBunyip
Could you add ini to change repeater chance and bonus damage? IMO a 5% chance for a +1 damage would rarely be worth it. Would like it to be +2 damage regardless of tier, and the 5% chance per tier. Could also see it work with +1 damage per tier with a flat 20% chance.
Solanum Tuberosum 24. maj 2016 kl. 14:19 
@GrimyBunyip
Well that was fast. Thanks!
GrimyBunyip  [ophavsmand] 23. maj 2016 kl. 20:07 
@CWRules
sure thing
Solanum Tuberosum 23. maj 2016 kl. 19:59 
Can you add an option to just make every enemy immune to execution? I hate the way repeaters work in vanilla, and I want to replace the normal effect with the chance of extra damage from this mod. But I have a lot of mods that add more enemies, so adding them all as immune one by one would take a while.
Daiggsta 21. maj 2016 kl. 6:27 
I'd deeply recommend this mod - Execute is something you never expect to happen, and then it happened on the first time I encountered the Archon King on Legend. I'd only removed 2 of his utterly insane amount of health, only for one measly Squaddie (named Wizard, ironically) to Execute him. I wouldn't have won that op if it wasn't for the execution, but wow what an anticlimax
niesie_mol 17. maj 2016 kl. 1:53 
@GrimyBunyip
Oh cool! I never saw that before since every other mod I installed had it in the description
Thanks for making me look up ^^
Learned something new today :-)
GrimyBunyip  [ophavsmand] 16. maj 2016 kl. 15:00 
@niesie_mol
683125051
it's always in the URL of the mod page
niesie_mol 16. maj 2016 kl. 14:59 
What is the ini number so I can exclude avatars, gatekeepers, and sectopods too?
SHADOWxMM 16. maj 2016 kl. 8:43 
ive never had a repeater eecute anything ever even using superior ones :/
Scottsch 14. maj 2016 kl. 21:52 
That's awesome! I just had my good nights sleep and now I wanted to check the mods, but that's great work from you.

Thank you!
GrimyBunyip  [ophavsmand] 14. maj 2016 kl. 20:41 
alright, fixed now
GrimyBunyip  [ophavsmand] 14. maj 2016 kl. 20:31 
@Scottsch
You're right, I derped

I put in:
var array<UPGRADE_DATA> UPGRADE_INFO;
instead of:
var config array<UPGRADE_DATA> UPGRADE_INFO;

=( sorry guys, i dun fucked up
Scottsch 14. maj 2016 kl. 14:05 
My mod compilation works stable at the moment (Only using the suggested mods for LWT in the discussion), but if I activate your mod everything breaks... I will do some testing the next days to pinpoint the conflict in these mods.
But I shouldn't have any mod active which alters repeaters or any other item...

(My installation is fine)
GrimyBunyip  [ophavsmand] 14. maj 2016 kl. 12:06 
@scottsch
Thats impossible, this mod alters repeaters at runtime, it doesnt mess with anything that could affect mod class overrides or screen listeners. And I am pretty sure LWTB doesn't also alter repeaters at run time too.

Either there is something wrong with your installation or you have another mod altering repeaters at run time.
Scottsch 14. maj 2016 kl. 11:19 
as it turned out this mod doesn't work with the Long War Tools (and some other mods) and I value LWT more than not to execute the Rulers, but it would be awesome if I could get both!
GrimyBunyip  [ophavsmand] 13. maj 2016 kl. 14:30 
@green raven
you should just remove them from your loot tables via INI edits you can do yourself.
if you want damage upgrades, my loot mod has those.
Green Raven 13. maj 2016 kl. 13:45 
Can you make a mod that just changes repeaters, period. 1, 2, 3 damage, and thats that. I almost never use them becouse they are such high risk, this would make them much more appealing.
Coyote 13. maj 2016 kl. 10:47 
awesome! thanks for this mod!
GrimyBunyip  [ophavsmand] 13. maj 2016 kl. 9:24 
Added the bonus damage feature as requested, feel free to turn it off if that isn't to your tastes.
ItsAName 13. maj 2016 kl. 2:37 
Did they seriously not take that into account?
vSammiel 12. maj 2016 kl. 21:43 
I second the idea of making repeater procs do a bit of damage to rulers instead of having no effect at all.
Ser Lancelot 12. maj 2016 kl. 20:47 
You're evil, aren't you? *checks Villains Database*

Nope, not yet.
Juravis 12. maj 2016 kl. 19:50 
That's a nice oversight there from the devs.
Kanan 12. maj 2016 kl. 18:04 
Sorry, I havent even started a campaign to encounter them, just get too hyped with mods when I see them, you guys add stuff we didnt even know we needed :P
GrimyBunyip  [ophavsmand] 12. maj 2016 kl. 17:55 
@hybridon
yo dawg, calm ur shit, I still got other stuff to work on.
Kanan 12. maj 2016 kl. 17:51 
Even if its an optional complexity that can be turned on and off in an ini file? :p
Lurkerr 12. maj 2016 kl. 17:39 
I am torn, yes it anti-climactic but . . . . seeing one of the final bosses die to a execute was pretty sweet.
Podo1000 12. maj 2016 kl. 16:38 
Ah, alright. Sorry for bothering you.
GrimyBunyip  [ophavsmand] 12. maj 2016 kl. 16:35 
@podo1000
yes, but I'd rather not add more complexity at the current moment.