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This makes it so that you choose supremacy for the unique units or purity for the unit upgrades.
Oh well. Still a good-looking mod. I'll probably use it anyway.
· Building Paddock moved to Ecology.
· Vivarium moved to Genetics.
· Gene Garden moved to Alien Ethics.
· Biowell Culture Improvement moved to Alien Domestication.
· Xenomass Science Imporvement moved to Servomachinery.
· Leashing Colossal Aliens moved to Alien Adaptation.
· Building Xenomass Well moved to Alien Biology.
· Building Biowell moved to Alien Genetics.
· Biofuel Plant moved to Bioengineering.
· Xenomalleum moved to Protogenetics.
· Progenitor Garden moved to Alien Evolution.
This changing a lot of things in harmony way. I'll do the same to Purity and Supremacy. I've done this because it needs to be sustainable. Next update will come in July.
Right now I am working on a mod to improve th AI. So maybe I will provide you with a few more AI flavor suggestions for your next update, because I cannot play without your mod anymore. ;-)
· Miasma Repulsor moved to Alien Sciences.
· Miasmic Condenser moved to Alien Ecology.
· Clearing Miasma moved to Alien Lifeforms.
· Tech name changed to Construction.
· Tech name changed to Reconstruction.
I think you should also adapt the AI to the new web. The AI does not ever research your new techs like contruction. For example you can add the following code in your XML:
<Technology_Flavors>
<Row>
<TechType>TECH_CONSTRUCTING</TechType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<!-- Use a high number like 300 for the flavor to make sure AI researches this
tech fast if important improvements like farms or mines are needed -->
<Flavor>300</Flavor>
</Row>
</Technology_Flavors>
Right now I am testing your mod and other ones by using the autoplay-function of the Firetuner. So maybe I can help you a little bit, if you like.
I have only one suggestion for now: How about putting the "workers can destroy miasma" in a less important leaf technology instead of a main technology. This would make anti miasma repulsors much more important. Think about it! ;)
I know, I'm obsessed over the tiniest of details...
PS:
I realise some of the actual ones end with "-ing", but you can't properly use that on anything. :)
Well, atleast ya tried ;P
Replacing technologies on a tech-web is totally bugged and I can't even move technologies. Sorry for that!
I'm going to release this near 21th of May.
In v.2.:
- Exodus Gate, Emancipation Gate and Mind Flower moved to other categories (not of they needed affinity)
- Buildings and Units have changed affinities or technologies which they need - now there's no buildings/units which need for example harmony in supremacy category.
- Augmentation change place with Synergetics
- Fixed some descriptions
Jest jakaś rada?
PS Świetny mod
It's more realistic.