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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131779510
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=842998839
Spanw trick is the same as change antenna name to TestSpawnerPAC. Programmable block change antena name, and drones are spawning.
If you need more detail, read this guide 2/2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=519946091
How do I make a station spawn pirates? Do I do the TestSpawnerPAC antenna trick, or is that only for testing
<3
But sorry, I dont know why does not work on DS...
Vanilla drones are having different issue, and @Jimmacle fix it.
Check https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=712153882
This is great for Streamer + Viewers vs A.I. battles!
This mod's pirates are basically same as vanilla pirates. But carerful, this mod add more pirates = more battles = more spread debries.
Could you make the mod despawn the pirates after X amount of time, to reduce performance issues?
Thanks!!
@Sambol Not tested. Maybe if vanilla pirate are work correctly, this mod also work. All this mods drones/stations script are run every second, Not used Trigger Now loop.
Anyway, it is so hard for me. I will lern ModAPI, but not soon and I can`t promise.
Need to controll pirates spawn/despawn location and timing, spawning
Within range restriction - what I mean by this is that a "base" or waypoint satelite near Alien planet - will spawn enemies and send them to player on earth - even without being >5k. Does that make sense? Is it possible?
And "need to be within range" mean I should reduce drones spawn rate?(Sorry if I misunderstanding)