Space Engineers

Space Engineers

Pirates Are Coming - New Pirates , Scaled Spawn (alpha)
96 Comments
Aggressor 10 May, 2021 @ 11:23am 
This will add more planetary drones also ?
(Alexj) 18 Oct, 2018 @ 5:47am 
подскажите как работает мод???
hallihelgi Svinalærið 14 May, 2018 @ 6:27am 
gg
Tryas 9 Sep, 2017 @ 3:35pm 
@rexxar @Sunoko Utilizing both of you're mods I have created a 'fixed' version of this mod (as a stopgap method) so for anyone else who like me created a world and got stuck it in on this version and doesn't want to start over to run 2.0, I welcome you to try it out. (If Sunoko wishes me to take it down though I will ofc comply)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1131779510
rolenthedeep 20 Feb, 2017 @ 4:24pm 
@Sunoko you can re-enable GFD for your scripts with a mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=803652481
Sunoko  [author] 15 Jan, 2017 @ 7:27am 
This mod will not working because using GetFreeDestination(). New Raycast version is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=842998839
Sentinel 10 Jan, 2017 @ 10:19pm 
same issue here, stations are not spawning pirates
SaucyGrave 21 Dec, 2016 @ 7:22am 
after downloading, this seems like an interesting mod. Unfortunately, it seems though that stations will spawn but no drones being spawned by the station. Could this be fixed soon enough? This seems like a fun mod tbh but looks like it's broken for now.
dago_destroyer_2005 16 Dec, 2016 @ 10:09am 
I'm interested to see the updated version of this mod, so it works after the new patch...
Vaagventje 1 Dec, 2016 @ 5:20am 
the spawntime makes it less fun, nomater what i did, they would win just becasue they kept spawning in more til i was totaly rekt to shreds. feels like a endless wave of ships.
Bloxn 5 Oct, 2016 @ 3:15pm 
ok i NEED to know is this worth getting?
CombustibleLemn 16 Sep, 2016 @ 7:05am 
is there any way to decrease the spawn time a little?
КОТЯРА 8 Sep, 2016 @ 11:24pm 
Are there space stations or drones in atmosphere?
Sion 29 Aug, 2016 @ 4:52pm 
I think the spawning size of the ships should be based on block count and mass, the re spawn ship 1 is basically defenseless, but I could build a massive small ship warship and wreck house
Step 26 Aug, 2016 @ 6:15am 
Is stable now ?
Gladiator 13 Aug, 2016 @ 9:19am 
It's probably well known, but I'm going to comment anyway. I ran this mod on a dedicated server for a week. It causes big swings and dips in game logic, lagging the world so much it's unusable. Awesome concept, but not really usable yet.
Joe Balogna 7 Aug, 2016 @ 8:46am 
EvilNecroid, it will add a considerable amount of danger, but it's definitely survivable.
EvilNecroid 7 Aug, 2016 @ 2:08am 
so if i use this in survival will i get butt raped?
Sarus 3 Aug, 2016 @ 9:31am 
Where would this mod file be located? wanting to increase spawn rate a bit if thats possible, love the challenge these ships give me over vanilla :)
Inq182 26 Jul, 2016 @ 9:44pm 
Stable or Dev client?
Sunoko  [author] 25 Jul, 2016 @ 5:28am 
@Did Somebody Ring the Dinkster? Station is 10km, Formidable mk.1 is 5km. They are controlled by in-game program. If you want to change distance, you should unzip mod file, and edit prefab.(Find and edit callDronesDistance = 10000;)
Spanw trick is the same as change antenna name to TestSpawnerPAC. Programmable block change antena name, and drones are spawning.
If you need more detail, read this guide 2/2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=519946091
MeatloafBomb 25 Jul, 2016 @ 12:22am 
Great mod. I hope eventually you can add pirate drones that seek out and actively attack your base. As is, this mod is full of piratey goodness!
Joe Balogna 24 Jul, 2016 @ 5:16pm 
How close do I have to get to the stations for pirates to spawn? What factors effect this and can it be changed?

How do I make a station spawn pirates? Do I do the TestSpawnerPAC antenna trick, or is that only for testing
Tio 19 Jul, 2016 @ 10:13am 
AMAZING... Thx, great work for the community.
<3
Your Pal Deebs 16 Jul, 2016 @ 12:34pm 
Compatible with Exploration Enhancement mod?
superhappyalien 13 Jul, 2016 @ 8:06am 
@Sunoko thx I will cheak that out and let u know.
Sunoko  [author] 13 Jul, 2016 @ 6:01am 
@superhappyalien Fixed some ship/station are not spawn, change ship/station antenna are always bloadcasting, and change float.MaxValue to 1000(Cause that probably does not work in Non-English client).Im tested and drones are working in Stable SP.
But sorry, I dont know why does not work on DS...

Vanilla drones are having different issue, and @Jimmacle fix it.
Check https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=712153882
superhappyalien 13 Jul, 2016 @ 12:39am 
@sunoko Just let u know Since last Update Drones do not seem to work on servers, vanilla even does not even seem to work right as well , as well as other Mods with drones like Exploration Enhancement Mod , baisicly Drone just site there in space , this was tested on stable DS. can not comment on Dev servers.
Frobroking 12 Jul, 2016 @ 3:22pm 
whne i load pirates never spawn:( can someone help
Sir Spoony 6 Jul, 2016 @ 7:16am 
A lot of thought put into this....thanks fir your hard work! Working on a collection to upload as well, just need to figure out the A.I. better :)


This is great for Streamer + Viewers vs A.I. battles!
Sunoko  [author] 2 Jul, 2016 @ 11:44am 
@Mordith/FowlPlayChiken @CriticalReactor Sorry, not tested. But superhappyalien told me work fine on his server.(Check the previous comment page)
This mod's pirates are basically same as vanilla pirates. But carerful, this mod add more pirates = more battles = more spread debries.
CriticalReactor 2 Jul, 2016 @ 11:32am 
I also would like to know if this is safe for Dedicated
FPC 27 Jun, 2016 @ 9:36am 
Is this safe on dedicated servers?

Could you make the mod despawn the pirates after X amount of time, to reduce performance issues?

Thanks!!
Sunoko  [author] 24 Jun, 2016 @ 4:09am 
@GDI-BOSS "TestSpawnerPAC" antenna is demonstration function, use this when you cant find or want testing modded pirates. This mod is expanding Exprolation Feature. When you are exploring space, you will encount them as vanilla pirates.
GDI-BOSS 23 Jun, 2016 @ 11:59am 
For run this script need put station with startspawnerpac,or its automatic when create my ship-station?=
zibafu 16 Jun, 2016 @ 5:56am 
oh, ok, made a new world and they are appearing, but not attacking me
zibafu 16 Jun, 2016 @ 4:57am 
Cant say Ive seen any pirate ships spawn from this mod
Dimgo 5 Jun, 2016 @ 1:36pm 
как это работет? подписался на мод , врубил игру ничего не происходит....
Diedel 4 Jun, 2016 @ 8:56am 
I really like the idea, i want something like 7DTD for SE, but right now i just can't get them to attack me, unless i go to them. They spawn like around 10km away and just stay away, even in the isane demo version. They might get to 6km, but that is it.
superhappyalien 2 Jun, 2016 @ 8:33am 
@Sunoko and SamBoi I have this mod installed on the My Server And seem to work fine as far as i can tell. Had good fun so far.
Sunoko  [author] 2 Jun, 2016 @ 5:35am 
@iValz I changed value. Now Formidable mk.1 chase if players ship size is over 100 meters.(reduce from 300+ meters) Thanks to report!

@Sambol Not tested. Maybe if vanilla pirate are work correctly, this mod also work. All this mods drones/stations script are run every second, Not used Trigger Now loop.
Sambol 1 Jun, 2016 @ 11:05am 
does it work with multiplayer?
iValz 1 Jun, 2016 @ 10:45am 
@Sunoku Well... Formidable mk.1 didn't chase even when my ship was over 300 meters long (Huge capital ship)
Sunoko  [author] 1 Jun, 2016 @ 6:39am 
@iValz Indecisive mk.1 is glitched, and now fixed. Formidable mk.1(cargo ship) doesnt chase if player ship is small. Vengeful mk.1, stations, and some wrecked ship are stay there. Dont move other drones? If "In-Game Script" world setting is off, must be turn on.
iValz 1 Jun, 2016 @ 5:22am 
I have a problem. After the ships spawn, they don't move. They just stay were they spawned and are easy targets. Help?
Grug Gaming 30 May, 2016 @ 12:56pm 
Hey! awesome mod. But, "incomparable mk.1" is quite glitchy -it sometimes have a habit of falling on to planet surface instead of focusing on the enemy (i dont mean that he can't stand the gravity ,it just tends to launch itself into any chunk of terrain in it's radius) , but a cool mod anyways. By-the-by, could you make a sort of pirate mass relay? Idea being a ship with long distance jump drive ,that attaches to other ships (presumably larger ones ,maybe a dreadnought or a lincore) and gets them out of the battle ,now the kicker is the idea - that this "jumper" can attach not only to the allies, but to any and everybody else ,making it a first spaceship thief ,kind of cool right?
Sunoko  [author] 27 May, 2016 @ 5:16am 
Oh sorry, I mistake posting while writing.
Anyway, it is so hard for me. I will lern ModAPI, but not soon and I can`t promise.
Sunoko  [author] 27 May, 2016 @ 5:04am 
@Vexy This mod using vanilla pirate function, and using some trick with ingame script. It has many limitation.(pirate station spawn location and timing is random, stations stop working when player is far, and other)Maybe, need to using ModAPI. But I don`t know how to use/what can do with ModAPI yet.
Need to controll pirates spawn/despawn location and timing, spawning
Vexy 26 May, 2016 @ 9:48am 
Yes, exactly @Sunoko :) exactly. I'm sorry it is impossible so far. but that would be amazing - and the way that your mod works (spawning based on what player has) is perfect for this. Would it be possible if you had help? Do you know what would be needed to expand your mod to this capability?
Within range restriction - what I mean by this is that a "base" or waypoint satelite near Alien planet - will spawn enemies and send them to player on earth - even without being >5k. Does that make sense? Is it possible?
Sunoko  [author] 26 May, 2016 @ 5:53am 
@Vexy You want to earthlike planet(player side) versus alien planet(NPC pirate) warfare mod? Sadly, it is impossible in my modding skill yet:(
And "need to be within range" mean I should reduce drones spawn rate?(Sorry if I misunderstanding)