Project Zomboid

Project Zomboid

King's New Recipes
50 Comments
Monkey Butt Gamer 5 Mar, 2022 @ 12:24pm 
I have one more you could add, make Duct tape from ripped sheets and glue, if you can do it in 7D2D, then i can't see why you can't in PZ.
丿浮尘子灬 14 Dec, 2021 @ 10:07pm 
找了一下午,就为了找到能合成木胶的配方mod。现在终于找到了,谢谢作者。Thank you very much!!!
OcN.Helbrecht 28 Oct, 2020 @ 9:10pm 
Does the wood glue recipe work in Build 41?
Dosboy 25 Oct, 2019 @ 12:34pm 
@b133d 4u - glad to hear most of the recipes work. I played 3 games in 41 beta - maybe 3-4 hours. Died in the first 2 fairly quickly when i got cocky and tried to fight multiple zeds. The last one I just realized I just wasn't going to even make it across town until "next year". Picking one out at a time is tedious. I did find a bug though. If you park a car next to another car with drivers door touching, the zeds will pile up by that other cars drivers door. Then, drive back and forth many times rubbing that car. This hurts them and they eventually fall down and many get trapped under the car... Get out and stomp on them or use your melee weapon.
b133d 4 u  [author] 25 Oct, 2019 @ 12:08pm 
@duanethebathtub Yeah, it's totally grueling now haha I managed to get maybe an hour in last night while testing, and I was amazed at how much more terrifying things are! Good news is, the majority of recipes DO work; I haven't been able to try out some of the more mid-game stuff like making plaster and wood glue, but everything I managed to get worked.

With all the new stuff added in Build 41, though, I'm thinking it's about time I updated this thing, so we'll see how bad I break it when I do haha
Dosboy 25 Oct, 2019 @ 10:43am 
@b133d 4 u - thanks for your reply. I played 3 games on Build 41 and it's so tough and slow moving that I went back to 40. 2-3 zombies at once and your dead.
b133d 4 u  [author] 24 Oct, 2019 @ 10:41pm 
@duanethebathtub As of Build 40, it is functional. I have yet to do any testing on Build 41, but assuming they kept the format for recipe .txt's it should also work there. I'll run some trials and see if I need to change anything for the IWBUMS branch.
Dosboy 21 Oct, 2019 @ 12:42pm 
I like the idea of being able to make a shovel from foragable items. Is this mod still currently working?
b133d 4 u  [author] 31 Aug, 2018 @ 8:06pm 
@Dwarden I hope it will be. Not sure exactly why issues are being caused since I'm following the modding guide from the devs and the mod uploader won't let me order the folders any other way
Dwarden 31 Aug, 2018 @ 5:10pm 
well it's better, not exactly 1:1 to my fix but it probably is enough
b133d 4 u  [author] 31 Aug, 2018 @ 12:29pm 
@Dwarden I think I did it right this time, though the mod updater was giving me trouble with it.
Dwarden 31 Aug, 2018 @ 11:48am 
@b133d 4 u
you still have the filestructure weirdly wrong

it just created file
\Steam\steamapps\workshop\content\108600\684849254\mods\media\scripts\KingsNewRecipes.txt

if you look inside of my 7z archive content
then that's i think how it should be

\Steam\steamapps\workshop\content\108600\684849254\mods\KingsNewRecipes\media\scripts\kingsnewrecipes.txt

it may also need changes to your mod.info
b133d 4 u  [author] 31 Aug, 2018 @ 11:27am 
@Dwarden Wow, I can't believe I missed all that! Thanks for uploading a fix; I'll be sure to add it to the main file immediately as well.
Dwarden 30 Aug, 2018 @ 6:23pm 
Dwarden 30 Aug, 2018 @ 6:20pm 
found the FIX : the cause of the bug were missing characters , behind two lines

recipe Remove Barbs
{
BarbedWire=1
keep Scissors/KitchenKnife/HuntingKnife
Result:Wire=1,
Time:80.0,
Category:Engineer,
}
... should be ...
recipe Remove Barbs
{
BarbedWire=1,
keep Scissors/KitchenKnife/HuntingKnife,
Result:Wire=1,
Time:80.0,
Category:Engineer,
}

all you need is edit `kingsnewrecipes.txt` with this and now Crafting menu opens fine !
Dwarden 30 Aug, 2018 @ 5:39pm 
there typo in `item HomeadePoison` it should be `item HomemadePoison`
Dwarden 30 Aug, 2018 @ 11:25am 
i experience same bug as Yung Ice Tray,
after activated - this mod breaks the crafting menu
error : attempted index: getFullType of non-table: null
b133d 4 u  [author] 21 May, 2018 @ 9:52pm 
@Freeasabird Believe it or not I actually had the entire list up already. I have no idea how it all got deleted.
Freeasabird🕊 21 May, 2018 @ 2:47pm 
This sounds interesting. Any chance to get a complete list of added recipes?
b133d 4 u  [author] 26 Apr, 2018 @ 7:00pm 
After some digging, it appears that the issue was caused by a change in the way mods were packaged, which would also explain why I wasn't experiencing issues back then since I had thrown the recipes directly into my scripts folder. Now that I've changed the format to be more in line with the current method, using from Steam Workshop is no problem, at least on my end. sorry it took 2 years to do such a simple fix, but now that I'm back I'll potentially be updating a lot more as well! I look forward to getting back in to the swing of things, and I appreciate everyone's patience for waiting this long!
b133d 4 u  [author] 21 Apr, 2018 @ 8:27pm 
Big news, all! I officially have a working computer, and thus will be making many necessary updates to the mod. With all that's changed in the last couple years, I'll need to familiarize myself with it all first, but fingers crossed, knock on wood, this mod is back in town!
Sippy soldier 24 Mar, 2018 @ 2:27pm 
looking forward to seeing this be implemented so its not just a mod
onebunchmugen 25 Jan, 2018 @ 3:29am 
this mod is underrated gem.
KillerNexus 26 Oct, 2017 @ 2:36pm 
I hope this mod hasn't been abandoned. I have been looking forward to see an update for awhile.
b133d 4 u  [author] 21 Jun, 2017 @ 3:26pm 
@30 Foot Ladder if I'm not mistaken, it's most likely because the mod is out of date due to a change to how recipes are handled. Thankfully, I've finally got a fairly stable income and transportation, so I can go get my PC fixed and apply the necessary changes to make the mod work in the near future. With all the new items added to the game, you can all expect a bunch of new recipes, as well!
Yung Ice Tray 20 May, 2017 @ 5:28pm 
Enabling this mod disabled all other mods and restricted the ability to open the crafting menu, disabling the mod returned everything to it's previous point, did I do something wrong or have others experienced this?
Ickleslimer 10 Apr, 2017 @ 1:32pm 
Any luck with the updates?
b133d 4 u  [author] 14 Feb, 2017 @ 2:16pm 
Hello, all. Unfortunately, I haven't been able to update the mod for quite some time due to computer issues. As soon as I can get these fixed, I promise I'll update the mod to better work with the new version.

As for whether it works for multiplayer, @Aeneas Romae, it's nothing more than new recipes so once I fix the conflicts with the new version of the game it should work perfectly fine.
ΛΣПΣΛƧ ЯӨMΛΣ 23 Jan, 2017 @ 6:37am 
It works in multiplayer?
ΛΣПΣΛƧ ЯӨMΛΣ 23 Jan, 2017 @ 6:36am 
Hello, the mod has been updated? It works?
gamerader001 7 Dec, 2016 @ 1:38pm 
Ah ok, that will explain why it would not be working. I can tell you right now it does seem like a wonderfull mod and I would like to try it out. :)
b133d 4 u  [author] 6 Dec, 2016 @ 2:25am 
@gamerader001 I haven't updated in a long while, but unless the devs changed the entire format of recipe databases, it shouldn't require any. Just in case, I'll get on my PC and fix any issues. Sorry about the issues, and I really appreciate you bringing this to my attention.
gamerader001 30 Nov, 2016 @ 8:16am 
I tried using the mod, sadly it seems to not work for me as every time I try my crafting menue refuses to appear. Is the mod up to date or could this just be a problem I am getting.
b133d 4 u  [author] 25 Nov, 2016 @ 9:55pm 
@V-Net It does? That's extremely strange because when I last tested it it worked fine for me. I'm pretty sure the version I uploaded only has the necessary files to be read as a mod, and then a recipe .txt file, so it shouldn't touch anything. I'll give it a look just in case im wrong, though.
Vin 15 Nov, 2016 @ 8:14pm 
your mod disables lua control script from enabling player 1 for use with controllers
b133d 4 u  [author] 17 Jul, 2016 @ 1:11am 
@CForce Of course! I always try to be responsive and helpful. If you have any questions in the future, feel free to ask.
CEO of Social Anxiety 9 Jul, 2016 @ 12:23am 
@b133d 4 u
Basically i wanted to say thanks for answering my question
b133d 4 u  [author] 8 Jul, 2016 @ 10:03pm 
@CForce I can understand that. You're very welcome!

@VeryHardSon I'm afraid I don't quite understand what you mean. Are you saying you want to be able to drink from water bottles? If so, you automatically do that in vanilla; no need to drink manually.
Dr. Quackers M.D. 4 Jul, 2016 @ 11:14pm 
Drink Water Bottle Please Somebody!
CEO of Social Anxiety 27 Jun, 2016 @ 1:16pm 
@b133d 4 u
i don't really wish to get that but if you want to implement it in the future i'm fine with it. And Thank you very much for the answer.
b133d 4 u  [author] 27 Jun, 2016 @ 9:29am 
@CForce Oh, my bad! Unfortunately, that would require scripting, which I have no knowledge of the lua language. I'll probably put that in in a future update, along with several other scripted features, though.
CEO of Social Anxiety 24 Jun, 2016 @ 4:47am 
i think you got my question wrong. i wanted to know: if you consume too much medicine can you poison yourself that way?
b133d 4 u  [author] 23 Jun, 2016 @ 11:37pm 
@CForce Essentially, you mix the meds with water and can chug it whenever. So yes, make poison = too much meds.
CEO of Social Anxiety 12 Jun, 2016 @ 12:29pm 
i dunno if it was asked already but: make poison equals consuming too much meds at once, since you can overdose these too)?
b133d 4 u  [author] 30 May, 2016 @ 10:35pm 
@Temmie Indeed I did. Could've sworn I fixed that, already, but I guess I didn't hahaha Fixed!
Xyllisa Meem Paradox Station 28 May, 2016 @ 11:19pm 
i think you made a typo, not sure though : How about why you needle a SEWING
b133d 4 u  [author] 23 May, 2016 @ 8:57am 
@lealexmowry Man, do I wish I had the coding knowledge to do all of that! Sadly, the best I can do would be to take the seeds out of the crops, destroying the food in the process. There's already mods for that, though, as well as the drying of food.
Dreamroots 23 May, 2016 @ 5:53am 
Dry food because you can in real life! gather seeds n cuttings from wild plants too :D Make an entire house out of hemp (besides the glass and possibly wiring if they allow for you to hook up electricity to your built house). Also bathroom/hygeine needs!
b133d 4 u  [author] 21 May, 2016 @ 12:49am 
@TalSh Sure, I could do that! I originally didn't thinking it would provide more downloads based on curiosity(a popular marketing tactic), but after some thought I've been meaning to put a list, anyways. I'll put it up ASAP!
TalSh 18 May, 2016 @ 8:25am 
This sounds interesting. Any chance to get a complete list of added recipes?