Portal 2

Portal 2

Enough is Enough
79 Comments
Caerbannog 25 Aug, 2022 @ 2:57pm 
Funny
henpitts 14 Oct, 2018 @ 8:57am 
I like the solution. :steamhappy:
Fuku Yamama 18 Nov, 2017 @ 12:54am 
Very nice indeed, a real pleasure to solve! Please keep on making these maps.
dire.fcs 28 Jun, 2017 @ 6:00pm 
fun ending.
GrtWhtBuf 5 Jan, 2017 @ 11:39am 
a bit too cutesy

Richard L 28 Jul, 2016 @ 4:59pm 
Tricksy.
Gatokal 2 Apr, 2016 @ 10:57am 
Loved the ending, lol
Petutski 23 Oct, 2014 @ 4:05pm 
When all else fails and logic seems to be contradictory, what remains must be the answer! Good work!
vioray 26 Sep, 2014 @ 11:14am 
I wondered who was behind that... of core-se, I should have guessed!
wildgoosespeeder 16 May, 2014 @ 1:02pm 
A test chamber that keeps changing the rules how to get out? Cool.
Konke 17 Jan, 2014 @ 1:10pm 
Small and short, yet still interesting use of lasers. Well executed mapping. I enjoyed it though found it at times confusing.
Sir Rathc0cK 7 Oct, 2013 @ 8:21pm 
thanks
Rand0mNumbers  [author] 4 Oct, 2013 @ 11:03pm 
Thanks!

Moving Foliage: Env_wind entity and the foliage model's "Ignore surface normal for computing vertex lighting" keyvalue set to 1.
Sir Rathc0cK 4 Oct, 2013 @ 8:27pm 
i love it. How do you make move those foliage prop , there is no animation.
the light everything is very well done.
Rand0mNumbers  [author] 11 Apr, 2013 @ 11:13pm 
How did you go through the map? I have this nasty tendancy to not account for all variables.
kimist108 11 Apr, 2013 @ 10:39pm 
Wasted my time on this one. Broke down and watched walkthrough on youtube. A button never appeared in my download. Was needed to finish. Then I read comments. Others had same glitch. Need to fix.
mikemoody 17 Feb, 2013 @ 7:52pm 
WoW I really enjoyed that one. I like what I had to do in the end to exit. :) Hey I can blow up anything with a lazer beam.. Thanks
NiclO (- - ) 15 Sep, 2012 @ 3:45am 
Wow, what a map.... IDK if I love it or hate it. It was kinda funny. Well done, great build!
Now afterwards I really understand the title and description.
Miami Mike 7 Sep, 2012 @ 10:15am 
Cute, but buggy. The button won't drop out of the ceiling unless you do things in a certain order and there's no apparent rhyme or reason for that.
Rand0mNumbers  [author] 2 Jul, 2012 @ 2:40pm 
Ah, thanks. Death can now be found there. Well, once it finishes compiling.
AEon 1 Jul, 2012 @ 5:41am 
Love how the map titles have this sense of foreboding. Beautiful map design, lighting and layout (as always). Laser puzzles with several "twists", great.

Small bug: Once the angle ceiling laser (from the attached busted reflector cube) hits the floor... in that direction there is a laser "switch" with a teleport surface behind it. Tried to get to the other reflection cube near the exit by teleporting from there to the cube. Jumped on the laser switch, tried to jump into the teleport wall, fell into the water, and did not die right away. The "kill clip box" seems to not completely cover the water in that small alcove.
Ordon Draconis 13 Jun, 2012 @ 10:17pm 
I've never made a map, but there might be an incidental glitch here. When I stand on the button the cube comes out of the wall. Sometimes when I step off, it retracts. Other times it stays. Not important, but FYI.
carol 4 Jun, 2012 @ 10:26am 
Liked the first two parts because they had a logic to them. The ending I din't like so much as it diodn't have any logic (though it was humerous). Spent ages trying to work out how to get all the lights lit only to discover that you didn't need to (and that by finally giving up and having a look at your YouTube solution).

Would appreciate it if you could have a look at my efforts at:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72523373
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=68641863

(bit more conventional than your thinking but I am quite pleased with the first one in particular).
[TriKz] - WhaT^ 29 May, 2012 @ 4:43pm 
nice map xD love how you solve it. xP poor core either way xD
Anachronistic ALLOS 27 May, 2012 @ 2:39am 
Poor fact core...
But still,brilliant test.
Rand0mNumbers  [author] 25 May, 2012 @ 10:02pm 
Haha. Nice. :)
CTraveler263 25 May, 2012 @ 9:10pm 
Phoenyx 24 May, 2012 @ 3:14pm 
This was very fun (like many of the other levels in this collection). A couple suggestions that would have made it less confusing though: after the first "success", the new target comes out from the ceiling, but it isn't needed yet, and in fact cannot be hit along with the other 2 yet. You might consider only having it come out after the second "success". Additionally, when the core appears in the wall, I assumed it was there to be helpful, and that I wouldn't want to burn it, so you might consider having it say something to make it clear that it is the robot that's making this room so hard.
CTraveler263 24 May, 2012 @ 10:35am 
HAHAHA! I love this map! The best part was the piece of the roof that fell down. I carried him through the entire test and named him Bricky! :33
o+= 24 May, 2012 @ 5:08am 
Difficulty 5/10
Fun 6/10
Inka$$$o 20 May, 2012 @ 4:08am 
HAHA! I tried to open the door the normal way and then I noticed the core. "Let's see what happens..."
Good work
Jammer dit 20 May, 2012 @ 12:40am 
very nice, good outside the box thinking, stays true to the map description and name! :D
IronJedi327 19 May, 2012 @ 12:43pm 
Really clever ending, loved the outside the box solution.
Vesiphyx 19 May, 2012 @ 3:15am 
real short but i loved the idea of dashing the player's sense of accomplishment again and again haha :P
Captain Picard 18 May, 2012 @ 10:15am 
Great map a bit short, but high quality, i must say.
Rand0mNumbers  [author] 17 May, 2012 @ 11:09pm 
Two panels shoot out of the wall. One for each stage near the end.
Nefnoj 17 May, 2012 @ 9:24pm 
Flying panel? I didn't see any. I just spun around and thought "Woah! Core! Heheheh, laaaaaaaazers."
Digger 17 May, 2012 @ 8:53pm 
I'm completely ashamed of how long it took me to realize what the final step to open the door was... But that's on me. Awesome map.
CG-Delta 17 May, 2012 @ 3:36pm 
When the last laser catcher came up, I thought ENOUGH! How could I possibly activate all those at the same time. Well, fuck that. "Something" will probably happen if I activate that one alone.. and yay a sphere. Cool map ;)
sueq327 17 May, 2012 @ 9:36am 
What a great little level! It took me three tries before I'd finally had enough, and it was then that I hit upon the solution! Thank you!
Rand0mNumbers  [author] 16 May, 2012 @ 10:14pm 
1. It is possible, but I didn't believe it was required.
2. The *whump* sound and flying panel weren't noticeable enough? I assumed the player would be looking at the laser catcher and see him pop into view.
Nefnoj 16 May, 2012 @ 8:50pm 
May I make a suggestion or two?

1. Is it possible to use a custom texture for the core?

2. Make him louder! It wasn't easy to notice him at first.
Ubiquitous 16 May, 2012 @ 9:59am 
Neat design work!
Comrade Suhov 15 May, 2012 @ 8:58am 
Nice design. You can check mine chamber but it's made without Hammer. Atleast it's hard enough.
Cymen 14 May, 2012 @ 1:33pm 
I liked it a lot. I was very surprised when the puzzle changed.
Le Petit Mort 13 May, 2012 @ 7:24pm 
Oh, that poor sphere! Why!?
Basti 13 May, 2012 @ 12:05pm 
easy but nice designed :D
Gen. Crocket 13 May, 2012 @ 9:08am 
That was awesome, I loved the panels and lighting effects.
Slayer 13 May, 2012 @ 6:40am 
makes u think... ALOT! Amazing map!
Haku 13 May, 2012 @ 4:14am 
Got me stuck a bit and thinking, nethertheless it was an amazing custom map. ;D